KLab Inc. reports a modest revenue increase of 3.4 % in the first quarter of fiscal year 2025, driven by a 10th‑anniversary campaign for BLEACH Brave Souls and steady performance of Captain Tsubasa: Dream Team. Operating income improved from a loss of ¥658 million in the same period last year to a loss of ¥288 million, largely due to a 15.6 % reduction in cost of sales and a 9.6 % cut in selling, general and administrative expenses. Net loss attributable to owners of parent narrowed from ¥1 096 million to ¥479 million, while comprehensive loss fell from ¥937 million to ¥202 million. Total assets rose to ¥16.125 billion, with net assets increasing to ¥10.661 billion and an equity ratio of 65.9 %. The company maintained a dividend policy of zero for FY2025 and declined to provide a full‑year earnings forecast, citing market volatility.
The financial statements reflect Japanese GAAP consolidation and include a 20th‑series Stock Acquisition Rights issuance and a 2nd‑series unsecured bond placement, resulting in a ¥650 million balance of bonds at quarter end. A voluntary retirement program targeting approximately 100 full‑time employees was announced to streamline costs amid ongoing operating losses and a breach of financial covenants. Management emphasizes continued investment in mobile online games, particularly the EA SPORTS FC™ TACTICAL title and new IP collaborations, while pursuing cost reductions and liquidity management through asset sales and joint development schemes. The company asserts no material uncertainty regarding its ongoing‑concern status, despite recent negative cash flows and covenant breaches.
Summary of Financial Results for Second Quarter (First Half) of Fiscal Year Ended December 31, 2025 (Japanese GAAP) (Consolidated) evail. This document has been translated from the Japanese original for reference purposes only. In the event of any discrepancy between this translated document and the Japanese original, the original shall prevail. Name of listed company: KLab Inc.
KLab Inc. reported consolidated financial results for the third quarter of fiscal year 2025, covering January through September 2025. Revenue declined by 18.6 % to ¥4,933 million from ¥6,059 million in the same period of fiscal 2024, driven mainly by lower performance of the Captain Tsubasa: Dream Team title and weaker content revenue. Cost of sales fell 18.8 % to ¥4,342 million, reflecting reduced commission payments and a comprehensive reduction in labor, outsourcing, and subcontracting costs. Selling, general and administrative expenses decreased 20.3 % to ¥1,453 million. The company recorded a gain on sale of investment securities of ¥1,578 million as extraordinary income but incurred an impairment loss of ¥4,427 million on software assets for EA SPORTS FC™ TACTICAL. Operating loss narrowed to ¥860 million from ¥1,113 million year‑on‑year. Ordinary loss improved to ¥1,046 million from ¥1,182 million, yet net loss attributable to owners of parent widened to ¥3,975 million from ¥1,757 million. Total assets contracted to ¥10,461 million, with net assets falling to ¥7,195 million and equity ratio at 68.5 %. The company disclosed no dividend payments for FY2024 or FY2025 and declined to provide a fiscal‑year forecast due to market volatility. KLab highlighted ongoing concerns, citing four consecutive operating deficits and negative cash flows, while outlining strategic initiatives in AI, blockchain, and entertainment to restore profitability. The report covers Japan‑based operations under Japanese GAAP for the first nine months of FY2025, with data derived from consolidated financial statements and accompanying notes.
Summary of Financial Results for Fiscal Year Ended December 31, 2025 (Japanese GAAP) (Consolidated) evail. This document has been translated from the Japanese original for reference purposes only. In the event of any discrepancy between this translated document and the Japanese original, the original shall prevail. Name of listed company: KLab Inc.
Fiscal performance for the year ended December 31, 2025, reflects a period of significant structural transition as the organization grapples with a 17.5% year-on-year revenue decline to ¥6.86 billion. This downturn was primarily driven by the weakening performance of core mobile titles such as BLEACH Brave Souls and Captain Tsubasa: Dream Team, alongside a substantial ¥4.43 billion impairment loss on software assets related to EA SPORTS FC™ TACTICAL. These factors culminated in an operating loss of ¥1.30 billion and a net loss of ¥4.18 billion, a marked increase from the previous year’s deficit.
