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InnoGames is a game developer and publisher that makes online games. It publishes articles such as an event recap from Games Compass 2022.

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Cover of Recap: Games Compass 2022
Article

Recap: Games Compass 2022

The Games Compass 2022 event, held on November 23, 2022, served as a strategic networking platform for the games and digital media sectors in Hamburg, Germany.

  • Games Compass 2022 took place on November 23, 2022, in Hamburg, Germany, marking the return of the professional networking event after a two-year hiatus.
  • The event was co-organized by InnoGames and Gamecity Hamburg to facilitate strategic exchange among regional and national industry stakeholders.
  • Attendance was limited to 70 invited guests, consisting of high-level decision-makers from across the games and digital media sectors.
Gamecity Hamburg

Reports about InnoGames

82 documents by other writers name InnoGames in the title or summary.

Cover of Gamecity:Hamburg mit erfolgreichem Messeauftritt auf der gamescom 2019
Article

Gamecity:Hamburg mit erfolgreichem Messeauftritt auf der gamescom 2019

Gamecity Hamburg successfully facilitated a significant presence for the local gaming sector at gamescom 2019 in Cologne.

  • Gamecity Hamburg hosted a 232-square-meter joint booth at gamescom 2019 to showcase seven regional gaming companies to an international audience.
  • Two networking events, including a trade reception and the inaugural Games Compass Hamburg held in partnership with InnoGames, attracted over 500 industry leaders and decision-makers.
  • The organization facilitated high-traffic exposure for indie developers Bagpack Games and Team Octofox by securing their placement in the gamescom Indie Arena Booth.
Gamecity Hamburg
Cover of Danish Delegation Visits Hamburg Games Companies: November 14, 2019
Article

Danish Delegation Visits Hamburg Games Companies: November 14, 2019

In November 2019, the industry organization gamecity:Hamburg hosted a delegation of representatives from Danish educational and industry institutions to foster cross-border collaboration and address talent recruitment needs.

  • In November 2019, gamecity:Hamburg hosted a delegation from Danish educational institutions to align Denmark’s game development training programs with the professional hiring requirements of the Hamburg games industry.
  • The two-day program facilitated direct collaboration between Danish educators from 3D College Denmark, Dania Academy, Viden Djurs, and Game Hub Denmark and major Hamburg-based studios.
  • Participating Hamburg-based companies included industry leaders InnoGames, Daedalic Entertainment, Bigpoint, and Bytro Labs.
Gamecity Hamburg
Cover of Gamecity Treff Meets Gamevention: A Successful Network Evening
Article

Gamecity Treff Meets Gamevention: A Successful Network Evening

The Gamecity Treff meets Gamevention event served as a strategic networking platform designed to bridge the gap between Hamburg’s established games industry and trade visitors attending the Gamevention Business Day.

  • The Gamecity Treff meets Gamevention event took place on November 25, 2019, to connect Hamburg’s local games industry with trade visitors from the Gamevention Business Day.
  • Industry leaders Hendrik Klindworth of InnoGames and Tobias Kringe of Bytro Labs participated in a panel discussion to evaluate the current state of the Hamburg games market.
  • The event featured a 'Pitch and Match' session that facilitated direct, structured networking between developers and industry stakeholders.
Gamecity Hamburg
Cover of Hamburg Games Conference 2020: How to Make Money with Games
Article

Hamburg Games Conference 2020: How to Make Money with Games

The Hamburg Games Conference 2020, held at the Zeise cinemas, focused on the evolving landscape of digital revenue models within the gaming industry.

  • The Hamburg Games Conference 2020 focused on evolving digital revenue models and strategies for sustaining profitability within a shifting global digital economy.
  • Industry experts from companies including Raw Fury, Thunderful, Wooga, Cornfox Brothers, Spil Games, and Daedalic provided insights on monetization strategies and platform integration.
  • The conference explored emerging market opportunities for developers, specifically highlighting the integration of subscription services like Apple Arcade, onboard entertainment, and live-streaming.
Gamecity Hamburg
Cover of New Event: Game Starter - Hamburg
Article

New Event: Game Starter - Hamburg

Gamecity Hamburg introduced a specialized event format titled Game Starter, designed to bridge the gap between established industry professionals and individuals entering the games sector.

  • Gamecity Hamburg launched 'Game Starter,' a new event series designed to connect industry newcomers and students with established game development professionals.
  • The inaugural session featured a panel of three industry experts: Christin Matt (InnoGames), Martin Wilkes (Daedalic), and Maurice Hagelstein (Tiny Roar).
  • Panelists provided actionable insights by detailing their career paths, the daily realities of professional game development, and advice for those entering the industry.
Gamecity Hamburg
Cover of InnoGames Joins the Time for Climate Action Campaign
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InnoGames Joins the Time for Climate Action Campaign

InnoGames, a Hamburg-based developer and publisher of mobile and online games, formally joined the Time for Climate Action campaign in April 2021.

