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Cover of Embracer Group Interim Report: Q2 FY21/22
Financial report37 pages

Embracer Group Interim Report: Q2 FY21/22

Embracer Group’s Q2 FY21/22 interim report details a period of significant financial expansion and operational scaling.

  • Embracer Group reported net sales of SEK 3,296 million, a 38% year-over-year increase, with the Games business segment growing 89% to SEK 2,831 million.
  • Operational EBIT rose 49% to SEK 973 million, with management projecting growth to between SEK 7,500 million and 10,000 million by FY 23/24.
  • The company is aggressively scaling its development pipeline, investing SEK 881 million in game development this quarter, which is 3.1 times the value of released games.
Embracer GroupNov 2021
Cover of Interim Report: October–December 2019
Financial report23 pages

Interim Report: October–December 2019

Embracer Group demonstrated significant operational expansion and financial growth during the final quarter of 2019, driven primarily by a strategic shift toward digital sales and the ownership of intellectual property.

  • Embracer Group’s core games business revenue grew by 51% in Q4 2019, driving a 54% year-over-year increase in operational EBIT to SEK 302 million.
  • Total assets rose to SEK 10.7 billion from SEK 6.4 billion in the prior-year period, reflecting an aggressive, capital-intensive acquisition strategy.
  • The company scaled to 26 internal studios and over 2,200 developers, bolstered by the acquisitions of Tarsier Studios and Voxler and the launch of Amplifier Game Invest.
Embracer GroupFeb 2020
Cover of Interim Report 2: July–September 2019
Financial report23 pages

Interim Report 2: July–September 2019

Embracer Group experienced a period of significant structural and financial transformation during the second quarter of 2019, characterized by a strategic pivot toward owned intellectual property and digital distribution.

  • Embracer Group's operational EBIT rose 133% to SEK 241 million in the July–September 2019 quarter, even though net sales were flat at SEK 1,259.7 million.
  • The profit jump was driven by a 117% revenue increase in the core games business, which more than offset a decline in the partner publishing segment.
  • The strategy is shifting toward owned intellectual property and digital distribution, aiming for a more integrated, self-sustaining development model built on proprietary assets.
Embracer GroupNov 2019