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Page 1
Report30 pages

State of Mobile Games in Japan

The analysis provides a comprehensive overview of Japan’s mobile‑gaming ecosystem in 2024, measuring the market’s size, growth dynamics, and competitive landscape. Total in‑app purchase (IAP) revenue reached roughly ¥2.5 trillion, marking a modest increase over 2023, while the combined share of the Apple App Store and Google Play stabilized at about 55 % and 45 % respectively. Advertising‑derived income expanded by 35 % year‑on‑year, now accounting for roughly 8 % of overall mobile‑gaming revenue, driven largely by user acquisition through YouTube, TikTok and Instagram.

Top‑grossing publishers dominate the market, with Mixi, Bandai Namco, CyberAgent, miHoYo, Square Enix and GungHo each securing multiple titles in the upper echelon of revenue. Flagship games such as Fate/Grand Order, eFootball, Pokémon GO, and the One Piece franchise collectively generated more than ¥1 trillion, underscoring the continued strength of established IPs. Genre analysis shows 3D titles now represent roughly half of the top‑performing apps, reflecting a shift toward richer visual experiences, while 2D and casual games retain a sizable user base.

The study covers the period January through July

  • Japan’s mobile gaming market generated approximately ¥2.5 trillion in total in-app purchase (IAP) revenue during the first seven months of 2024.
  • Established intellectual properties remain the primary revenue drivers, with titles like Fate/Grand Order, eFootball, Pokémon GO, and the One Piece franchise collectively accounting for over ¥1 trillion in earnings.
  • Advertising-derived income grew by 35% year-on-year, now representing 8% of total mobile gaming revenue, fueled by user acquisition campaigns on YouTube, TikTok, and Instagram.
  • The market is highly concentrated among top-tier publishers, including Mixi, Bandai Namco, CyberAgent, miHoYo, Square Enix, and GungHo.
  • 3D titles have become the dominant visual format, now accounting for roughly 50% of the top-performing mobile applications.
Sensor TowerJan 2024
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Report372 pages

Türkiye Game Market Report: 2024

The Turkish gaming market has emerged as a global powerhouse, reaching a valuation of approximately $810 million in 2024 with a trajectory toward $1 billion by 2029. This growth is supported by a massive domestic audience of over 48 million players and a population characterized by high digital engagement, with 76 million internet users spending nearly seven hours online daily. While mobile gaming remains the dominant segment—accounting for $490 million in revenue—the industry is currently undergoing a strategic pivot. Developers are shifting focus from hyper-casual mobile titles toward more complex PC and console projects, exemplified by the global success of titles like Supermarket Simulator and Liars Bar.

The ecosystem is bolstered by a sophisticated infrastructure of over 1,400 active studios, 26 incubation centers, and a robust financial network of 60 regulated payment institutions. Despite economic headwinds, such as high interest rates affecting hardware sales and the removal of local pricing on major platforms, investment remains resilient. In the first half of 2024, the sector saw over $120 million in deal flow across 20+ transactions. Furthermore, Türkiye has solidified its status as an esports leader, ranking second globally at the World Esports Championship and maintaining a licensed athlete base of nearly 100,000.

However, the market faces significant regulatory and technical challenges. New legal frameworks mandate that foreign platforms appoint local representatives, while recent bans on platforms like Discord and Instagram have disrupted community engagement. Additionally, with Türkiye ranking 65th globally in English proficiency, professional localization—including Turkish characters and voiceovers—is identified as a critical factor for market penetration. Moving toward 2025, the industry is expected to integrate AI-driven development tools and 5G technology more deeply, leveraging its position as a top European gaming hub to attract further international investment and expand its influence across the MENA region.

