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Cover of 🎮 Inside the Mistplay × MyChips Deal: The Rewarded UA consolidation has started! (MAU VEGAS 26)
22 min
Two & a Half Gamers22 min

🎮 Inside the Mistplay × MyChips Deal: The Rewarded UA consolidation has started! (MAU VEGAS 26)

Mistplay’s acquisition of MyChips marks a significant consolidation in the rewarded user acquisition (UA) industry, aiming to establish an undisputed market leader by 2027.

  • Mistplay acquired MyChips to consolidate the rewarded user acquisition market, with the goal of establishing an undisputed industry leader by 2027.
  • The integration unifies the Mistplay Audience Network with MyChips and Connected Rewards, allowing advertisers to distribute spend across a global publisher network without requiring new tracking infrastructure.
  • The combined entity leverages APAC as a high-performance benchmark, where cultural familiarity with loyalty systems drives day-one retention rates as high as 80%.
Two & a Half GamersJun 2026
Cover of Embracer CEO: I hope trust in us is improving
46 min
The Game Business46 min

Embracer CEO: I hope trust in us is improving

Embracer Group is currently executing a comprehensive corporate restructuring aimed at transitioning from a period of debt-fueled, aggressive expansion toward a model defined by financial discipline and strategic focus.

  • Embracer Group is undergoing a corporate restructuring to transition from debt-fueled expansion to a model of financial discipline, culminating in the 2027 spin-off of a new entity, Fellowship Entertainment.
  • Fellowship Entertainment will consolidate high-value intellectual properties, including Tomb Raider, The Lord of the Rings, and Kingdom Come: Deliverance, to centralize operations and prioritize organic cash flow.
  • The company is integrating artificial intelligence as a development co-pilot to accelerate production cycles and reduce ballooning development budgets.
The Game BusinessJun 2026
Cover of Take-Two, Ubisoft, Monopoly Go and SciPlay news plus data and soft launch nuggets
18 min
Mobilegamer.biz18 min

Take-Two, Ubisoft, Monopoly Go and SciPlay news plus data and soft launch nuggets

The mobile games industry is currently characterized by a significant divergence in performance between major publishers, with mobile platforms increasingly serving as the primary revenue driver for large-scale gaming companies.

  • Take-Two Interactive's mobile division now accounts for over half of the company's total bookings, with Zynga-led titles like Toon Blast (up 25%) and Top Eleven (strongest quarter ever) driving performance.
  • Ubisoft reported a fiscal 'low point' as mobile revenue dropped from 16% to 7% of total bookings year-over-year, citing slower-than-expected launches for Rainbow Six Mobile and The Division Resurgence.
  • Hasbro generated $41 million in quarterly revenue from Scopely’s Monopoly Go, a title that has reached $6 billion in total player revenue and remains a significant contributor to Hasbro's bottom line.
Mobilegamer.bizMay 2026
Cover of The Sensor Tower / AppMagic deal unwrapped and Xbox's random rebrand | Week in Mobile Games podcast
38 min
PocketGamer.biz38 min

The Sensor Tower / AppMagic deal unwrapped and Xbox's random rebrand | Week in Mobile Games podcast

The mobile gaming landscape is undergoing significant structural shifts, characterized by strategic consolidation and evolving platform dynamics.

  • Sensor Tower has acquired AppMagic, a strategic consolidation aimed at data integration while maintaining separate service tiers for different business sizes despite methodological differences in tracking.
  • Melon Sandbox has achieved significant scale with 150 million total downloads and 19 million monthly active users, demonstrating the high monetization potential of user-generated content platforms.
  • The Nex Playground outperformed Xbox in sales during the Black Friday period, signaling a strong consumer demand for accessible, motion-based gaming hardware that traditional consoles currently lack.
PocketGamer.bizMay 2026
Cover of 🚨📢BREAKING NEWS: AppLovin Fingerprinting Exposed, Sensor Tower's M&A, Embracer's $192M Write-Down
10 min
Two & a Half Gamers10 min

🚨📢BREAKING NEWS: AppLovin Fingerprinting Exposed, Sensor Tower's M&A, Embracer's $192M Write-Down

The mobile gaming industry experienced significant shifts in late May 2026, characterized by strategic market consolidation, allegations of widespread privacy circumvention, and financial restructuring among major players.

  • AppLovin is facing allegations that its mediation cipher enables deterministic re-identification of iOS users by transmitting 50 device parameters to over 12 downstream networks every 30 seconds, effectively bypassing Apple’s App Tracking Transparency (ATT) protections.
  • Embracer Group recorded a $192 million write-down on its mobile business following the divestiture of Easybrain to Miniclip, though the company maintained 2% organic growth and a 4% increase in EBITDA.
  • Sensor Tower acquired Apptopia to capture the SMB market, creating a strategic funnel to convert indie developers and smaller studios into long-term enterprise clients.
Two & a Half GamersMay 2026
Cover of The Truth Behind Supercell’s Metacore Deal
17 min
Deconstructor of Fun17 min

The Truth Behind Supercell’s Metacore Deal

Supercell’s full acquisition of Metacore, the Finnish studio behind the hit title Merge Mansion, marks a significant shift in mobile gaming strategy, transitioning from a growth-oriented venture to a focus on long-term, predictable cash flow.

