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Game Developers Conference

Media13 reports · 1,708 videos · 28 articles

Game Developers Conference (GDC, now the GDC Festival of Gaming) is the professional event for the games industry. It publishes recorded talks and interviews, annual industry survey reports such as the State of the Game Industry, and news articles.

Documents

Cover of Dream Daddy: How Game Grumps Created Player Inclusivity and You Can Too
34 min
Game Developers Conference34 min

Dream Daddy: How Game Grumps Created Player Inclusivity and You Can Too

The development of Dream Daddy serves as a practical blueprint for integrating meaningful player inclusivity into indie game projects without requiring massive budgets or extensive production timelines.

  • Meaningful player inclusivity can be achieved by prioritizing high-impact design choices, such as diverse body types and hairstyles, over resource-heavy, complex customization sliders.
  • Inclusivity is a design-led process that benefits from integrating diverse consultants to refine narrative tone and ensure authentic representation.
  • The development team utilized a custom tool called the DDML compiler to facilitate iterative script improvements and the seamless integration of gender-neutral dialogue.
Game Developers ConferenceSep 2018
Cover of How to Find and Engage a Great Artist: A Non-Artist Primer
31 min
Game Developers Conference31 min

How to Find and Engage a Great Artist: A Non-Artist Primer

Securing high-quality artistic talent for game development requires a structured approach that prioritizes clear communication, professional respect, and strategic alignment between project goals and creative execution.

  • Establish a cohesive aesthetic vision early using mood boards, prototypes, and stylistic benchmarks to ensure the developer and artist share a common language.
  • Treat artistic labor as a professional service by providing fair compensation and avoiding the practice of offering exposure in lieu of payment.
  • Frame all feedback objectively by focusing on how well the art communicates the intended gameplay experience rather than relying on subjective personal preferences.
Game Developers ConferenceSep 2018
Cover of The Loner: Why Some People Play MMOs Alone
52 min
Game Developers Conference52 min

The Loner: Why Some People Play MMOs Alone

Massively multiplayer online games are increasingly defined by a tension between the genre’s social foundations and the growing prevalence of solo play.

  • Solo play is the default state for MMO players, as users are alone upon login and remain so until they actively seek out social groups or dungeon partners.
  • Designers must provide robust solo gameplay as the backbone of an MMO experience, as many players are introverted or need time to learn complex class mechanics and interfaces before engaging socially.
  • Forcing social interaction too early, such as systems that encourage high-level players to recruit newbies, can act as an unwanted sales pitch and alienate new users.
Game Developers ConferenceSep 2018
Cover of Game Design Patterns for Building Friendships
63 min
Game Developers Conference63 min

Game Design Patterns for Building Friendships

Game design should prioritize the cultivation of deep, meaningful human connections over the shallow, status-driven interactions that currently dominate much of the industry.

  • Game design should prioritize long-term social bonding over transactional, metrics-driven interactions to foster genuine player well-being.
  • Developers should replace traditional matchmaking with room-based architectures that maximize player density to leverage the principle of propinquity and encourage repeat, serendipitous encounters.
  • Designers must implement tiered interaction systems that scale from low-cost ambient cooperation to high-cost, vulnerable collaboration to build sustainable trust within communities.
Game Developers ConferenceSep 2018
Cover of The Cell Structure: How Supercell Turned the Traditional Org-Chart Upside Down
61 min
Game Developers Conference61 min

The Cell Structure: How Supercell Turned the Traditional Org-Chart Upside Down

Supercell operates on a decentralized organizational philosophy that prioritizes team autonomy over traditional top-down management.

  • Supercell organizes its workforce into small, independent units called 'cells' to maintain startup-level agility and eliminate the bureaucratic friction typical of large enterprises.
  • Individual cells hold full authority to own their creative vision and are responsible for the decision to terminate projects that fail to meet internal quality metrics.
  • Leadership roles are redefined to focus exclusively on talent acquisition, team composition, and removing operational obstacles rather than providing direct project oversight.
Game Developers ConferenceSep 2018
Cover of Hiring for Hopeless Perfectionists
59 min
Game Developers Conference59 min

Hiring for Hopeless Perfectionists

Building a world-class game studio requires a hiring philosophy centered on the concept of the hopeless perfectionist, an approach that prioritizes product quality and creative cohesion over rapid corporate expansion.