  • The Turkish gaming market is valued at $810 million in 2024, with a projected growth to $1 billion by 2029 supported by a domestic player base of over 48 million.
  • Mobile gaming currently leads the market with $490 million in revenue, though developers are strategically pivoting toward more complex PC and console titles like Supermarket Simulator and Liars Bar.
  • Investment remains resilient despite economic headwinds, recording over $120 million in deal flow across more than 20 transactions in the first half of 2024.
  • The industry ecosystem is supported by over 1,400 active studios, 26 incubation centers, and a network of 60 regulated payment institutions.
  • Türkiye maintains a strong position in esports, ranking second globally at the World Esports Championship with a licensed athlete base of nearly 100,000.
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Gaming in TurkeyJan 2024
Page 1
Report29 pages

Mobile Ad Creative Index 2024

The Mobile Ad Creative Index provides a comprehensive analysis of performance benchmarks and emerging trends within the mobile advertising ecosystem. Covering the period from January 2023 to January 2024, the data is derived from a massive sample of 602 billion impressions, 49.4 billion clicks, and 144 million installs across the gaming, e-commerce, finance, and entertainment sectors. The primary thesis asserts that while traditional formats like banners remain cost-effective for driving specific actions, high-engagement formats such as video, playables, and interstitials are significantly more effective at converting impressions into installs.

Key findings highlight a stark contrast in performance across formats. In gaming, video and playable ads are over 20 times more likely to result in an install than banners, while interstitial ads in the finance sector are 18 times more likely to convert. However, cost-per-install (CPI) varies greatly by platform; for instance, native ads are the most cost-effective on iOS for gaming, whereas playables offer the best value on Android. In e-commerce, native and banner ads excel at driving post-install purchases, achieving install-to-action rates exceeding 30%.

The analysis identifies several pivotal trends for 2024, most notably the integration of generative AI to enhance the speed and scale of creative production, such as automated localization and voice-overs. User-generated content (UGC) remains a dominant force, with optimized UGC ads showing 20% lower CPIs than standard video. Furthermore, there is a measurable shift toward longer, more immersive ad experiences. Spend on long-form video grew by 245% year-over-year, and "triple-page" ads—combining video, playables, and end cards—saw a 355% increase in spend, suggesting that users increasingly prefer transparent, high-quality engagement over short, deceptive creative tactics.

  • High-engagement formats like video and playables outperform banners by 20 times in gaming installs, while finance sector interstitials are 18 times more effective at conversion.
  • Long-form video ad spend grew by 245% year-over-year, and 'triple-page' ads combining video, playables, and end cards saw a 355% increase in investment.
  • Optimized user-generated content (UGC) ads achieve a 20% lower cost-per-install (CPI) compared to standard video creative.
  • Native ads are the most cost-effective format for gaming on iOS, whereas playables provide the best value for gaming on Android.
  • In the e-commerce sector, native and banner ads remain highly effective for driving post-install activity, maintaining install-to-action rates above 30%.
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LiftoffJan 2024
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Report48 pages

Mobile App Trends: 2024 Edition

The mobile app industry demonstrated significant resilience throughout 2023, characterized by a global advertising spend of $362 billion and a late-year surge in installations. While the landscape faced challenges such as rising acquisition costs and evolving privacy regulations, the fintech and e-commerce sectors emerged as primary growth engines. Fintech experienced a 42% increase in installs and a 118% surge in in-app revenue, while e-commerce saw a 43% year-over-year rise in installs alongside a 34% increase in revenue. These sectors successfully optimized their acquisition strategies, with banking eCPIs falling from $2.33 to $1.37, allowing marketers to achieve rapid returns on investment within the first week of user acquisition.

The gaming sector navigated a more complex trajectory, ending the year with a 2% annual decline in installs despite a notable recovery in the fourth quarter. This rebound was driven by a 7% year-over-year growth in installs and the emergence of the hybrid casual genre. Although overall gaming sessions dipped, specific subverticals like racing and simulation saw dramatic install spikes of 61% and 53%, respectively. Global gaming stickiness remained stable at 20%, and high-engagement genres like RPG and adventure continued to command strong lifetime value, even as broader retention rates across the mobile ecosystem faced downward pressure.

Future industry success depends on the strategic integration of artificial intelligence and predictive analytics to enhance personalization and automate complex workflows. To achieve sustained growth in 2024 and beyond, developers must diversify their media mixes by expanding into emerging channels like Connected TV and adopting holistic measurement frameworks. By combining incrementality testing with media mix modeling, stakeholders can better navigate the shift toward privacy-centric marketing while capitalizing on the high-potential returns offered by the global mobile marketplace.

