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Puzzle Monthly #3: the Merge 2 Secret Tell-All Episode
The merge genre has reached a critical inflection point, transitioning from simple board-based mechanics to complex, live-ops-driven ecosystems.
- The merge genre is shifting from simple board mechanics to complex, live-ops-driven ecosystems, with titles like Gossip Harbor successfully challenging legacy giants like Candy Crush.
- Commercial success in the genre is now driven by aggressive, event-based monetization strategies rather than the foundational merge gameplay itself.
- To combat the friction of board clutter and tedious inventory management, developers are increasingly adopting temporary event boards, generator constraints, and multi-board systems.
Is Destiny doomed? King on AI, layoffs and more, plus March's top games, data, soft launches, more
The mobile games industry continues to navigate a complex landscape defined by shifting monetization strategies, the integration of artificial intelligence, and intense market competition.
- Microfun’s Gossip Harbor reached $100 million in monthly in-app purchase revenue for the first time in March, marking a significant increase from $82.5 million in February and positioning it to potentially overtake Candy Crush Saga as the top-grossing puzzle game.
- King VP Eva Ryott defended the company's use of AI as a supporting tool for level management rather than a direct replacement for staff, while noting that workforce adjustments following 200 layoffs were necessary to maintain competitive relevance.
- Candy Crush Saga has adopted a 2x2 matching mechanic, a feature King implemented within the last year to align with evolving market standards and compete against rivals like Royal Match and Gossip Harbor.
🎮 The 2 product trends that rule Mobile Games in 2025 by Jakub Remiar
The mobile gaming landscape in 2025 is defined by two dominant product strategies: the sophisticated user acquisition (UA) product funnel and the widespread adoption of game templatization.
- The mobile gaming market is currently dominated by a three-part UA funnel consisting of hyper-casual 'fake' ads, a corresponding 'fake' onboarding experience, and a 'real' core game like 4X or idle strategy.
- Studios such as River Games and Century Games use this multi-stage funnel to lower customer acquisition costs by attracting a broad audience before transitioning them into high-revenue, complex gameplay.
- Game templatization has become a primary strategy for scaling, where studios like Habby and Microfun recycle proven meta-game structures and UI layouts to increase the speed and volume of their product releases.
2.5 gamers x Live AM(F)A #7 - Ask Me Anything @ December 19 5:30pm CET
The mobile gaming industry is currently undergoing a structural shift, moving away from traditional store-dependent growth toward web-based platforms and Telegram mini-apps.
- The casual merge game market is currently dominated by Microfun and Moon Active, who have successfully scaled by maintaining high production quality and utilizing intrusive ad strategies that prioritize long-term retention over short-term revenue.
- For soft launches, the United States remains the primary testing ground; if a game fails to perform in the U.S. market, it is unlikely to succeed elsewhere.
- Consent Management Platform (CMP) implementation is critical for compliance, with paid solutions typically achieving 93–95% opt-in rates compared to 80–87% for free Google-based alternatives.
Top Creatives & Advertisers with Game Review Radar!
The mobile gaming landscape is currently defined by a shift toward aggressive creative advertising and the rapid iteration of proven mechanics.
- Microfun's merge game portfolio, including Gossip Harbor and Seaside Escape, is showing strong growth with daily revenues reaching approximately 12.5 million and 9.5 million respectively over the last 30 days.
- Legend of Mushrooms continues to perform strongly with daily revenue around 450k to 500k, driven primarily by the Chinese market which accounts for 80% of its revenue.
- Screw Jam, a physics-based puzzle game, is maintaining high performance with daily revenue of 140k and consistent downloads of 20k per day.