Game Invest
Company
7 documents in the library are about Game Invest, from writers such as Embracer Group and THQ Nordic. Each has a summary and key insights with the page they come from.
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Documents about Game Invest
Sustainability at Embracer Group: FY 2024/25 ESG Fact Sheet
The Embracer Group’s FY 2024/25 ESG Fact Sheet outlines the organization’s commitment to integrating sustainability into its core business model, emphasizing value creation for stakeholders through risk management and ethical governance.
- Embracer Group reported net sales of SEK 22,370 million and an adjusted EBIT margin of 15% for the FY 2024/25, a period marked by significant structural transformation and divestment.
- Employee satisfaction improved to 78 out of 100, up from 76 in the previous year, with a 77% response rate from over 5,000 participants and an employee Net Promoter Score of 20.
- The organization manages its sustainability and governance through a framework of 17 group-wide policies and 17 instructional guidelines covering anti-corruption, privacy, and AI ethics.
Embracer Group Interim Report: Q2 FY21/22
Embracer Group’s Q2 FY21/22 interim report details a period of significant financial expansion and operational scaling.
- Embracer Group reported net sales of SEK 3,296 million, a 38% year-over-year increase, with the Games business segment growing 89% to SEK 2,831 million.
- Operational EBIT rose 49% to SEK 973 million, with management projecting growth to between SEK 7,500 million and 10,000 million by FY 23/24.
- The company is aggressively scaling its development pipeline, investing SEK 881 million in game development this quarter, which is 3.1 times the value of released games.
Embracer Group M&A Update: August 13, 2020
Embracer Group’s August 2020 update outlines a strategic expansion through aggressive mergers and acquisitions, formalizing its transition into a diversified conglomerate comprising six distinct operating groups.
- Embracer Group has transitioned into a conglomerate structure organized into six operating groups: THQ Nordic, Koch Media, Coffee Stain, Amplifier Game Invest, Saber Interactive, and DECA.
- The company employs a decentralized governance model that allows original founders and management teams to retain operational autonomy while utilizing centralized capital and strategic support.
- As of August 2020, the portfolio includes 43 internal studios, 55 external studios, and 190 intellectual properties.
Interim Report: October–December 2019
Embracer Group demonstrated significant operational expansion and financial growth during the final quarter of 2019, driven primarily by a strategic shift toward digital sales and the ownership of intellectual property.
- Embracer Group’s core games business revenue grew by 51% in Q4 2019, driving a 54% year-over-year increase in operational EBIT to SEK 302 million.
- Total assets rose to SEK 10.7 billion from SEK 6.4 billion in the prior-year period, reflecting an aggressive, capital-intensive acquisition strategy.
- The company scaled to 26 internal studios and over 2,200 developers, bolstered by the acquisitions of Tarsier Studios and Voxler and the launch of Amplifier Game Invest.
Embracer Acquires Tarsier Studios: Investor Presentation
Embracer Group has finalized the acquisition of Tarsier Studios, a Malmö-based developer, to bolster its portfolio of original intellectual properties.
- Embracer Group acquired Tarsier Studios for a total purchase price of SEK 99 million, comprised of SEK 88 million in cash, SEK 11 million in B shares, and a ten-year earnout capped at SEK 44 million.
- Tarsier Studios will operate as an autonomous entity within the Goodbye Kansas Game Invest sub-group, shifting its strategic focus from external work-for-hire to developing and owning original intellectual properties.
- The studio employs over 60 staff members with an average of eight years of industry experience and a track record of developing million-selling titles like Little Nightmares.
Interim Report 2: July–September 2019
Embracer Group experienced a period of significant structural and financial transformation during the second quarter of 2019, characterized by a strategic pivot toward owned intellectual property and digital distribution.
- Embracer Group's operational EBIT rose 133% to SEK 241 million in the July–September 2019 quarter, even though net sales were flat at SEK 1,259.7 million.
- The profit jump was driven by a 117% revenue increase in the core games business, which more than offset a decline in the partner publishing segment.
- The strategy is shifting toward owned intellectual property and digital distribution, aiming for a more integrated, self-sustaining development model built on proprietary assets.
THQ Nordic AB Acquires Goodbye Kansas Game Invest: Investor Presentation
THQ Nordic AB expanded its footprint in the Nordic gaming ecosystem through the acquisition of Goodbye Kansas Game Invest, a Stockholm-based platform specializing in early-stage investments.
- THQ Nordic AB acquired Goodbye Kansas Game Invest for 42 million SEK to expand its Nordic development footprint and internal capabilities.
- The acquisition grants THQ Nordic equity stakes ranging from 21% to 50% in five game studios: Framebunker, Neon Giant, Palindrome Interactive, Kavalri, and Fall Damage.
- The deal includes the acquisition of royalty rights for the action RPG title Biomutant.