Despite these operational challenges, the financial position remains stabilized through aggressive capital management and strategic divestment. Total net assets held steady at ¥10.30 billion, supported by ¥4.79 billion in proceeds from new share issuances and the sale of investment securities. Cash and cash equivalents rose to ¥5.21 billion, providing a necessary buffer as the company implements cost-cutting measures, including workforce reductions, office relocations, and the divestment of GlobalGear Co. Ltd. These actions aim to mitigate the volatility of the traditional mobile gaming segment, which saw profits drop from ¥1.13 billion to ¥830.5 million over the fiscal year.
The strategic focus is now shifting toward the emerging GPU AI Cloud and AI Entertainment sectors to diversify revenue streams. The new GPU AI Cloud Business demonstrated promising initial growth, contributing ¥490.7 million in sales and signaling a pivot away from total reliance on the game business. While the adoption of revised accounting standards for income taxes had no material impact on the results, the massive impairment losses and subsequent net loss of ¥73.53 per share underscore the urgency of this pivot toward high-growth technology infrastructure and AI-driven entertainment.
KLab Inc. experienced a significant downturn during the third quarter of fiscal year 2025, characterized by an 18.6% year-over-year revenue decline to ¥4.93 billion. This contraction was primarily driven by weakening performance in established titles such as Captain Tsubasa: Dream Team and a general decrease in income from paid users within the game business. Despite aggressive cost-cutting measures and a ¥1.57 billion gain from the sale of investment securities, the company recorded a substantial net loss of ¥3.97 billion. This loss was largely precipitated by a massive ¥4.42 billion impairment charge on software assets related to EA SPORTS FC™ TACTICAL and a reduction in goodwill following the divestment of GlobalGear Co. Ltd.
The financial strain resulted in a decrease of over ¥3.1 billion in total net assets, though the company mitigated some impact by raising approximately ¥719 million through the exercise of stock acquisition rights. While four consecutive years of operating deficits have prompted scrutiny regarding the company’s status as a going concern, management asserts that no material uncertainty exists. This confidence is based on steady progress with major intellectual properties, including Dragon Quest and My Hero Academia, alongside a strategic pivot toward generative AI and blockchain ventures to diversify future revenue streams.
Operating within the Japanese market during a period of rapid industry volatility, the company has withheld future performance forecasts. The current strategy focuses on maintaining liquidity through strict cost controls and asset sales while transitioning the business model to leverage emerging technologies. Despite the current net losses and the impairment of software in progress, the segment profit of ¥592 million suggests that core operations remain functional as the group attempts to stabilize its capital position and return to long-term profitability.
KLab Inc. experienced a challenging first half of the fiscal year ending December 31, 2025, characterized by a 12.9% year-over-year revenue decline to 3,161 million yen and a substantial net loss of 4,748 million yen. This loss was primarily driven by a 4.43 billion yen impairment on software in progress, which contributed to a sharp reduction in total assets from 15.7 billion yen to 10.9 billion yen. Despite these pressures, the game business segment achieved a profit of 313 million yen, and operating losses showed slight improvement compared to the previous year. Due to ongoing volatility and the difficulty of projecting future performance, no full-year forecast has been provided, and interim dividends have been suspended.
To stabilize its financial position and pivot its corporate strategy, the firm executed several capital-raising and restructuring initiatives. These included the sale of the subsidiary GlobalGear for 1.1 billion yen and the issuance of new stock acquisition rights. These rights are tied to rigorous performance hurdles, requiring the company to achieve over 1,000 million yen in non-game revenue and a market capitalization exceeding 10 billion yen before they can be exercised. These measures are designed to incentivize a recovery in market value and diversify revenue streams beyond traditional mobile gaming.
