Deck13
Company
10 documents in the library are about Deck13, from writers such as Pullup Entertainment and game – Verband der deutschen Games-Branche e. V.. Each has a summary and key insights with the page they come from.
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About the company
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Focus Entertainment has pivoted from a third-party distributor to an integrated developer-publisher, acquiring five studios—Streum On, Dotemu, Douze Dixièmes, Leikir, and Deck13—to secure ownership of 50% of its IP turnover.
Pullup Entertainment, 2022 · Focus Entertainment Annual Financial Report & CSR Report 2021/2022, p. 16
The PC and console segment was the only area to see growth, with the market share of German developers rising from 0.5 per cent to nearly 1 per cent, bolstered by titles such as 'Elex' (Piranha Bytes) and 'The Surge' (Deck13).
game – Verband der deutschen Games-Branche e. V., 2018 · Market Share of German-Developed Games Falls Below 6 Per Cent
The company acquired German developer Deck13 Interactive for €7.1 million, expanding its total workforce from 125 to 195 employees to internalize development capabilities.
Pullup Entertainment, 2020 · Half-Year Financial Report 2020‑21, p. 4
Documents about Deck13
PulluP Entertainment FY25 Earnings Release
PulluP Entertainment reported full-year earnings for FY 2025/26, ending March 31 2026. Revenue fell 27.8% to €281.4 million, largely due to a sharp decline in new-release sales (down 68% to €82.3 million).
- PulluP Entertainment reported a 27.8% revenue decline to €281.4 million for FY 2025/26, driven by a 68% drop in new-release sales to €82.3 million.
- The company recorded a net loss of €12.9 million and an adjusted EBIT contraction of 79% to €12.6 million, while operating cash flow plummeted from €52.1 million to €6.5 million.
- Back-catalogue revenue grew 52.9% to €189.0 million, now accounting for 67% of total sales as the company shifts focus toward recurring revenue and live-service operations.
Pullup Entertainment 2025/26 Full-Year Earnings
PULLUP Entertainment's fiscal 2025/26 (year ended March 31, 2026) reflects a sharp decline against an exceptional prior year driven by the release of Warhammer 40,000: Space Marine 2.
- Pullup Entertainment reported annual revenue of €281.4 million for the 2025/26 fiscal year, representing a 27.8% decrease compared to the previous year.
- The company achieved an adjusted EBIT of €12.6 million while recording a net loss of €12.9 million for the period ending March 31, 2026.
- Back catalogue sales reached a record €189 million, accounting for 67% of total annual revenue as the company shifts toward recurring income streams.
Pullup Entertainment FY 2023/24 Annual Results
Pullup Entertainment's fiscal 2023/24 was a year of consolidation in which a strong back catalogue masked a weak release slate. Net revenue declined 4% to €187.3M.
- Pullup Entertainment reported €187.3 million in net revenue for FY 2023/24, a 4% year-over-year decline driven by the strategic postponement of major titles like Warhammer 40,000: Space Marine 2.
- The company’s back-catalog remains the primary financial driver, accounting for 66% of total annual revenue.
- Live portfolio games saw an 89% surge in earnings, highlighting a successful shift toward recurring revenue streams to offset base game sales volatility.
Focus Entertainment Annual Financial Report & CSR Report 2021/2022
Focus Entertainment’s 2021/22 fiscal year marks a definitive strategic pivot from a third-party distributor to an integrated developer-publisher.
- Focus Entertainment has pivoted from a third-party distributor to an integrated developer-publisher, acquiring five studios—Streum On, Dotemu, Douze Dixièmes, Leikir, and Deck13—to secure ownership of 50% of its IP turnover.
- The company is executing a long-term roadmap targeting a pipeline of 31 games by 2025, supported by €124.2 million in off-balance-sheet commitments for future content.
- Fiscal year 2021/22 turnover reached €142.6 million, a 17% decrease from the previous year, with net income falling to approximately €3.0 million due to heavy investment in acquisitions.
Focus Home Interactive: FY 2020-21 Results
Focus Home Interactive’s fiscal year 2020-21 results demonstrate a period of significant financial growth and structural expansion for the company.
- Focus Home Interactive achieved record annual revenue of €171.0 million in FY 2020-21, marking a 20% increase over the previous year.
- Digital platforms became the primary revenue driver, accounting for 89% of total sales compared to 82% in the prior period.
- Operating income grew by 29% to reach €24.8 million, while EBITDA climbed to €50.5 million.
Annual Financial and Corporate Social Responsibility Report: 2020/21
Focus Home Interactive's 2020/21 annual and corporate social responsibility report covers the fiscal year ended 31 March 2021, with a primarily French and European corporate perspective and global sales.
- Focus Home Interactive's revenue increased significantly from €137.8M in 2020 to €166.5M in 2021, with net income totaling €14.7M for the year ended March 31, 2021.
- The company's balance sheet assets grew from €90.9M in March 2020 to €122M in March 2021, and equity increased from €57.7M to €72.4M during the same period.
- Focus Home Interactive bought back 127,753 shares in 2020/21, down from 151,759 shares the previous year, and sold 36,015 shares, with 27,099 used to acquire Deck 13 Interactive.
Annual Financial Report: 2019/20
Focus Home Interactive's annual report for the year ended 31 March 2020 documents a record year for the French publisher of video games developed by external studios.
- Focus Home Interactive's gross profit grew 20% to €36.6M, with a gross margin of 31% (up from 29% last year), and operating profit increased 36% to €19.2M for the year ended March 31, 2020.
- The Group held a net cash position of €18M on March 31, 2020.
- Focus Home Interactive has established new collaborations with Saber (for new projects and porting existing titles to Nintendo Switch and mobile) and Sumo Digital (for a new multiplayer game developed by Sumo Newcastle).
Focus Home Interactive FY 2019-20 Results
Focus Home Interactive achieved record financial performance during the 2019-20 fiscal year, signaling a successful transition toward a more integrated and digital-first business model.
- Focus Home Interactive achieved record FY 2019-20 financial results with €142.8 million in turnover, a 13% year-over-year increase, and a 64% surge in net income to €13 million.
- The company successfully pivoted to a digital-first model, with digital distribution now accounting for 82% of total sales.
- Management projects continued revenue growth to between €150 million and €200 million by March 2022.
Half-Year Financial Report 2020‑21
Focus Home Interactive demonstrated significant financial and operational growth during the first half of the 2020-21 fiscal year, ending September 30, 2020.
- Focus Home Interactive reported a 30% year-over-year revenue increase to €103.6 million and a 38% rise in EBITDA to €35.5 million for the first half of the 2020-21 fiscal year.
- Digital distribution accounted for 91% of total revenue, supported by an 81% surge in back-catalogue sales and the commercial performance of SnowRunner.
- Net income fell to €8.89 million, primarily due to a €3.1 million provision for a European Commission antitrust fine and increased currency losses.
Market Share of German-Developed Games Falls Below 6 Per Cent
German-developed games lost further ground in their home market in 2017, according to figures released by the German Games Industry Association (game) on 14 August 2018 alongside its annual report.
- The market share of German-developed games fell to 5.4 per cent in 2017, down from 6.4 per cent in 2016, representing approximately 119 million euros of a 2.2 billion euro software market.
- The overall German games market (including hardware) grew by 15 per cent in 2017, exceeding 3.3 billion euros and breaking the 3-billion-euro barrier for the first time.
- Online and browser games saw a significant decline in domestic market share, dropping from 24 per cent in 2016 to 17 per cent in 2017.