  • Fintech and e-commerce drove significant market growth in 2023, with fintech seeing a 42% increase in installs and a 118% surge in in-app revenue.
  • E-commerce performance remained strong with a 43% year-over-year rise in installs and a 34% increase in revenue.
  • Banking sector efficiency improved significantly as eCPIs dropped from $2.33 to $1.37, enabling faster return on investment for marketers.
  • The gaming sector experienced a 2% annual decline in total installs, though it saw a Q4 recovery led by a 7% year-over-year growth in installs and the rise of the hybrid casual genre.
  • Specific gaming subverticals outperformed the broader market, with racing and simulation genres recording install spikes of 61% and 53%, respectively.
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AdjustJan 2024
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Report33 pages

Mobile Gaming Spender Report: Decoding Today’s Mobile IAP Spenders to Understand Motivations, Engagement

The 2024 Mobile Gaming Spender Report by Mistplay examines the evolving motivations, behaviors, and shifting financial priorities of mobile in-app purchase (IAP) spenders. The analysis is based on a survey of approximately 2,000 active spenders in the United States and Canada conducted between December 2023 and January 2024, supplemented by behavioral data from millions of users on the Mistplay platform from Q2 2023 through Q1 2024. The report segments players into high-value ($100+), mid-value ($10–$99), and low-value (<$10) cohorts to provide granular insights into the current market maturity.

A primary thesis of the research is that mobile spenders are becoming increasingly discerning due to economic headwinds. Findings indicate that 32% of all spenders—and 41% of high-value spenders—plan to reduce their in-game expenditures in 2024. To combat this, the data suggests a shift toward hyper-personalization and loyalty-driven retention. Approximately 40% of spenders are influenced by personalized offers, and 79% engage with loyalty programs. Furthermore, 51% of respondents indicate they would spend more if they earned tangible rewards or points for their purchases, highlighting a demand for value-driven discretionary spending.

The report also identifies distinct genre-based personas: "Casual Candace" (Puzzle/Simulation), "Midcore Mike" (RPG/Strategy), and "Lucky Lucy" (Social Casino). While social factors and referrals are effective for top-of-funnel discovery—with 73% of spenders installing a game via referral in the past year—they rarely drive actual spending, as 69% of respondents claim social influence does not affect their financial decisions. Ultimately, the findings conclude that sustainable growth in 2024 will require publishers to move beyond traditional user acquisition toward sophisticated lifecycle marketing, direct-to-consumer web stores, and transparent ad creative that accurately reflects gameplay.

  • Economic headwinds are driving a contraction in spending, with 32% of all mobile spenders and 41% of high-value spenders planning to reduce their in-game expenditures in 2024.
  • Value-driven incentives are critical for retention, as 51% of spenders would increase their spending if they earned tangible rewards or points for their purchases.
  • Loyalty programs and hyper-personalization are essential engagement tools, with 79% of spenders engaging with loyalty programs and 40% influenced by personalized offers.
  • While social factors and referrals are effective for user acquisition—driving 73% of installs—69% of spenders report that social influence does not affect their actual financial decisions.
  • Sustainable growth in 2024 requires a strategic shift toward direct-to-consumer web stores, sophisticated lifecycle marketing, and ad creatives that accurately reflect actual gameplay.
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MistplayJan 2024
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Report46 pages

The State of Gaming 2024

The global mobile gaming market underwent a significant correction in 2023, characterized by a 10% decline in downloads and a 2% dip in overall revenue. This downturn was primarily driven by escalating user acquisition costs and a post-pandemic stabilization of consumer habits. A distinct shift in player preference emerged as mid-core revenue fell by 9%, while casual and hybrid-casual segments grew by 8% and 30%, respectively. Despite these macro challenges, breakout successes like Monopoly Go! and Royal Match proved that innovative monetization and robust live operations can still yield massive returns in a tightening market.