  • The hiring strategy prioritizes 'hopeless perfectionists' who demonstrate an uncompromising commitment to artistic excellence over rapid corporate expansion.
  • Recruitment processes replace traditional metrics like resumes and cover letters with portfolio-based evaluations and practical tests to assess technical and creative alignment.
  • The studio utilizes an all-day group interview format to ensure long-term cultural compatibility and mutual fit between the candidate and the existing team.
Game Developers ConferenceAug 2018
Cover of The Successful Paradox of Combining Business Strategy with Nonconforming Game Development
53 min
Game Developers Conference53 min

The Successful Paradox of Combining Business Strategy with Nonconforming Game Development

The integration of rigorous business strategy into game development serves as a primary driver for long-term commercial success and community sustainability.

  • Long-term commercial success is driven by prioritizing player value and community sustainability over exploitative monetization models.
  • Studios should replace subjective creative intuition with objective metrics, such as switching costs, scalability, and recurring revenue potential, to validate market viability.
  • Successful game design focuses on creating self-sustaining ecosystems through high replayability, niche hardcore appeal, and the integration of user-generated content.
Game Developers ConferenceAug 2018
Cover of HoloLens and Beyond: AR Game Design Challenges and Open Problems
29 min
Game Developers Conference29 min

HoloLens and Beyond: AR Game Design Challenges and Open Problems

Augmented reality (AR) game design presents unique technical and creative challenges that differ significantly from traditional screen-based gaming.

  • AR game design requires moving away from 2D interface conventions in favor of integrating UI elements directly into the 3D environment and utilizing spatial audio for immersion.
  • Developers must implement dynamic navigation meshes and spatial mapping to allow virtual entities to move through unpredictable, cluttered physical environments without collision errors.
  • Hardware limitations as of 2018, specifically restricted fields of view and weak GPU capabilities, necessitate aggressive optimization of geometry and occlusion to maintain consistent frame rates.
Game Developers ConferenceAug 2018
Cover of Design Tests and What to Expect from Them
27 min
Game Developers Conference27 min

Design Tests and What to Expect from Them

Design tests have become a standard, high-stakes component of the modern recruitment process for major game development studios.

  • Design tests are now a standard, high-stakes filter used by major studios to manage high applicant volumes and standardize candidate evaluation.
  • Candidates must balance the need for professional, comprehensive documentation with the risk of overwhelming reviewers by providing excessive length.
  • Successful test navigation requires a strategic approach, including reading the entire prompt first and tailoring the format to be both thorough and easily digestible.
Game Developers ConferenceAug 2018
Cover of Design in Depth at Supercell: Why Great Ideas Aren't Enough
62 min
Game Developers Conference62 min

Design in Depth at Supercell: Why Great Ideas Aren't Enough

Game development functions as an iterative navigation of complex systems where initial concepts serve only as starting points rather than blueprints for success.

  • Game development success relies on iterative navigation of complex systems rather than rigid adherence to initial conceptual blueprints.
  • Economic stability is best achieved by anchoring in-game goods to production time, creating scalable frameworks that allow for adjustments as player behavior evolves.
  • To sustain engagement in competitive titles, developers should decouple personal progression from character-specific performance to encourage experimentation with new content.
Game Developers ConferenceAug 2018
Cover of How an Outbreak in WoW is Helping Epidemiologists Create Better Disease Models
28 min
Game Developers Conference28 min

How an Outbreak in WoW is Helping Epidemiologists Create Better Disease Models

The 2005 Corrupted Blood plague in World of Warcraft serves as a foundational case study for modern epidemiological research, demonstrating how virtual environments can provide unique insights into human behavior during public health crises.

  • The 2005 'Corrupted Blood' plague in World of Warcraft, caused by a design flaw in the Zul'Gurub raid, provided epidemiologists with a unique, real-world dataset to study human behavior during an infectious disease outbreak.
  • Traditional epidemiological models often fail because they rely on static assumptions about human behavior, such as how individuals will react to quarantine orders or emergency information.
  • Virtual environments like World of Warcraft allow researchers to observe diverse, unscripted human responses to a crisis, including altruism, curiosity-driven risk-taking, malicious griefing, and the spread of misinformation.
Game Developers ConferenceAug 2018
Cover of Know Your Market: Making Indie Games That Sell
27 min
Game Developers Conference27 min

Know Your Market: Making Indie Games That Sell

This analysis examines the factors driving commercial success for independent games on the Steam marketplace, drawing on data-driven insights to challenge the assumption that game quality alone dictates sales performance.

  • Average playtime is a primary driver of commercial success on Steam, with data showing an exponential correlation between longer engagement times and higher revenue.
  • Genre selection significantly impacts market performance; for example, action RPGs generate a median revenue 24 times higher than puzzle platformers, while roguelikes and Metroidvanias earn 3.5 times more.
  • Games featuring mod support are highly lucrative, with the 'moddable' tag associated with median revenues nearly 140 times higher than those of puzzle platformers.
Game Developers ConferenceAug 2018