Fiscal Year Ending March 2016: 1st Half Financial Results
Koei Tecmo Holdings presents a financial analysis for the first half of the fiscal year ending March 2016, highlighting a period of strategic transition toward digital and global expansion. While net sales for the six-month period ended September 2015 decreased by 5.9% year-over-year to 15,159 million yen, the company significantly outperformed its initial profit forecasts. Operating profit reached 2,477 million yen, exceeding projections by 45.7%, while net income rose 3.4% to 4,061 million yen, surpassing the forecast by 84.6%. This profitability was driven by increased royalty revenue from collaboration titles and the growth of high-margin digital download sales.
The data covers global operations across Japan, North America, Europe, and Asia, with a specific focus on the Game Software and Online & Mobile segments. Although Japan remains the primary market, accounting for 74.9% of sales, the Asian market showed the most aggressive growth, with sales increasing by 75.9% and unit volumes rising by 132.6%. The Game Software segment remains the largest contributor, generating 8,873 million yen in sales, while the Online & Mobile segment contributed 3,459 million yen.
Strategic initiatives emphasize the expansion of intellectual property through multi-platform development and large-scale collaborations with major overseas and domestic partners. The company is aggressively pursuing the smartphone and browser game markets in Asia and adapting core titles for PlayStation 4 and Xbox One in China. To enhance shareholder value, a 1:1.2 stock split was implemented in October 2015, supported by a dividend policy targeting a 50% payout ratio. Management aims to achieve record-high yearly financial results for the full fiscal year, targeting 40,000 million yen in sales and an operating profit ratio of 25%, with a long-term goal of reaching 30%.