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Association for Computing Machinery

Organization50 reports

50 reports, presentations and talks by Association for Computing Machinery in the Game Industry Library, the newest “How Multidisciplinary Is Gamification Research: Results from a Scoping Review” (2017).

Documents

Cover of How Multidisciplinary Is Gamification Research: Results from a Scoping Review
Whitepaper9 pages

How Multidisciplinary Is Gamification Research: Results from a Scoping Review

This scoping review investigates the extent to which gamification has evolved into a multidisciplinary research field.

Association for Computing MachineryOct 2017
Cover of Can Card Games Be Used to Assess Mild Cognitive Impairment?: A Study of Klondike Solitaire
Whitepaper8 pages

Can Card Games Be Used to Assess Mild Cognitive Impairment?: A Study of Klondike Solitaire

This research investigates the potential of Klondike Solitaire as a nonintrusive, longitudinal screening tool for mild cognitive impairment (MCI).

Association for Computing MachineryOct 2017
Cover of How to Do Gameful Design
Whitepaper5 pages

How to Do Gameful Design

The intrinsic skill atoms method provides a research-grounded framework for designing gamified systems, addressing the common industry reliance on superficial, pattern-based approaches.

Association for Computing MachineryOct 2017
Cover of Adapting Cognitive Task Analysis to Elicit the Skill Chain of a Game
Whitepaper14 pages

Adapting Cognitive Task Analysis to Elicit the Skill Chain of a Game

Cognitive Task Analysis provides a robust, empirical framework for mapping the skill chains of video games, shifting the industry focus from designer-led assumptions to the actual cognitive processes players employ.

ACM SIGCHIOct 2017
Cover of Design and Preliminary Validation of the Player Experience Inventory
Whitepaper8 pages

Design and Preliminary Validation of the Player Experience Inventory

The Player Experience Inventory (PXI) is a proposed standardized, freely available survey instrument designed to measure player experience across both academic and industry contexts.

Association for Computing MachineryOct 2016
Cover of Can Videogame Players Inform Better Scientific Visualization?
Whitepaper8 pages

Can Videogame Players Inform Better Scientific Visualization?

This research explores how principles of videogame design can enhance the usability and interface of complex scientific visualization tools, specifically focusing on the bioinformatics platform Aquaria.

Association for Computing MachineryOct 2016
Cover of Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video Games
Whitepaper13 pages

Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video Games

Multiplayer Dynamic Difficulty Adjustment (MDDA) serves as a critical mechanism for balancing competitive gaming environments by modulating performance variables between participants of disparate skill levels.

Association for Computing MachineryOct 2016
Cover of Playing Alone, Playing With Others: Differences in Player Experience and Indicators of Wellbeing
Whitepaper11 pages

Playing Alone, Playing With Others: Differences in Player Experience and Indicators of Wellbeing

Video games serve as distinct psychological environments where the mode of engagement—solitary or social—fundamentally alters the pathways to player wellbeing.

  • Gaming impacts wellbeing through two distinct pathways: solitary play functions as a restorative tool for autonomy and competence, while social play acts as a mechanism for social integration and relatedness.
  • Cooperative play with known individuals provides the highest levels of social bonding, whereas interactions with strangers are effective for building bridging social capital.
  • Excessive play time is consistently associated with a decline in overall psychological health, regardless of the gaming mode.
Association for Computing MachineryOct 2015
Cover of Investigating Perspectives on Play: The Lenses of Play Tool
Whitepaper7 pages

Investigating Perspectives on Play: The Lenses of Play Tool

The Lenses of Play tool is a card-based design instrument developed to assist practitioners and students in creating interactive, playful environments.

Association for Computing MachineryOct 2015
Cover of Flow during Individual and Co-operative Gameplay
Whitepaper6 pages

Flow during Individual and Co-operative Gameplay

This study investigates the impact of social interaction on player experience by comparing flow states during individual versus co-operative gameplay.

Association for Computing MachineryOct 2015
Cover of Removing the HUD: The Impact of Non-diegetic Game Elements and Expertise on Player Involvement
Whitepaper11 pages

Removing the HUD: The Impact of Non-diegetic Game Elements and Expertise on Player Involvement

The removal of non-diegetic interface elements, such as heads-up displays, serves as a critical design lever for modulating player immersion and cognitive engagement.

Association for Computing MachineryOct 2015
Cover of The Internet of Playful Things
Whitepaper7 pages

The Internet of Playful Things

The Internet of Playful Things addresses the research gap in the Internet of Things (IoT) field, which has historically prioritized utilitarian applications such as supply chain management and home automation over user experience and social interaction.

Association for Computing MachineryOct 2015

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