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User Acquisition reports and market data

1,364 documents·55 writers·3,211 charts and tables

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Cover of Sega-Rovio news, Tripledot's Supersonic buy, mobile at Take Two, Playtika shenanigans and more
19 min
Mobilegamer.biz19 min

Sega-Rovio news, Tripledot's Supersonic buy, mobile at Take Two, Playtika shenanigans and more

The mobile games industry is currently navigating a period of strategic consolidation, shifting user acquisition (UA) models, and evolving financial performance across major publishers.

  • Tripledot acquired the Supersonic mobile publishing label from Unity for $40 million, marking the company's second major acquisition of unwanted studios from large tech firms in recent years.
  • Playtika will slash marketing and user acquisition spend on Disney Solitaire by 70%, citing the game's ability to maintain growth and expand margins despite reduced investment.
  • Take-Two reported $739.5 million in mobile bookings for the last quarter, noting that while mobile revenue dipped slightly, direct-to-consumer initiatives have had a positive material effect on margins.
Mobilegamer.bizAug 2026
Cover of 🎮 9 Playables, 9 Lessons: What's working in playable ads right now
46 min
Two & a Half Gamers46 min

🎮 9 Playables, 9 Lessons: What's working in playable ads right now

The current landscape of playable advertising prioritizes immediate user engagement over strict thematic consistency, often utilizing mechanics that diverge significantly from the core game experience.

  • Playable ads are increasingly prioritizing high-engagement mini-games—such as physics-based destruction or puzzles—over strict thematic consistency with the core game to drive initial user acquisition.
  • Developers of 4X and strategy titles are successfully using simplified, high-engagement mechanics that diverge from their core gameplay to capture broader user segments.
  • Effective playable design requires intuitive, single-tap interactions paired with clear, guided tutorials that transition users from simple tasks to more complex scenarios.
Two & a Half GamersAug 2026
Cover of AI Creative Testing and the Problem of Testing Debt
56 min
Tenjin56 min

AI Creative Testing and the Problem of Testing Debt

Generative AI has fundamentally transformed mobile user acquisition by shifting the primary bottleneck from creative production capacity to strategic decision-making.

  • Generative AI has shifted the primary mobile growth bottleneck from creative production capacity to the decision-making process of identifying which ads actually drive long-term value.
  • High click-through rates (CTR) and install-per-mille (IPM) metrics can be misleading indicators of success if they are driven by misleading gameplay, as these often lead to high day-one churn and poor return on ad spend (ROAS).
  • The 'Creative Darwinism Loop' dictates that ads must pass two distinct gates—initial user appeal and downstream engagement/retention—before receiving significant budget allocation.
TenjinAug 2026
Cover of 💣​ How Smash Fest created a NEW Puzzle category overnight
43 min
Two & a Half Gamers43 min

💣​ How Smash Fest created a NEW Puzzle category overnight

The mobile gaming industry is currently witnessing the rapid emergence of a new physics-based puzzle sub-genre, catalyzed by the success of minigame mechanics originally featured in established titles like Toon Blast.

  • The physics-based puzzle sub-genre emerged by isolating and scaling successful minigame mechanics—specifically projectile-based structure toppling—previously used as temporary LiveOps events in games like Toon Blast.
  • Market leader Smash Fest achieved significant scale with approximately 300,000 daily downloads and nearly $1 million in daily revenue generated through a hybrid model of in-app purchases and advertising.
  • The category is characterized by high volatility and rapid competition, as seen when successors like Royal Smash moved to capture market share following the removal of early frontrunners from major app stores.
Two & a Half GamersAug 2026
Cover of 🎯 How to Do a UA Review Properly by Matej Lancaric
17 min
Two & a Half Gamers17 min

🎯 How to Do a UA Review Properly by Matej Lancaric

Effective user acquisition (UA) auditing requires a systematic, multi-layered approach that prioritizes raw data analysis over anecdotal context.

  • Conduct monthly UA audits by analyzing raw data independently before consulting stakeholders to ensure objective decision-making.
  • Prioritize granular spend-by-campaign-by-geo pivot analysis over broad 'worldwide' campaign structures to identify and isolate high-ROAS performance pockets.
  • Base all budget reallocation decisions on fully-baked cohorts (D7, D28, D60) rather than blended organic and paid metrics to avoid performance distortion.
Two & a Half GamersAug 2026
Cover of Google's Tobias Knoke: The Era of Growth at All Costs is Over
14 min
Gamigion14 min

Google's Tobias Knoke: The Era of Growth at All Costs is Over

The mobile gaming and application industry has reached a growth plateau, signaling the end of the era defined by growth at all costs.

  • The mobile gaming and app industry has reached a growth plateau, signaling the end of the 'growth at all costs' era and a shift toward predictive lifetime value (LTV) and long-term user retention.
  • With approximately 700,000 new apps and games entering the Google Play Store monthly, developers must prioritize unique value propositions and high-quality user experiences to avoid being ignored by users.
  • While AI is a powerful tool for rapid prototyping and eliminating repetitive development tasks, user research indicates that players across all generations demand authentic, human-designed experiences that AI cannot replicate.
GamigionAug 2026
Cover of 🎯 The Mobile Games Ecosystem Explained by Felix Braberg
20 min
Two & a Half Gamers20 min

🎯 The Mobile Games Ecosystem Explained by Felix Braberg

The mobile games ecosystem is a massive, high-stakes industry that facilitated over $1.4 trillion in spending in 2025, with mobile gaming alone accounting for $52.5 billion in in-app purchase revenue.

