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GameOn

CompanyJapan

Documents about GameOn

Cover of PCF Group Q1 2026 Financial Results
Financial report22 pages

PCF Group Q1 2026 Financial Results

The PCF Group Q1 2026 financial results outline the company’s current operational status, financial performance, and strategic expansion into global publishing.

  • PCF Group reported Q1 2026 revenue of 45.6 million PLN and a net profit of -3.9 million PLN, impacted by a full write-off of GameOn goodwill.
  • The company maintains four active work-for-hire (WFH) projects with 253 full-time equivalent developers, including projects for Microsoft and Krafton.
  • PCF Group acquired Cooldown Games (CDG) to establish a global publishing vertical, aiming to internalize go-to-market strategies and generate recurring revenue through third-party publishing agreements.
PCF GroupJun 2026
Cover of Financial Results 2022
Financial report13 pages

Financial Results 2022

The financial results for PCF Group S.A. in 2022 reflect a transitional period for the company, characterized by a strategic shift toward self-publishing and a significant expansion of its global workforce.

  • PCF Group S.A. experienced a decline in financial performance in 2022, with net profit falling to 22.0 million PLN from 61.3 million PLN in 2021.
  • Total revenue decreased to 171.5 million PLN in 2022, down from 180.3 million PLN the previous year, primarily due to the termination of a development agreement with Take-Two Interactive Software.
  • The company is aggressively shifting toward self-publishing, evidenced by development work in progress doubling from 68.0 million PLN in 2021 to 137.1 million PLN in 2022.
PCF GroupApr 2023
Cover of Wyniki Finansowe 3M 2026: PCF Group
Financial report22 pages

Wyniki Finansowe 3M 2026: PCF Group

The financial results for PCF Group for the first quarter of 2026 highlight a strategic shift toward internalizing publishing capabilities and optimizing operational efficiency.

  • PCF Group reported Q1 2026 revenue of 45.6 million PLN, with a net loss of 3.9 million PLN driven by a one-time impairment charge related to the GameOn studio.
  • The company achieved a positive adjusted EBITDA of 1.7 million PLN, supported by ongoing work-for-hire (WFH) projects including Gemini and Florence.
  • PCF Group is transitioning to a self-publishing model by acquiring Cooldown Games to manage internal IP and third-party contracts for recurring revenue.
PCF Group