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The Player Experience Inventory (PXI) is a proposed standardized, freely available survey instrument designed to measure player experience across both academic and industry contexts. The primary thesis is that existing tools for measuring player experience are often proprietary, lack formal validation, or fail to bridge the gap between game design dynamics and psychological outcomes. By grounding the inventory in the Mechanics, Dynamics, and Aesthetics (MDA) framework and Means-End theory, the PXI aims to provide a comprehensive, dual-level measurement tool that captures both immediate functional consequences of gameplay and broader psychosocial aesthetics.
The development of the PXI involved a two-year, iterative process. Initial design phases relied on input from 64 experts in player-computer interaction, utilizing card sorting exercises and qualitative interviews to identify and refine 11 core constructs, such as mastery, autonomy, audiovisual appeal, and progress feedback. These constructs were categorized into functional consequences, which address the immediate, tangible aspects of gameplay, and psychosocial consequences, which address higher-level player motivations and experiences.
Preliminary validation was conducted through an exploratory factor analysis of 144 responses. The results suggest a robust five-factor solution for both the functional and psychosocial subscales, with total variance explained exceeding 71% for both. While the current sample size is below the standard heuristic of 300 respondents, statistical indicators such as the Kaiser-Meyer-Olkin (KMO) measure and Bartlett’s test of Sphericity confirm the suitability of the data for factor analysis. Future work will focus on expanding the respondent pool, refining the item set to ensure efficiency, and conducting confirmatory factor analysis to finalize the instrument’s validity for use in games user research.
Association for Computing Machinery · 2023