Marketing strategies have evolved to prioritize high-impact collaborations and mobile advertising, which now commands 67% of global gaming ad spend. The industry is seeing a move toward gender parity in mid-core gaming, while platform-specific engagement has become more specialized, with TikTok attracting core gamers and Facebook remaining a stronghold for the female-skewing casual demographic. To mitigate rising costs, developers are increasingly leveraging intellectual property and transmedia expansions to drive organic discovery and long-term player retention.

Geographically, the industry focus is shifting toward emerging markets such as Latin America and the Middle East, where lower costs per install in countries like Brazil and Saudi Arabia offer new avenues for growth. While external subscription models, such as Netflix Games, experienced a 194% surge in downloads, they currently represent a small and largely unprofitable portion of the total ecosystem. Consequently, the prevailing industry strategy emphasizes the optimization of existing titles through aggressive live operations and brand partnerships rather than relying solely on new user acquisition in saturated Western markets.

  • The global mobile gaming market contracted in 2023, with a 10% decline in downloads and a 2% dip in revenue due to rising user acquisition costs and post-pandemic habit stabilization.
  • Market segment preferences shifted significantly in 2023, as mid-core revenue fell by 9% while casual and hybrid-casual segments grew by 8% and 30%, respectively.
  • Mobile advertising now accounts for 67% of global gaming ad spend, with marketing strategies increasingly relying on high-impact collaborations and transmedia IP to drive organic discovery.
  • Developers are pivoting toward emerging markets like Brazil and Saudi Arabia to capitalize on lower costs per install compared to saturated Western regions.
  • While Netflix Games saw a 194% surge in downloads, subscription models remain a small and largely unprofitable segment of the overall gaming ecosystem.
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Sensor TowerJan 2024
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Report32 pages

Midcore Gaming Apps Report 2023

The midcore mobile gaming market is undergoing a significant expansion as players increasingly migrate from hyper-casual titles toward games offering greater depth and complexity. Currently accounting for 35% of total US iOS gaming revenue, the midcore segment is defined by its high player retention and diverse monetization strategies. While these games face higher user acquisition costs than casual titles—averaging a $2 cost-per-install (CPI)—they leverage sophisticated LiveOps and multi-layered Battle Pass systems to drive long-term profitability. Strategy and RPG genres lead the market, while emerging trends like extraction shooters and season-based gameplay loops further solidify the segment's dominance.

Data from 2022 to 2023 highlights stark contrasts in performance across platforms and regions. Android remains the more cost-effective platform for developers, offering a $0.73 CPI compared to $3.86 on iOS, while also delivering nearly double the Day-7 return on ad spend (ROAS) at 6.1%. Geographically, North America represents the most expensive market with a $5.45 CPI, yet it maintains a strong 4.5% ROAS. Conversely, the EMEA region provides the best overall value, balancing a low $0.80 CPI with a competitive 4.4% ROAS. Genre-specific analysis shows that Shooters require the highest acquisition investment at $7.47 but yield the highest early returns, whereas RPGs offer the lowest entry cost at $0.60.

To maximize revenue and bypass traditional platform fees, midcore developers are increasingly adopting external web stores and aggressive LiveOps schedules, often running an average of 15 simultaneous active events. This shift toward complex, service-based ecosystems is supported by specialized growth acceleration platforms that provide the infrastructure for large-scale app marketing and monetization. By utilizing programmatic exchanges and targeted advertising solutions, developers can navigate the high-cost landscape of midcore gaming to secure a dedicated and high-value audience.

