Skip to main content
AppMagic logo

AppMagic

Research17 reports · 42 articles

AppMagic is a mobile app market intelligence service for app and game market research. It publishes reports and articles on top mobile games by revenue and downloads, hypercasual and hybridcasual markets, and app categories.

Documents

Cover of Top 10 Hybridcasual Games in Q1 2025: The Great Puzzle Takeover
Report12 pages

Top 10 Hybridcasual Games in Q1 2025: The Great Puzzle Takeover

The analysis highlights a rapid maturation of the hybrid-casual segment in the mobile gaming market, showing that the top ten titles generated $87 million in net in-app-purchase (IAP) revenue in the first quarter of 2025—a 67 percent year-over-year increase from the same period in 2024.

  • The top ten hybrid-casual games generated $87 million in net IAP revenue in Q1 2025, marking a 67 percent year-over-year increase.
  • Puzzle and arcade titles dominate the hybrid-casual market, collectively accounting for over 90 percent of total earnings with a 48 percent and 45 percent revenue share, respectively.
  • Block-puzzle games lead the puzzle category with 71 percent of revenue, while sort-puzzle titles experienced the fastest growth, increasing 5.6 times year-over-year.
AppMagicJan 2025
Cover of Mobile Monetization Report 2025
Report61 pages

Mobile Monetization Report 2025

The global mobile gaming market reached $57.1 billion between 2023 and 2025, representing a 3.4% increase driven primarily by the App Store and emerging regions such as LATAM and MENA.

  • Top US mobile titles are increasingly bypassing platform fees, with direct-to-consumer revenue via webshops and alternative payment systems growing by 46%.
  • The App Store is significantly outperforming Google Play, evidenced by a 71% increase in 90-day ARPPU and a rise in high-value US players spending over $100 from 22% to 32%.
  • The Strategy genre surged over 25% globally, driven by a 213% explosion in Card Battlers, while the Puzzle genre grew 15% behind a 911% revenue spike in Block Puzzles.
AppMagicJan 2025
Cover of How Supercell Boosts LiveOps with IP Collaborations
Article

How Supercell Boosts LiveOps with IP Collaborations

Supercell utilizes high-profile intellectual property collaborations as a primary engine for revenue growth and player retention across its established mobile portfolio.

  • Supercell uses high-profile IP collaborations like Godzilla, SpongeBob SquarePants, and Transformers to drive revenue and player retention in mature titles such as Brawl Stars and Squad Busters.
  • These partnerships function as sophisticated LiveOps events that convert static environments into time-limited experiences to incentivize active participation and re-acquire lapsed users.
  • The studio integrates external brands through deep gameplay mechanics, including themed game modes, specialized seasonal passes, and gacha-based reward systems, rather than relying on superficial cosmetic additions.
AppMagicNov 2024
Cover of Expanding the 4X Audience: Lessons from Last War and Whiteout Survival
Report24 pages

Expanding the 4X Audience: Lessons from Last War and Whiteout Survival

The 4X strategy genre has undergone a significant evolution, transitioning from a niche, hardcore-focused market to a broader, more accessible landscape.

  • The 4X strategy genre generated $5.8 billion in 2023 by shifting from hardcore, complex mechanics to more accessible, casual-friendly designs.
  • Titles like Last War and Whiteout Survival have successfully expanded their user base by integrating simplified onboarding, intuitive progression, and cohesive mini-games.
  • Modern 4X monetization has pivoted from aggressive gacha mechanics toward a model focused on low-cost in-app purchases and premium passes to encourage consistent, smaller transactions.
AppMagicOct 2024
Cover of Top 10 Hypercasual Games in Q3 2024
Article

Top 10 Hypercasual Games in Q3 2024

The hypercasual gaming market experienced a contraction in the third quarter of 2024, with total installs falling to 2.98 billion, representing a 12% decline compared to the previous quarter and a similar year-over-year decrease.

  • The Hypercasual games market shrunk by 12% in Q3 2024 compared to the previous quarter, totaling 2.98 billion installs, and also saw a similar 12% year-over-year decrease from Q3 2023.
  • Tier-1 West experienced the largest year-over-year download decrease at 18%, followed by Tier-1 East with a 16% drop, while other countries saw a 7% slowdown.
  • Only two newcomers entered the top 10 Hypercasual games by downloads in Q3 2024, a downtrend from previous quarters, with the majority of the list comprising returning titles and veterans.
AppMagicOct 2024
Cover of The Rise of Chinese Gaming in 2024
Article

The Rise of Chinese Gaming in 2024

The gaming industry in 2024 has witnessed a significant surge in the global influence of Chinese titles, extending well beyond the high-profile success of Black Myth: Wukong.

