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Improbable

Company

Documents about Improbable

Cover of Why Most Game Engines Die, and How AI Builds "Living Worlds"
57 min
Deconstructor of Fun57 min

Why Most Game Engines Die, and How AI Builds "Living Worlds"

The game industry is currently undergoing a fundamental transition from utilizing artificial intelligence as a productivity tool for asset generation toward integrating it as a core engine component for real-time, immersive gameplay.

  • The game industry is shifting from using AI as a productivity tool for asset generation to integrating it as a core engine component for real-time, dynamic gameplay.
  • Developers are prioritizing on-device AI processing over cloud-based models to mitigate latency, privacy risks, costs, and model drift while ensuring deterministic gameplay.
  • The goal is to create 'living worlds' with non-player characters that possess memory and engage in unscripted interactions, moving away from static, pre-scripted narrative loops.
Deconstructor of FunJun 2026
Cover of How PlayRaven is working with CCP and Improbable to create next-gen MMO experiences in mobile
20 min
PocketGamer.biz20 min

How PlayRaven is working with CCP and Improbable to create next-gen MMO experiences in mobile

PlayRaven is currently shifting its strategic focus toward developing next-generation mobile massively multiplayer online (MMO) games.

  • PlayRaven is pivoting its core strategy to focus exclusively on social, multiplayer-driven mobile MMOs, abandoning the single-player mechanics used in its 2014–2016 titles to improve long-term player engagement.
  • The studio is partnering with CCP Games to develop a mobile title set in the EVE Online universe, focusing on complex social coordination and resource management adapted for mobile usability.
  • Early pre-alpha testing of the EVE Online mobile project with hardcore fans has already yielded positive engagement metrics, validating the studio's community-driven development approach.
PocketGamer.bizMar 2018