GameOn
CompanyJapan
5 documents in the library are about GameOn, from writers such as PCF Group and PocketGamer.biz. Each has a summary and key insights with the page they come from.
Connections
The documents about GameOn on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $1K
- 1 games
- Revenue as developer
- $1K
- 1 games
- Units sold
- 180
- as publisher or developer
- Headquarters
- Japan
GameOn’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Fairy TreasureDeveloper and Publisher | 2024 | $1K | 180 |
Documents about GameOn
PCF Group Investor Presentation: Trigon TMT & Gaming 2026
The PCF Group Investor Presentation for 2026 outlines the company’s strategic positioning, operational scale, and financial performance within the global video game industry.
- As of September 30, 2026, PCF Group employs 688 staff across studios in Warsaw, Montreal, Newcastle, and Katowice, with 288 developers dedicated to work-for-hire (WFH) projects.
- The company maintains four active WFH projects for major partners, including Microsoft (Maverick, Zulu/Bravo/Lima) and Krafton (Delta, Florence), with the Microsoft-partnered 'Gears of War: E-Day' achieving an 87/100 Xbox rating and 32,000 peak concurrent players.
- The third-party publishing division is preparing to release 'Trine 6: Together in Time' on March 4, 2027, across PC, Nintendo Switch 1 & 2, PlayStation 5, and Xbox Series X|S.
PCF Group Q1 2026 Financial Results
The PCF Group Q1 2026 financial results outline the company’s current operational status, financial performance, and strategic expansion into global publishing.
- PCF Group reported Q1 2026 revenue of 45.6 million PLN and a net profit of -3.9 million PLN, impacted by a full write-off of GameOn goodwill.
- The company maintains four active work-for-hire (WFH) projects with 253 full-time equivalent developers, including projects for Microsoft and Krafton.
- PCF Group acquired Cooldown Games (CDG) to establish a global publishing vertical, aiming to internalize go-to-market strategies and generate recurring revenue through third-party publishing agreements.
Financial Results 2022
The financial results for PCF Group S.A. in 2022 reflect a transitional period for the company, characterized by a strategic shift toward self-publishing and a significant expansion of its global workforce.
- PCF Group S.A. experienced a decline in financial performance in 2022, with net profit falling to 22.0 million PLN from 61.3 million PLN in 2021.
- Total revenue decreased to 171.5 million PLN in 2022, down from 180.3 million PLN the previous year, primarily due to the termination of a development agreement with Take-Two Interactive Software.
- The company is aggressively shifting toward self-publishing, evidenced by development work in progress doubling from 68.0 million PLN in 2021 to 137.1 million PLN in 2022.
Increasing retention with live game services on Amazon Web Services
This presentation outlines strategies for game developers to improve player retention and engagement through the implementation of LiveOps services.
- Offloading non-differentiated backend infrastructure to managed cloud services allows development teams to prioritize the creation of social and competitive player experiences.
- Server-side management of game variables, such as weapon power and pricing, enables real-time A/B testing and segmentation without requiring client-side updates.
- Retention is driven by engineering 'peak and trough' moments, such as milestone achievements and status rewards, to create memorable player experiences.
Wyniki Finansowe 3M 2026: PCF Group
The financial results for PCF Group for the first quarter of 2026 highlight a strategic shift toward internalizing publishing capabilities and optimizing operational efficiency.
- PCF Group reported Q1 2026 revenue of 45.6 million PLN, with a net loss of 3.9 million PLN driven by a one-time impairment charge related to the GameOn studio.
- The company achieved a positive adjusted EBITDA of 1.7 million PLN, supported by ongoing work-for-hire (WFH) projects including Gemini and Florence.
- PCF Group is transitioning to a self-publishing model by acquiring Cooldown Games to manage internal IP and third-party contracts for recurring revenue.