  • Dungeon & Fighter: Origin has emerged as a top-tier revenue generator, frequently competing with Honor of Kings for the number one spot in worldwide mobile game revenue.
  • Black Myth: Wukong maintains a dominant position as the top-earning game on the Steam platform.
  • Tencent expanded the global reach of Honor of Kings in 2024, a title that has historically generated over $12 billion in net revenue and surpassed 350 million downloads.
AppMagicSep 2024
Cover of Casual Gaming in H1 2024: Tough Competition and New Opportunities
Report21 pages

Casual Gaming in H1 2024: Tough Competition and New Opportunities

The mobile casual gaming market in Tier-1 Western countries—comprising the US, UK, Australia, Canada, France, and Germany—experienced an 11% year-over-year revenue increase in the first half of 2024, reaching $7.2 billion.

  • The mobile casual gaming market in Tier-1 Western countries grew 11% year-over-year in H1 2024, reaching $7.2 billion in total revenue.
  • Revenue growth is increasingly driven by sophisticated monetization and LiveOps strategies rather than pure download volume, as the industry navigates post-pandemic cooling and IDFA privacy constraints.
  • The Sort Puzzle genre is the fastest-growing segment, recording a twelve-fold year-over-year revenue increase.
AppMagicAug 2024
Cover of State of Mobile Gaming: 1H 2024
Article

State of Mobile Gaming: 1H 2024

The mobile gaming industry experienced a period of stabilization during the first half of 2024, following a post-COVID decline.

  • The global mobile gaming market has stabilized following a post-COVID decline, with 1H 2024 revenue plateauing at levels similar to 1H 2023, while downloads saw a modest 1–2% increase.
  • Tier 1 Western markets outperformed other regions, recording a 7% revenue growth in the first half of 2024.
  • Dungeon & Fighter: Origin dominated new releases, generating nearly $300 million in revenue exclusively on iOS in China.
AppMagicJul 2024
Cover of How Monopoly GO! Drives a 50% Revenue Surge With One Competitive Event
Article

How Monopoly GO! Drives a 50% Revenue Surge With One Competitive Event

The mobile game Monopoly GO! successfully leveraged a hybrid competitive-cooperative event, titled Tycoon Racers, to achieve a 50% surge in revenue.

  • Scopely’s 'Tycoon Racers' event drove a 50% revenue surge for Monopoly GO! by integrating PvP mechanics into a cooperative framework.
  • The event structure required players to form teams of four, leveraging social accountability and group collaboration to increase session frequency and investment.
  • A multi-stage tournament design was used to mitigate typical mid-event engagement drop-offs observed in previous iterations.
AppMagicJul 2024
Cover of Squad Busters: Why a 50% Revenue Drop Doesn't Bust the New Formula
Article

Squad Busters: Why a 50% Revenue Drop Doesn't Bust the New Formula

Squad Busters represents a strategic pivot for Supercell, aiming to capture a broad casual audience by synthesizing elements of MOBA, Battle Royale, and Roguelike genres into accessible, four-minute gameplay sessions.

  • Squad Busters experienced a 50% decline in daily revenue during its first month, signaling early-stage friction despite the game's innovative genre-blending approach.
  • The game utilizes aggressive, Match-3-inspired monetization tactics, such as win streaks and consumables, to drive immediate engagement.
  • Long-term retention is currently hindered by a tedious progression system, a lack of robust social features or clans, and a season pass that fails to provide sufficient perceived value.
AppMagicJul 2024
Cover of Frozen City: Doubling Player LTV Through LiveOps
Article

Frozen City: Doubling Player LTV Through LiveOps

Century Games has successfully transitioned the mobile title Frozen City from an initial aggressive user acquisition phase into a sustainable operational lifecycle.

  • Century Games doubled the lifetime value (LTV) of the mobile title Frozen City by transitioning from aggressive user acquisition to a sustainable, event-driven LiveOps model.
  • The developer utilizes a high-frequency, multi-layered event matrix—including regular, weekend, and seasonal rotations—to combat player progression fatigue.
  • The game’s operational framework integrates permanent collectible systems, gacha-based albums, and a unified progression pass to create a cohesive, long-term engagement loop.
AppMagicJun 2024
Cover of Monopoly GO!: 1.5x Revenue From LiveOps
Article

Monopoly GO!: 1.5x Revenue From LiveOps

Monopoly GO! has established itself as the dominant force in the social casino genre, surpassing long-standing market leader Coin Master with $336 million in in-app purchase revenue during the first quarter of 2024.

  • Monopoly GO! surpassed Coin Master as the social casino market leader, generating $336 million in in-app purchase revenue during Q1 2024.
  • The implementation of cooperative, milestone-based events like 'Baking Partners' resulted in a 55% increase in revenue.
  • The game’s architecture supports multiple simultaneous short-term events, allowing for dense user engagement without overwhelming the interface.
AppMagicMay 2024