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Hipster Whale

Company

Documents about Hipster Whale

Cover of Weekly Industry Round-up: Games on Instagram, King Strikes, and Beta Updates
Article

Weekly Industry Round-up: Games on Instagram, King Strikes, and Beta Updates

This weekly industry update provides a comprehensive overview of significant developments within the mobile gaming sector as of late September 2026.

  • Meta announced 'Horizon Create,' an app allowing users to generate and publish games directly to Instagram and Facebook platforms.
  • King has avoided recent Microsoft/Xbox layoffs and successfully averted planned strikes by reaching an agreement with Swedish labor unions.
  • Supercell’s monster-hunting title 'Mo.co' has returned to beta testing in a 'low maintenance' mode as the development team continues to iterate on features.
Mobilegamer.bizSep 2026
Cover of Weekly Industry Briefing: Europe
Article

Weekly Industry Briefing: Europe

This weekly industry briefing provides a comprehensive overview of significant developments within the mobile gaming sector as of early June 2026.

  • Supercell, King, and Sybo executives have criticized new EU proposals, stating they could render free-to-play games "unplayable in Europe."
  • Atari acquired Hipster Whale, the developer of Crossy Road, for an initial $29.3 million, with an additional $10 million in earnouts over three years, as part of Atari's expansion into mobile game development for platforms like Netflix and Amazon.
  • Liftoff's IPO is back on, valuing the adtech firm at $3.83 billion after offering 19 million shares of common stock at $23 each, raising $437 million.
Mobilegamer.bizJun 2026
Cover of Crossy Road: A Case Study in Mobile Ad Monetization
Article

Crossy Road: A Case Study in Mobile Ad Monetization

Crossy Road serves as a primary case study for the efficacy of light-handed, deferential monetization strategies within the mobile gaming industry.

  • Crossy Road generated $10 million in gross revenue within its first 90 days of release, with $3 million of that total attributed specifically to video ad placements.
  • The game achieved significant commercial success by intentionally avoiding aggressive monetization tactics, such as energy mechanics or time gates, which are standard in many free-to-play titles.
  • Monetization relies on a light-handed approach where players can voluntarily watch video ads to earn in-game currency for unlocking new characters, rather than being forced to pay for progression.
Mobile Dev MemoApr 2015