Management remains focused on achieving profitability through aggressive cost-cutting, workforce optimization, and a refined development pipeline. While the company has faced four consecutive years of operating deficits and delays in the release of EA SPORTS FC™ TACTICAL, it maintains that there is no material uncertainty regarding its status as a going concern. Future growth is predicated on the successful launch of new projects, including a My Hero Academia title and an expansion into the hybrid casual gaming market. This strategic shift aims to balance the high-risk nature of major game development with more sustainable, diversified business operations.
KLab Inc. reported a revenue of 1.64 billion yen for the first quarter of the fiscal year ending December 31, 2025, representing a 3.4% year-over-year increase. This growth was primarily driven by the performance of key titles such as BLEACH Brave Souls and Haikyu!! Fly High, which helped the game business segment return to a profit of 217.9 million yen. Despite these operational gains and significant reductions in personnel and outsourcing costs, the company recorded an overall operating loss of 288 million yen and a net loss of 479 million yen. While these figures show improvement compared to the much larger losses of the previous year, the company has declined to provide a consolidated earnings forecast due to high market volatility.
The financial position remains precarious, characterized by four consecutive periods of operating losses, negative cash flow, and breaches of financial covenants. These factors have led to the disclosure of material uncertainty regarding the ability to continue as a going concern. To stabilize its capital base, the company issued 650 million yen in unsecured bonds and new stock acquisition rights through Macquarie Bank. Total assets rose to 16.1 billion yen, largely due to a 7.47 billion yen investment in software in progress, signaling a heavy commitment to future development despite current liquidity pressures.
To address these systemic challenges, a strategic pivot is underway that includes a voluntary retirement program for approximately 100 employees to further lean out operations. The long-term recovery plan focuses on transitioning toward a hybrid casual game strategy and exploring new business ventures to diversify revenue streams. By combining aggressive cost-cutting with a shift in product focus, the objective is to mitigate the ongoing financial instability and establish a more sustainable business model within the competitive mobile gaming landscape.
KLab Inc. experienced a significant financial downturn during the fiscal year ended December 31, 2024, characterized by a 22.5% year-over-year revenue decline to 8.3 billion yen. This contraction led to a net loss of 2.78 billion yen, a substantial increase from the 1.82 billion yen loss recorded in the previous year. The downturn was primarily driven by a reduced portfolio of active titles and the delayed global launch of EA SPORTS FC™ TACTICAL due to retention challenges. While established titles like Captain Tsubasa: Dream Team and BLEACH Brave Souls remained stable, the company faced 1.14 billion yen in extraordinary losses, including significant software impairments and valuation losses on investment securities.
The company’s financial position weakened as it marked its fourth consecutive year of operating deficits, resulting in a breach of financial covenants and a 2.8 billion yen decrease in retained earnings. Total net assets fell to 10.37 billion yen, while cash equivalents dropped to 1.61 billion yen. In response to these challenges, the business narrowed its strategic focus to the core Game Business segment, effectively deconsolidating its blockchain-related operations through the partial sale of BLOCKSMITH&Co. Despite the fiscal strain, investment in software in progress increased by 1.4 billion yen to support three major global IP projects, including a title based on the My Hero Academia franchise.
To address concerns regarding its status as a going concern, the company secured approximately 2.8 billion yen in funding through third-party allotments and unsecured bonds in early 2025. Management has implemented rigorous cost controls and personnel restructuring to mitigate ongoing losses. However, due to the complexity and scale of its lead development projects, no earnings forecast has been provided for the 2025 fiscal year. The company remains reliant on the successful launch of its upcoming pipeline to stabilize its long-term financial health and recover from its current liquidity constraints.
KLab Inc. experienced significant financial contraction during the first nine months of fiscal year 2024, reporting a 27.5% year-over-year revenue decline to 6.06 billion yen. This downturn resulted in an operating loss of 1.11 billion yen and a net loss of 1.76 billion yen, driven primarily by a reduced title portfolio and rising software-in-progress costs. While core titles such as BLEACH Brave Souls and the new release Haikyu!! Fly High maintained steady performance, the overall fiscal health was strained by three consecutive years of operating deficits and a shift to negative retained earnings.