  • Mobile gaming generated $52.5 billion in in-app purchase revenue in 2025, contributing to a broader mobile ecosystem that facilitated over $1.4 trillion in total spending.
  • Creative strategy is now the primary driver of user acquisition, with top-performing companies scaling from 100 to over 10,000 creative assets per month to maintain visibility.
  • Developers are increasingly adopting direct-to-consumer payment solutions like FastSpring to bypass the traditional 30% platform fees charged by Apple and Google, significantly reducing transaction costs.
Two & a Half GamersJul 2026
Cover of S07, E: Demystifying open source MMM (with Michael Kaminsky)
49 min
Mobile Dev Memo49 min

S07, E: Demystifying open source MMM (with Michael Kaminsky)

The modern marketing measurement landscape is undergoing a critical shift away from the over-reliance on opaque, proprietary models toward transparent, open-source Marketing Mix Modeling (MMM) and rigorous experimental validation.

  • Marketing Mix Modeling (MMM) is not a universal replacement for attribution; for many smaller, performance-driven brands, last-touch attribution remains more effective and less misleading than complex econometric modeling.
  • Open-source MMM libraries like Meta’s Robyn and Google’s Meridian are not inherently biased toward their creators, as their transparency allows users to verify results by swapping channel labels or auditing the underlying code.
  • Brands should validate the reliability of an MMM before adoption by using parameter recovery to test if the model accurately identifies known relationships and predictive forecasting to see if it correctly anticipates future outcomes based on past budget changes.
Mobile Dev MemoJul 2026
Cover of 🧠 The Creative trends nobody wants to admit! (July 2026 trends)
37 min
Two & a Half Gamers37 min

🧠 The Creative trends nobody wants to admit! (July 2026 trends)

The mobile gaming industry is currently defined by a pervasive reliance on iterative, copy-paste creative strategies that prioritize proven mechanics over innovation.

  • The mobile gaming market is experiencing a disconnect between high user acquisition spending and actual engagement, with major titles like Monopoly GO! and Coin Master seeing declines in daily active users and revenue.
  • Publishers are increasingly shifting focus toward direct-to-consumer web shops to bypass app store metrics, making off-platform revenue tracking the primary competitive advantage in the current market.
  • Creative strategy is currently defined by a reliance on AI-generated, iterative content—such as hotel simulations and freezing family themes—to maintain market presence through rapid asset scaling.
Two & a Half GamersJul 2026
Cover of Casual Games Report H1 2026: Growth Beneath the Still Surface
Report32 pages

Casual Games Report H1 2026: Growth Beneath the Still Surface

The casual gaming market maintained a stable valuation of $11 billion during the first half of 2026, characterized by a strategic shift from high-volume experimentation toward the refinement of established gameplay loops.

  • The casual games market remained stagnant in H1 2026 with $11B in revenue, mirroring H1 2025 performance despite significant shifts in genre-specific growth.
  • Merge-2 is the fastest-growing casual genre, nearly doubling its revenue to $1.2B in H1 2026 with a 20% year-over-year increase in downloads.
  • Match-3 remains the largest puzzle subgenre at $2.4B, with Dream Games' 'Royal Kingdom' reaching the #3 market spot through a strategy of scaling limited titles and integrating diverse mini-game events.
AppMagicJul 2026
Cover of ➡️​HexaAway Breakdown - The 6th-Biggest sort puzzler you've NEVER heard of
22 min
Two & a Half Gamers22 min

➡️​HexaAway Breakdown - The 6th-Biggest sort puzzler you've NEVER heard of

Hexa Away, a hexagonal-grid sort puzzler developed by the studio behind Uma Musume, serves as a significant case study in both successful game design and the risks of aggressive user acquisition (UA).

  • Hexa Away achieved a peak of $132,000 in combined daily revenue ($90k IAP, $42k ad) and 500,000 daily active users by utilizing a 3D hexagonal grid to enable more complex, monetization-friendly mechanics.
  • The project's long-term viability collapsed due to a poor day-30 retention rate of only 4%, which failed to support the high-volume user acquisition strategy.
  • The developer's reliance on AppLovin for 90% of traffic created a single-channel dependency that led to a sharp decline in downloads once return on ad spend (ROAS) targets became unsustainable.
Two & a Half GamersJul 2026
Cover of S7, E25: The impact of AI Overviews on outbound clicks (with Ananya Sen and Saharsh Agarwal)
46 min
Mobile Dev Memo46 min

S7, E25: The impact of AI Overviews on outbound clicks (with Ananya Sen and Saharsh Agarwal)

The integration of AI Overviews into search engine results represents a fundamental shift in the digital ecosystem, resulting in a substantial decline in outbound traffic to publishers.

  • The integration of AI Overviews into search results has caused a 40% decline in outbound traffic to publisher websites.
  • AI-generated summaries capture user attention by resolving queries directly on the search results page, which significantly reduces the incentive for users to click through to external domains.
  • Data indicates that AI Overviews do not increase search satisfaction, contradicting claims that these features only filter out low-quality traffic.
Mobile Dev MemoJul 2026

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