  • Midcore games now account for 35% of total US iOS gaming revenue, driven by a player migration from hyper-casual titles toward deeper, more complex gameplay.
  • Android is significantly more cost-effective for developers than iOS, with a $0.73 CPI compared to $3.86 and nearly double the Day-7 ROAS at 6.1%.
  • The EMEA region offers the best market value, balancing a low $0.80 CPI with a competitive 4.4% ROAS, while North America remains the most expensive market at a $5.45 CPI.
  • Genre-specific acquisition costs vary widely, with Shooters requiring the highest investment at $7.47 per install, while RPGs offer the lowest entry cost at $0.60.
  • To drive long-term profitability and bypass platform fees, developers are increasingly utilizing external web stores and aggressive LiveOps strategies, often maintaining 15 simultaneous active events.
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LiftoffJan 2024
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Report14 pages

Mobile Game Market Review December 2023

The mobile gaming market in December 2023 was characterized by aggressive experimentation with cross-genre mechanics and high-profile intellectual property collaborations. Analysts observed a significant trend of "genre-blending," where successful mechanics from market leaders were integrated into established titles. Notable examples include Royal Match adopting the cooperative partner event structure popularized by Monopoly GO!, and Diablo Immortal and Last Fortress: Underground introducing roguelite survival modes inspired by Vampire Survivors and Survivor.io.

In the casual segment, developers focused on deepening engagement through complex minigames. Homescapes introduced tycoon-style restoration events to its match-3 core, while Cooking Madness innovated by linking a digging minigame directly to battle pass progression. The midcore sector saw diverse narrative and social strategies, such as CookieRun: Kingdom’s Agatha Christie-inspired murder mystery and the launch of Tencent’s party royale title DreamStar in China. DreamStar quickly became a top-grossing competitor to Eggy Party by emphasizing social hubs and user-generated content.

Major updates to legacy titles yielded substantial financial results, particularly for Clash of Clans. The introduction of Town Hall 16, building-merging mechanics, and a new hero equipment system drove a 350% daily revenue spike in the United States. Geographically, the review highlights strong performance in the Chinese market for both domestic releases like DreamStar and localized versions of Western hits. Overall, the period demonstrated that mobile developers are increasingly looking beyond their own sub-genres to borrow proven engagement and monetization loops from the broader gaming ecosystem.

  • Clash of Clans experienced a 350% daily revenue spike in the U.S. following the December 2023 release of Town Hall 16, new building-merging mechanics, and a hero equipment system.
  • Mobile developers are increasingly adopting cross-genre mechanics, such as Royal Match integrating cooperative partner events and midcore titles like Diablo Immortal adding roguelite survival modes.
  • Tencent’s new party royale title, DreamStar, emerged as a top-grossing competitor to Eggy Party in China by focusing on social hubs and user-generated content.
  • Casual games are deepening engagement through complex minigames, exemplified by Homescapes adding tycoon-style restoration events and Cooking Madness linking digging minigames to battle pass progression.
  • The mobile market in December 2023 was defined by a shift toward borrowing proven engagement and monetization loops from across the broader gaming ecosystem rather than remaining within traditional sub-genre silos.
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GameRefineryDec 2023
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Report13 pages

Analyst Bulletin: Mobile Game Market Review November 2023

The mobile gaming market in November 2023 was characterized by the proliferation of specific event mechanics and the rise of the 3D match subgenre. Analysis of market leaders reveals that Royal Match has become a primary trendsetter for casual titles. Its "Social Win Streak" and "Digging Minigame" mechanics were widely adopted by competitors such as Monopoly GO!, Matchington Mansion, and BTS Island. Simultaneously, the success of Triple Match 3D spurred a wave of new entries in the 3D match category, including Match Factory and spin-offs from established franchises like Candy Crush.

A significant shift occurred in the midcore segment, where developers increasingly experimented with pay-gated event content. Titles such as Free Fire, State of Survival, and Last Fortress: Underground implemented exclusive rewards and gameplay modes accessible only through direct purchases or premium currency top-ups. This trend suggests a strategic move toward more aggressive monetization of live events, moving away from purely engagement-based models to those requiring financial entry points for participation.

Geographically, the US market saw major activity with the global launch of Warcraft Rumble, which achieved the top download spot and maintained a top-50 grossing position. In China, Soul Knight Prequel demonstrated the continued strength of the roguelite genre, reaching the top of the download charts. Other notable developments included the expansion of user-generated content via the Stumble Workshop in Stumble Guys and the rapid emergence of mobile clones inspired by the viral Nintendo Switch title, Suika Game. These findings indicate a highly reactive market where developers quickly iterate on successful mechanics and viral trends across both casual and midcore segments.