The company’s strategic focus remains centered on its Game Business, which generated a segment profit of 709.7 million yen despite the broader corporate losses. To stabilize its capital position, the firm issued new stock acquisition rights and bonds, contributing to a 723 million yen increase in capital stock and surplus. Management has prioritized liquidity through the sale of investment securities and the pursuit of institutional funding, while simultaneously pivoting the development pipeline toward hybrid casual games to diversify revenue streams.
Despite current volatility and the withholding of a full-year forecast due to uncertainty surrounding the global launch of EA SPORTS FC™ TACTICAL, leadership maintains confidence in the organization's status as a going concern. This outlook is supported by a robust pipeline of major intellectual property titles and aggressive cost-reduction measures. While intangible assets have grown to 6.65 billion yen due to ongoing development projects, the company’s ability to achieve a turnaround remains contingent on the successful execution of its upcoming global releases and the stabilization of its cash flow through these new strategic initiatives.
KLab Inc. reported a significant downturn in financial performance for the first half of the fiscal year ending December 31, 2024. Revenue fell to 3,629 million yen, a 32.4% decrease compared to the same period in 2023. This decline contributed to an operating loss of 1,024 million yen and a total loss attributable to owners of the parent of 1,341 million yen. Consequently, the company reported a net loss per share of 32.47 yen and maintained a policy of no dividend payments.
The financial status shows total assets of 18,652 million yen and an equity ratio of 60.2%. During this period, the company underwent structural changes, notably excluding BLOCKSMITH&Co. and its subsidiary from consolidation after selling a portion of its shares, shifting the blockchain-related business to the equity method. To bolster its capital, the company issued new stock acquisition rights and unsecured bonds through third-party allotment, resulting in an increase in capital stock and capital surplus.
Despite three consecutive years of operating deficits and negative cash flows, management maintains that there is no material uncertainty regarding the company’s ability to continue as a going concern. The recovery strategy focuses on the development of high-profile mobile titles, such as EA SPORTS FC™ TACTICAL and a project based on My Hero Academia, alongside a shift toward hybrid casual games. Cost-reduction measures, including the review of outsourcing and personnel expenses, are being implemented in tandem with the sale of investment securities to ensure liquidity. Due to the volatility of the mobile gaming market, the company has declined to provide a consolidated performance forecast for the remainder of the fiscal year.
KLab Inc. reports a significant downturn in financial performance for the first quarter of the fiscal year ending December 31, 2024. Revenue fell 45.3% year-over-year to 1,581 million yen, resulting in an operating loss of 658 million yen and a net loss attributable to owners of the parent of 1,096 million yen. This decline is primarily driven by the game business, where income from paid users dropped by nearly half compared to the previous year. Consequently, the company has withheld consolidated performance forecasts for the remainder of the year, citing the difficulty of making reasonable calculations.
The geographic scope of these results is centered on Japan, covering the three-month period from January 1 to March 31, 2024. A notable structural change occurred during this period as the company sold a portion of its shares in BLOCKSMITH&Co., leading to the exclusion of the blockchain-related business from its reported segments. To address liquidity needs, the company executed a third-party allotment of new stock acquisition rights and unsecured bonds in April 2024, aiming to raise approximately 2.9 billion yen.
Despite three consecutive years of operating deficits and negative cash flows, management maintains that there is no material uncertainty regarding the company's ability to continue as a going concern. The recovery strategy focuses on the development of high-profile titles, such as EA SPORTS FC™ TACTICAL and a project based on the My Hero Academia IP, alongside a shift toward hybrid casual games. Cost-reduction measures, including the rationalization of personnel and outsourcing expenses, are being implemented in tandem with the sale of investment securities to stabilize the financial base.