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The Game Business

Organization167 videos · 119 articles

Games industry business news and analysis by Christopher Dring (ex-GamesIndustry.biz).

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Cover of Battlefield 6 Launch Sales: Europe
Article

Battlefield 6 Launch Sales: Europe

Battlefield 6 achieved a significant commercial milestone during its opening week in Europe, securing the top position in both unit sales and revenue for the week ending October 12, 2025.

  • Battlefield 6 achieved the top spot in European unit sales and revenue for the week ending October 12, 2025, with a launch performance four times larger than Battlefield 5.
  • Battlefield 6 outperformed Call of Duty: Black Ops 6 and EA Sports FC 26 in premium sales, though the Call of Duty figure is skewed by its inclusion in the Xbox Game Pass subscription service.
  • EA reported that Battlefield 6 has sold seven million units worldwide following its debut.
The Game BusinessOct 2025
Cover of Nintendo has generated nearly $2.2 billion from mobile games so far
35 min
The Game Business35 min

Nintendo has generated nearly $2.2 billion from mobile games so far

The global gaming industry is currently navigating a period of significant volatility, marked by high-profile commercial setbacks and organizational instability.

  • Nintendo has generated nearly $2.2 billion in total revenue from its mobile gaming portfolio.
  • Japan is Nintendo's most critical mobile market, accounting for approximately 46% of total mobile earnings due to higher per-user spending.
  • Fire Emblem Heroes is the primary driver of Nintendo's mobile success, contributing roughly 50% of the company's total mobile revenue.
The Game BusinessOct 2025
Cover of Ghost of Yotei Delivers Strong Opening: Europe
Article

Ghost of Yotei Delivers Strong Opening: Europe

The release of Ghost of Yotei has achieved a strong commercial debut across Europe, securing the number two position in the regional sales charts for the week ending October 5, 2025.

  • Ghost of Yotei debuted at No. 2 in the European GSD charts, with opening sales matching the performance of its 2020 predecessor, Ghost of Tsushima.
  • EA Sports FC 26 maintained the No. 1 position in Europe for the third consecutive week, despite a 62% week-on-week decline in unit sales.
  • Ghost of Yotei represents the strongest first-party PlayStation launch since Spider-Man 2 in October 2023.
The Game BusinessOct 2025
Cover of When We Launched Resident Evil on GOG: The Reception Was Absolutely Phenomenal
Article

When We Launched Resident Evil on GOG: The Reception Was Absolutely Phenomenal

The retro gaming market is experiencing a resurgence driven by an aging demographic that is returning to titles from their youth as they gain more leisure time.

  • GOG’s launch of the original Resident Evil 1, 2, and 3 titles achieved a 94% positive review rating, demonstrating strong commercial demand for unaltered classic gaming experiences.
  • The GOG Preservation Program, which aims to ensure older titles function on modern systems, has faced technical challenges that slowed its rollout to an estimated 300–350 games by year-end, falling short of the initial 500-game target.
  • Demographic data indicates that the over-55 age group now accounts for 22% of all gamers, with 61% of this cohort primarily using mobile platforms.
The Game BusinessOct 2025
Cover of "Capcom didn't really see the value in bringing back the original versions of Resident Evil"
31 min
The Game Business31 min

"Capcom didn't really see the value in bringing back the original versions of Resident Evil"

The preservation of classic video games serves as a critical bridge between historical cultural artifacts and modern consumer accessibility.

  • Preserving classic games requires overcoming three primary barriers: navigating complex intellectual property rights, addressing the technical degradation of legacy software, and proving commercial viability.
  • Major publishers often prioritize high-budget remakes over original versions, despite a significant market segment that demands authentic, non-monetized, and vanilla legacy experiences.
  • Reverse engineering is a critical technical strategy used to ensure legacy titles remain compatible with modern hardware, including support for ultra-wide resolutions and contemporary controller inputs.
The Game BusinessOct 2025
Cover of "Some video game companies continue to be afraid of the Chinese market"
54 min
The Game Business54 min

"Some video game companies continue to be afraid of the Chinese market"

The global video game industry is currently undergoing a significant strategic recalibration, characterized by rising development costs and a shift toward high-profit projects.

  • The Chinese gaming market is projected to reach $54.8 billion by 2029, supported by a player base more than double the size of the United States.
  • Generative AI adoption is widespread, with 60% of Chinese studios currently utilizing the technology to optimize development pipelines and player engagement.
  • Mobile gaming remains the dominant sector, with mini-games integrated into super-apps like WeChat now generating nearly 10% of total mobile revenue.
The Game BusinessOct 2025
Cover of An oral history of how PlayStation 1 conquered Europe
69 min
The Game Business69 min

An oral history of how PlayStation 1 conquered Europe

The PlayStation 1 achieved dominance in the European market during the mid-1990s by fundamentally repositioning video games as a sophisticated lifestyle product rather than a niche hobby for children.