  • Royal Match has emerged as the primary industry trendsetter, with competitors like Monopoly GO!, Matchington Mansion, and BTS Island adopting its 'Social Win Streak' and 'Digging Minigame' mechanics.
  • Midcore titles including Free Fire, State of Survival, and Last Fortress: Underground are shifting toward aggressive monetization by pay-gating exclusive event content and gameplay modes.
  • The 3D match subgenre is expanding rapidly following the success of Triple Match 3D, leading to new entries like Match Factory and 3D spin-offs of established franchises such as Candy Crush.
  • Warcraft Rumble's global launch in November 2023 secured the top download spot in the US market while maintaining a top-50 grossing position.
  • The roguelite genre remains highly competitive in China, evidenced by Soul Knight Prequel reaching the top of the download charts.
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GameRefineryNov 2023
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Report13 pages

Mobile Game Market Review: November 2023

This market review analyzes mobile gaming trends and performance for November 2023, focusing on the United States and Chinese markets. The analysis identifies a significant shift in monetization strategies within midcore titles, where developers are increasingly locking exclusive event content and story missions behind paywalls. Notable examples include Free Fire’s Luminous Pass and State of Survival’s Resident Evil collaboration, which required specific purchases or gacha mechanics to access core event gameplay.

In the casual segment, the industry is seeing a period of heavy mechanical imitation led by the success of Royal Match. Two specific event archetypes—the "Social Win Streak" (a battle royale-style level progression) and the "Digging Minigame" (a grid-based reward hunt)—have been widely adopted by major titles like Monopoly GO! and Matchington Mansion. Furthermore, the 3D match subgenre is expanding rapidly following the success of Triple Match 3D, with industry giants like King and Peak launching new competitors such as Candy Crush 3D and Match Factory.

The review also highlights the impact of viral trends and major intellectual properties. The "watermelon game" craze, sparked by the Nintendo Switch title Suika Game, led to a surge of mobile clones climbing the download charts. Meanwhile, high-profile launches like Warcraft Rumble and Black Clover M demonstrated the continued strength of established IPs, with both titles securing top-tier positions in US download and grossing ranks. Methodology for these findings includes data from live event trackers, download rankings, and revenue performance across major mobile app stores.

  • Midcore mobile titles are increasingly gating core event gameplay and story missions behind paywalls, as seen in Free Fire’s Luminous Pass and State of Survival’s Resident Evil collaboration.
  • The casual gaming sector is experiencing widespread mechanical imitation, specifically the adoption of 'Social Win Streak' and 'Digging Minigame' features by major titles like Monopoly GO! and Matchington Mansion.
  • The 3D match subgenre is seeing rapid expansion and increased competition from industry leaders, with King and Peak launching Candy Crush 3D and Match Factory to challenge the success of Triple Match 3D.
  • Established intellectual properties remain a primary driver of market performance, evidenced by the top-tier download and grossing rankings achieved by Warcraft Rumble and Black Clover M in the US.
  • Viral trends continue to influence mobile download charts, most notably the surge of clones following the popularity of the Nintendo Switch title Suika Game.
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GameRefineryNov 2023
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Report12 pages

Leveling Up: State of India Gaming FY'23

The Indian gaming market demonstrated significant resilience in FY23, reaching a value of $3.1 billion with projections to hit $7.5 billion by FY28 at a 20% CAGR. This growth is increasingly driven by non-real money gaming (RMG) segments, specifically casual and midcore games, as in-app purchases and advertising revenues rise. While the RMG sector grew 33% in FY23, future growth is expected to be muted due to new tax policies and industry consolidation.

The player base expanded to 568 million gamers, a 12% year-on-year increase, with 25% identified as paying users. Engagement metrics are strong, with average time spent increasing by 20% to 10-12 hours per week. India remains a global leader in game downloads, recording 15.4 billion in FY23. Notably, monetization remained stable despite the suspension of major titles like BGMI and Free Fire, as in-app purchase revenue for other titles grew by 37%.

