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Games and Culture

Research17 reports · 25 articles

SAGE journal for the cultural, social and humanities study of games. Only its open-access articles are included.

Documents

Cover of Let's Play Tinder! : Aesthetics of a Dating App
Article

Let's Play Tinder! : Aesthetics of a Dating App

Tinder functions primarily as a ludic artifact rather than a conventional romantic tool, utilizing design principles that prioritize sustained user engagement over successful interpersonal connection.

  • Tinder functions primarily as a ludic artifact designed to prioritize sustained user engagement and platform retention over the facilitation of successful interpersonal connections.
  • The application utilizes gamified mechanics, such as swipe logic, to create psychological feedback loops similar to those found in slot machines and video games.
  • By framing social interaction as a mechanical, game-like interface, the platform incentivizes users to focus on the act of playing and strategic impression management rather than romantic outcomes.
University of JyväskyläDec 2019
Cover of Introduction: A Literary Studies/Games Studies Conversation
Article

Introduction: A Literary Studies/Games Studies Conversation

This introduction to a special issue of Games and Culture explores the interdisciplinary intersection between literary studies and game studies.

Games and CultureNov 2019
Cover of (Re-)Orienting the Video Game Avatar
Whitepaper39 pages

(Re-)Orienting the Video Game Avatar

The Western technology and gaming industries have historically appropriated the term avatar from its origins in the Indian subcontinent to imbue secular digital environments with a sense of mysticism and transcendence.

Games and CultureJul 2019
Cover of Not Only for a Celebration of Competitive Overwatch but Also for National Pride: Sportificating the Overwatch World Cup 2016
Article

Not Only for a Celebration of Competitive Overwatch but Also for National Pride: Sportificating the Overwatch World Cup 2016

The 2016 Overwatch World Cup serves as a definitive case study in the sportification of digital competition, illustrating how esports organizations intentionally adopt the production conventions of traditional athletics to secure professional legitimacy.

Games and CultureAug 2018
Cover of Game Jam as Feminist Methodology: The Affective Labours of Intervention in the Ludic Economy
Whitepaper36 pages

Game Jam as Feminist Methodology: The Affective Labours of Intervention in the Ludic Economy

All-female game jams function as a critical feminist methodology designed to dismantle systemic gender-based exclusion within the male-dominated games industry.

Games and CultureMay 2018
Cover of Game Theory for Computer Games Design
Article

Game Theory for Computer Games Design

Game theory provides a robust framework for formalizing and refining complex game design, offering a structured approach to balancing player agency and mechanical depth.

Games and CultureNov 2017
Cover of Methodology, Representation, and Games
Article

Methodology, Representation, and Games

Textual analysis of digital games functions as a critical epistemological stance that treats interactive media as complex, multifaceted texts.

Games and CultureSep 2017
Cover of Alibis for Adult Play: A Goffmanian Account of Escaping Embarrassment in Adult Play
Whitepaper21 pages

Alibis for Adult Play: A Goffmanian Account of Escaping Embarrassment in Adult Play

Adult play frequently conflicts with societal norms that prioritize productivity, self-regulation, and professional responsibility.

Games and CultureJul 2017
Cover of Play and Gameful Movies: The Ludification of Modern Cinema
Whitepaper24 pages

Play and Gameful Movies: The Ludification of Modern Cinema

The convergence of digital gaming and contemporary cinema represents a fundamental shift in narrative structure and audience engagement, driven by the process of ludification.

University of Southern DenmarkApr 2017
Cover of “What an Eccentric Performance”: Storytelling in Online Let’s Plays
Article

“What an Eccentric Performance”: Storytelling in Online Let’s Plays

Let’s Play videos represent a significant evolution in digital storytelling, functioning as a performative medium that shifts the narrative focus from the game’s original programmed structure to the subjective experience of the player-narrator.

Games and CultureNov 2016
Cover of The Pyrrhic Victory of Game Studies: Assessing the Past, Present, and Future of Interdisciplinary Game Research
Article

The Pyrrhic Victory of Game Studies: Assessing the Past, Present, and Future of Interdisciplinary Game Research

Game studies has achieved a paradoxical success, having effectively legitimized games as a serious academic subject while simultaneously suffering from institutional fragmentation.

Games and CultureSep 2016
Cover of Anger, Fear, and Games: The Long Event of #GamerGate
Article

Anger, Fear, and Games: The Long Event of #GamerGate

The 2014 emergence of #GamerGate represents a pivotal shift in digital culture, functioning as a decentralized, swarm-like movement that weaponized online harassment against game developers, critics, and scholars.

Games and CultureApr 2016

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