  • By mid-1996, the PlayStation 1 achieved an 8-to-1 sales lead over its primary competitors in the United Kingdom.
  • Sony successfully repositioned video games from a niche children's hobby to a sophisticated lifestyle product targeting the 15-to-30-year-old demographic.
  • The company utilized a decentralized operational model that empowered regional teams to execute 'global localization' strategies tailored to specific European markets.
The Game BusinessOct 2025
Cover of 'We went to dangerous places': An Oral History of How PS1 Conquered Europe
Article

'We went to dangerous places': An Oral History of How PS1 Conquered Europe

The PlayStation 1’s successful entry into the European market in 1995 serves as a case study in localized business strategy and unconventional marketing.

  • Sony established PlayStation as the dominant European console market leader by replacing the distributor-based models of Sega and Nintendo with dedicated, on-the-ground local teams.
  • The European PS1 launch was delayed by 20 days from its original September 9, 1995, target to September 29, 1995, due to PAL system technical requirements and distribution logistics.
  • PlayStation’s European marketing strategy intentionally targeted underground culture, including installing consoles in 52 nightclubs and building organic relationships with DJs rather than relying on traditional mass media.
The Game BusinessOct 2025
Cover of Sonic Racing Crossworlds: Market Performance Analysis
Article

Sonic Racing Crossworlds: Market Performance Analysis

This analysis examines the European video game market performance for the week ending September 28, 2025, highlighting the commercial reception of major new releases and broader sales trends.

  • EA Sports FC 26 remains the No. 1 game in Europe for the week ending September 28, though early estimates suggest year-on-year sales are down by more than 20%.
  • The staggered launch of EA Sports FC 26, with the Ultimate Edition releasing a week before the Standard Edition, resulted in a 35% week-over-week revenue decline for the second week.
  • Konami’s Silent Hill F debuted at No. 2 on the European charts, with opening week sales approximately one-third lower than the previous year's series entry.
The Game BusinessOct 2025
Cover of About that EA deal…
51 min
The Game Business51 min

About that EA deal…

The acquisition of Electronic Arts by an investor group led by the Public Investment Fund and Silver Lake represents a significant shift toward geopolitical influence in the gaming sector.

  • The acquisition of Electronic Arts by an investor group led by the Public Investment Fund and Silver Lake for $55 billion shifts the company to private ownership to prioritize long-term flexibility over quarterly earnings pressures.
  • The EA acquisition strategy may involve decoupling the sports division from other franchises to optimize performance and manage corporate debt, though this risks organizational restructuring and potential layoffs.
  • Xbox Game Pass is restructuring its Ultimate tier to $29.99 and integrating Ubisoft Plus to correct historical imbalances where low-intensity users subsidized heavy players.
The Game BusinessOct 2025
Cover of Xbox Game Pass Ultimate Price Jumps 50%
Article

Xbox Game Pass Ultimate Price Jumps 50%

The recent 50% price increase for Xbox Game Pass Ultimate, raising the monthly cost to $29.99, reflects a broader industry trend of rising subscription fees and evolving service models.

  • Xbox Game Pass Ultimate has increased its monthly price by 50% to $29.99, marking a nearly 77% cumulative price rise since August 2024.
  • To justify the price hike, Microsoft is bundling Ubisoft+ Classics and Fortnite Crew into the Ultimate tier and pledging over 75 'day one' game releases annually, a 50% increase over the previous year.
  • PC Game Pass pricing has increased by more than one-third to $16.49 per month.
The Game BusinessOct 2025
Cover of Are video game companies getting their release dates wrong?
47 min
The Game Business47 min

Are video game companies getting their release dates wrong?

The video game industry is currently undergoing a fundamental transformation in its release strategies and monetization models, moving away from rigid, retail-driven calendars toward a more fragmented, year-round approach.

  • The gaming industry is shifting from rigid, retail-driven calendars to a fragmented, year-round release model as physical retail declines and the 'patient gamer' segment grows.
  • Despite the shift toward flexibility, 70 percent of AAA titles remain clustered within five months of the year, specifically February, March, and the late-summer to mid-autumn window.
  • Publishers strategically target late February and March to boost end-of-fiscal-year financial performance, while actively avoiding April due to a post-fiscal-year lull.
The Game BusinessSep 2025