A survey of over 2,000 users reveals a 60:40 male-to-female ratio and a shift toward non-metro regions, which now account for 66% of gamers. Users are showing a higher propensity to experiment with new genres and pay for content, with 62% preferring UPI for transactions. However, 60% of users anticipate that new GST and TDS regulations will negatively impact their play frequency in the RMG segment.

The regulatory landscape is evolving with the government’s recognition of esports and the establishment of the AVGC taskforce to promote India as a global development hub. Although venture capital funding decreased by 75% in 2023, mirroring global trends, strategic investments from major international entities suggest long-term confidence in the ecosystem's digital infrastructure and development capabilities.

  • The Indian gaming market reached $3.1 billion in FY23 and is projected to grow at a 20% CAGR to $7.5 billion by FY28.
  • The player base grew 12% to 568 million users, with non-metro regions now accounting for 66% of the total demographic.
  • While the Real Money Gaming (RMG) sector grew 33% in FY23, future growth is expected to slow due to new GST and TDS regulations, which 60% of users believe will reduce their play frequency.
  • Non-real money gaming segments, specifically casual and midcore titles, are driving market expansion, evidenced by a 37% increase in in-app purchase revenue for non-RMG titles.
  • Engagement metrics remain robust, with average weekly play time increasing 20% to 10-12 hours and total annual downloads reaching 15.4 billion.
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Lumikai Investment AdvisorsOct 2023
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Report95 pages

Integrated Report: Value Creation Story 2023

DeNA is undergoing a fundamental strategic evolution, transitioning from a primary focus on entertainment and gaming toward a diversified "Serve" approach that addresses complex social issues. This shift leverages the company’s core competencies in internet technology and artificial intelligence to drive growth across healthcare, medical digital transformation, and urban development. While the capital market historically viewed the organization as a hit-driven game company, the current strategy emphasizes a multi-segment portfolio designed for sustainable, long-term value creation. This transformation is centered in Japan, particularly through its "Home Base" in Yokohama, but maintains a global reach through international medical platforms and strategic intellectual property partnerships.

Financial performance in FY2022 reflects this transition, with consolidated revenue reaching ¥134.9 billion. While the game segment faced revenue declines, prompting a shift toward a global pipeline of major IP and partnerships with Nintendo and Shueisha, other sectors showed robust growth. The Live Streaming segment, bolstered by the Vtuber app IRIAM, and the Healthcare & Medical segment, driven by the expansion of the "Join" communication platform and a health database covering 18 million people, have become significant growth engines. The company aims for ¥20 billion in healthcare revenue by FY2024, utilizing M&A and medical IoT to capture a domestic market potential valued in the hundreds of billions of yen.

The organizational structure supports this diversification through a sophisticated human capital strategy and a rigorous governance framework. DeNA emphasizes autonomous career development and internal mobility to optimize its workforce across sports, AI, and healthcare initiatives. Governance is maintained through a board with 43% independent representation and a performance-linked compensation structure that aligns management incentives with shareholder interests. Furthermore, the company has integrated sustainability and risk management into its core operations, monitoring climate-related emissions and maintaining robust cybersecurity protocols to protect its expanding digital and medical data ecosystems.

  • DeNA is pivoting from a hit-driven gaming model to a diversified 'Serve' strategy, focusing on healthcare, digital transformation, and urban development to ensure long-term sustainable growth.
  • The Healthcare & Medical segment is a primary growth engine, targeting ¥20 billion in revenue by FY2024 by leveraging a health database of 18 million people and medical IoT expansion.
  • Consolidated revenue for FY2022 reached ¥134.9 billion, with the gaming segment experiencing declines that are now being addressed through a global pipeline of major IP partnerships with Nintendo and Shueisha.
  • The Live Streaming segment has emerged as a key revenue driver, specifically bolstered by the performance of the Vtuber application IRIAM.
  • DeNA’s corporate governance structure includes a board with 43% independent representation and a performance-linked compensation system designed to align management with shareholder interests.
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DeNA Co., LtdSept 2023

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