  • InnoGames is a certified carbon-neutral company that achieved a nearly 40% reduction in its environmental emissions in the year prior to April 2021.
  • In April 2021, InnoGames joined the 'Time for Climate Action' campaign, an initiative organized by Leaders for Climate Action that included participants like Spotify, Ecosia, and Universal Music.
  • The 'Time for Climate Action' campaign ran from April 19 to April 25, 2021, aiming to engage 50 million people and inspire 1 million measurable climate-positive actions.
Gamecity Hamburg
Cover of Gamecity@School: Insights into the Games Industry for Hamburg School Students
Article

Gamecity@School: Insights into the Games Industry for Hamburg School Students

The Gamecity@School initiative serves as a strategic outreach program designed to cultivate the next generation of gaming professionals within Hamburg.

  • The Gamecity@School initiative aims to build a sustainable talent pipeline for Hamburg's gaming industry by connecting senior students with local professionals.
  • The pilot event held on June 3, 2021, at Stadtteilschule am Hafen engaged 25 senior students in an online session with industry experts.
  • Representatives from Hamburg-based studios including Tiny Roar, Osmotic Studios, and InnoGames provided firsthand insights into careers in game design, 3D artistry, and software development.
Gamecity Hamburg
Cover of Recap: Portfolio Slam #4: Game Art
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Recap: Portfolio Slam #4: Game Art

The Portfolio Slam #4: Game Art, held on March 29, 2022, in Hamburg, served as a professional development platform designed to bridge the gap between aspiring game artists and industry veterans.

  • Portfolio Slam #4 held on March 29, 2022, in Hamburg, provided direct professional critique from industry experts at InnoGames, Bigpoint, and independent art direction to bridge the gap between emerging artists and hiring expectations.
  • Three emerging artists—Anna Folz, Maik Fraisler, and Hasbi Adenan—received 10-minute personalized evaluations covering technical execution, presentation style, and content selection.
  • Audience voting ranked Anna Folz first, followed by Maik Fraisler and Hasbi Adenan, based on their presented portfolio work.
Gamecity Hamburg
Cover of Hamburg at gamescom 22: Six Hamburg Indies at the Indie Arena Booth
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Hamburg at gamescom 22: Six Hamburg Indies at the Indie Arena Booth

Gamecity Hamburg facilitates the participation of six local independent game studios at the 2022 gamescom trade fair in Cologne.

  • Gamecity Hamburg sponsored six local independent studios at the 2022 gamescom Indie Arena Booth to provide cost-effective access to international press and publishers.
  • The six featured studios participating in the initiative are Tiny Roar, THREAKS, OneManOnMars, Beardshaker Games, Octofox Games, and CRATR.games.
  • The delegation’s project portfolio spans diverse genres, including sci-fi adventures, souls-like action RPGs, cozy narrative games, and real-time strategy titles.
Gamecity Hamburg
Cover of Goodgame Studios Achieves One Billion with Empire
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Goodgame Studios Achieves One Billion with Empire

Goodgame Studios has achieved a significant financial milestone, surpassing one billion euros in lifetime revenue with its Empire franchise.

  • Goodgame Studios' Empire franchise has surpassed one billion euros in total lifetime revenue since its 2011 launch.
  • The franchise has expanded from its original browser-based title to include three mobile spin-offs, accumulating over 220 million registered users.
  • Goodgame Studios is the second Hamburg-based gaming company to reach the one-billion-euro revenue milestone, following InnoGames' achievement in 2019.
Gamecity Hamburg
Cover of Senator's Roundtable 2023: Hamburg
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Senator's Roundtable 2023: Hamburg

The Senator’s Roundtable 2023 serves as a strategic forum designed to foster collaboration between Hamburg’s municipal government and the local games industry.

  • The Senator’s Roundtable 2023, held on February 3 in Hamburg, serves as a formal mechanism for aligning municipal policy with the operational needs of the local games industry.
  • The event convened key industry stakeholders including InnoGames, Bigpoint, Fishlabs, Square Enix, Rocket Beans Entertainment, Twitch, and Razer to facilitate public-private dialogue.
  • Hamburg’s government utilizes this forum to refine support structures, such as dedicated funding programs and incubator initiatives, to maintain the city's competitive status as a gaming hub.
Gamecity Hamburg
Cover of InnoGames: Forge of Empires Generates One Billion Euros in Lifetime Revenues
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InnoGames: Forge of Empires Generates One Billion Euros in Lifetime Revenues

The strategy game Forge of Empires, developed by the Hamburg-based studio InnoGames, has achieved a significant financial milestone by surpassing one billion euros in lifetime revenue.

  • InnoGames' strategy title Forge of Empires has surpassed one billion euros in lifetime revenue since its 2012 launch.
  • The game maintains a registered player base of 130 million users, primarily concentrated in Europe and the United States.
  • Long-term player retention is a core driver of revenue, with the average user engaging with the game for approximately six years.
Gamecity Hamburg