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Create free accountgearbox is Randy Pitchford who held a meeting with Borderlands 3 game developer saying that bonuses aren't gonna be as big as promised and if they don't like it they should just quit welcome to a special edition of games recap scumbag of the week hey guys I'm Brandon Pham and you can tweet at me at blue champs to talk about today's news or subscribe and get your games recap for Monday Wednesday and Friday all right on to the news Borderlands three game developer gearbox is paying its employees far less in bonuses than it had initially promised according to a news report on gataki by Jason Schreyer employees of the company had been promised bonus checks in the tens of thousands or even hundreds of thousands based on how well the game perform and how long employees had worked there however a new report from kotaku Jason
Schreyer has revealed that employees will only receive small bonus checks instead despite Borderlands 3 success gearbox offers employees below average salaries across the game industry but also uses a revenue sharing model to make up for it with 60% going back to the company and 40% being distributed to the employees on a quarterly basis in the form of a bonus the video game Borderlands 3 was a huge success when it launched last fall according to its publisher 2k which described it as a billion-dollar global brand that's why I was shocking to employees at gearbox the developer of the game when the studio CEO Randy Pitchford told them yesterday that they would not receive the significant royalty bonuses they expected employees at the studio will get a small bonus check instead but nothing close to the hundreds of thousands that many had expected this account is based on conversations with six people close to gearbox all speaking anonymously of
course because they were not authorized us to talk about what happened or wanting to lose their job some said it was very crushing news because this uh pendant their financial plans for the future again you guys got to realize a lot of these guys a lot of long hours late nights just to make sure the game gets published in time with these empty promises and it's very disheartening to kind of hear them go through this type of pain gearbox is located in Frisco Texas and is known across the industry for again paying below average salaries but tries to make it up with these profit sharing model what I say to most of these guys being a game dough of myself I always think the sure thing take the salary only fools at this point gets wound by empty promises of big bonus checks this is something we see all the time in the game industry it always ends up this way so don't be one of them also the writing on wall has been there for a long time for gearbox in the years of late they've been struggling with major flops like
alien colonial Marines in 2013 which even had its own share of controversy remember when the final product looked nothing like the demos shown before release which created an outrage for fans who felt baited and switched and of course battle born in 2016 what was that again exactly so the company retreated to a franchise that was it's great a success Borderlands 3 within the studio promise gearbox that six-figure bonus falling to launch the game the more years they've been with the company the bigger the checks psych Randi instead just this past week went through the news broke a lot of hearts and just told everybody it's just gonna be a lot smaller than they'd hoped because he was looking to get a bigger yacht no I mean he didn't say that but he did say that the development was more expensive than expected and the company has grown significantly larger than it did in the past therefore the sail Productions has also been off base which can't be fully
dismissed since the publisher of Borderlands 3 take twos president Straus Zelnick expected full time unit sales to be a record for the series however he did mention that the development cost was way too much to make and one of the biggest factor was a technology swamp from Unreal 3 to Unreal 4 midway through development and ingame deny that is a real dumb thing to do in the middle of it it's basically hitting the restart button so whatever progress you made you're gonna take two steps back to make up for it by doing an upgrade on all the assets so how has gearbox responded to all this really bad press everybody's ragging on them they're trending for bad press let's read this [ __ ] Borland's three represents an incredible value to gamers and an incredible achievement by the team at gearbox software our Studios talent lead and we believe strongly in everyone sharing in profitability except you're not the talent at gearbox enjoys participation in the upside of our games to our knowledge the most generous
royalty bonus system in triple-a since this program began gearbox talent has earned over a hundred million dollars in royalty bonus above and beyond traditional compensation in the most recent pay period gearbox talent enjoy news that Borderlands 3 having earned revenue exceeding the largest investments ever made by the company into a single video game had officially become the profitable video game and the talented gearbox that participates in a royalty bonus system has now earned their first royalty bonus on that profit additionally a forecast update was given to that talent at gearbox that participates in a royalty bonus to set expectations for the coming quarters gearbox is a private company that does not issue forward-looking statements to the public but we do practice transparency within our own family watch out for that word family man buyers beware when you go to a game development company and they refer as that company as a family it's it's another way of just shanking you there is a mixed bag
of why Borderlands 3 success isn't equating to awesome bonus checks to gearbox developers the game took longer than expected like the newsletter and all the news have been reporting and the thoth sales were great the overall profit did take a hit however the only thing that makes the general public leaning in more towards the developer side versus good ol Randy is that I mean a couple years ago he's wrapped up in a lawsuit claiming how he funneled 12 million dollars in bonuses into his own piggy bank account there's a history of shady behavior here but in the end unfortunately what Randy advises his own employees could be the only way to avoid this continuous toxic behavior what is if you don't like what's going on they should just quit well let me know your thoughts in the comment section below is this a practice that's gonna keep be carried on is it just one of those things is just like hey take the salary don't care about the bonus checks and read the news there's a history with that behavior and you can really look at the paper trail
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Gearbox Software, a Texas-based game developer, has faced significant internal backlash following a decision to drastically reduce royalty bonuses for employees who worked on the commercially successful title Borderlands 3. Although the studio historically compensates staff with below-average base salaries, it utilizes a revenue-sharing model intended to supplement income through quarterly bonuses. Many employees had anticipated payouts in the tens or hundreds of thousands of dollars, based on the game’s status as a billion-dollar global brand. Instead, leadership informed staff that bonuses would be significantly smaller than expected, citing increased development costs and the studio’s expanded headcount.
The financial shortfall is attributed in part to a mid-development transition from Unreal Engine 3 to Unreal Engine 4, which effectively forced the team to restart significant portions of the production process. While the studio maintains that it operates the most generous royalty system in the triple-A industry—having distributed over $100 million in bonuses since the program's inception—the discrepancy between internal expectations and the actual payouts has caused widespread frustration. Anonymous reports suggest that the news has negatively impacted the financial planning of many developers who relied on these promised incentives.
This controversy occurs against a backdrop of historical skepticism regarding Gearbox’s management, including past allegations of executive bonus misappropriation and a track record of underperforming titles like Alien: Colonial Marines and Battleborn. The studio’s official response emphasizes its commitment to transparency and profit-sharing, yet the situation highlights a recurring tension in the game industry regarding the reliance on variable compensation models. The incident serves as a cautionary example for developers regarding the risks of prioritizing performance-based bonuses over competitive base salaries in an industry where project costs and profitability can be highly volatile.
Jason Schreier · 2026