  • Supercell has fully acquired Metacore, the developer of Merge Mansion, to transition the studio from a growth-oriented venture into a model focused on long-term, predictable cash flow.
  • The acquisition involves significant restructuring, with up to 70% of Metacore’s 230-person workforce facing layoffs to prioritize profitability and operational efficiency.
  • Despite generating approximately $150 million in annual revenue, Metacore struggled with mounting debt and declining revenue-per-head metrics by 2024.
Deconstructor of FunMay 2026
Cover of Supercell reboots Mo.co, Fortnite is back on iOS, Nintendo's next mobile game, Embracer, Wooga, more
19 min
Mobilegamer.biz19 min

Supercell reboots Mo.co, Fortnite is back on iOS, Nintendo's next mobile game, Embracer, Wooga, more

The mobile gaming industry is currently navigating a period of strategic pivots, legal challenges, and financial recalibration.

  • Embracer Group has written down the value of its mobile division—comprising CrazyLabs, A Thinking Ape, and Deca—by $192.4 million following a 57% year-on-year decline in net sales to $244.9 million.
  • Supercell has rebooted its monster-hunting title 'Mo.co' with a new season pass structure, though the game continues to rely exclusively on cosmetic monetization, raising concerns about its long-term viability compared to the discontinued 'Squad Busters'.
  • Fortnite has returned to the iOS App Store worldwide (excluding Australia), a move Epic Games is using to force transparency regarding Apple's commission structures and fee-related legal challenges.
Mobilegamer.bizMay 2026
Cover of Sensor Tower's AppMagic acquisition and Sega's brutal Rovio comments | Week in Mobile Games podcast
42 min
PocketGamer.biz42 min

Sensor Tower's AppMagic acquisition and Sega's brutal Rovio comments | Week in Mobile Games podcast

The mobile gaming intelligence sector is undergoing significant consolidation following Sensor Tower’s acquisition of its rival, AppMagic.

  • Sensor Tower has acquired its rival AppMagic, positioning itself as the dominant player in the mobile market data industry following its previous acquisition of Data.ai.
  • eBay has officially rejected a $5.5 billion acquisition proposal from GameStop, which had been criticized for lacking clear financial details regarding how the deal would be funded.
  • Sega is moving forward with a transmedia strategy for the Rovio-owned Angry Birds IP, including the release of Angry Birds 2 in mainland China and a third film scheduled for December.
PocketGamer.bizMay 2026
Cover of Corporate Shenanigans | Design Club
87 min
Extra Credits87 min

Corporate Shenanigans | Design Club

The gaming industry is currently navigating a period of significant volatility characterized by aggressive pricing strategies, corporate malfeasance, and shifting platform dynamics.

  • GameStop's attempt to acquire eBay for $55.5 billion was met with skepticism due to the CEO's inability to explain the financing structure, which relied on a mix of cash and common stock.
  • Unknown Worlds successfully released a new Subnautica title to critical acclaim, achieving an 85% positive rating on Steam and 443,993 concurrent players despite ongoing legal disputes with Krafton regarding contract payments.
  • Financial analysts, including those at Bank of America, have publicly suggested that premium titles like Grand Theft Auto 6 could be priced at $80, a significant increase from the $60 industry standard that has persisted for nearly 20 years.
Extra CreditsMay 2026
Cover of 🚨📢 BREAKING NEWS: Royal Kingdom Adds Ads, Playtika Exits Social Casino, Mistplay Buys Mychips
12 min
Two & a Half Gamers12 min

🚨📢 BREAKING NEWS: Royal Kingdom Adds Ads, Playtika Exits Social Casino, Mistplay Buys Mychips

The mobile gaming industry is currently undergoing a significant shift in monetization and user acquisition strategies, characterized by a move toward casual gaming, the consolidation of rewarded ad platforms, and the abandonment of "no-ads" policies by major studios.

  • Dream Games has abandoned its 'no-ads' policy for Royal Kingdom, integrating interstitial and rewarded ads as of February 2026 to drive daily downloads from 100,000–300,000 up to 600,000.
  • The addition of ads to Royal Kingdom generates an estimated $170,000–$190,000 in daily revenue without cannibalizing in-app purchases, with markets like Brazil showing simultaneous growth in both revenue streams.
  • Playtika has pivoted away from social casino games, which are now in managed decline, to focus on casual titles that currently represent 76% of its business.
Two & a Half GamersMay 2026
Cover of Sega-Rovio woes, Playtika goes casual, Unity's turnaround, pitching investors, data nuggets, more
20 min
Mobilegamer.biz20 min

Sega-Rovio woes, Playtika goes casual, Unity's turnaround, pitching investors, data nuggets, more

The mobile games industry is currently defined by a shift toward pragmatism, consolidation, and a strategic pivot away from traditional free-to-play models.

  • Sega is pivoting away from free-to-play mobile initiatives following a $200 million write-down related to the underperformance of its Rovio acquisition.
  • Unity’s financial turnaround is anchored by its Vector adtech product, which achieved an 80% year-over-year revenue increase.
  • Playtika has officially shifted its corporate strategy to prioritize casual gaming titles, such as Disney Solitaire, while treating its legacy social casino business as a non-growth asset.
Mobilegamer.bizMay 2026
Cover of 🚨📢 BREAKING NEWS: Applovin Record Revenue, More Layoffs, EvE online sold back
8 min
Two & a Half Gamers8 min

🚨📢 BREAKING NEWS: Applovin Record Revenue, More Layoffs, EvE online sold back

The gaming industry is currently experiencing a period of significant corporate restructuring, marked by record financial performances for some entities and aggressive downsizing for others.

  • AppLovin reported record Q1 revenue of $1.84 billion, a 25% year-over-year increase, while Unity posted a $347 million loss despite a 17% revenue increase to $508 million.
  • CCP Games is being sold back to its CEO by Pearl Abyss for $120 million, a significant drop from its $425 million valuation in 2018.
  • Supercell acquired Metacore, resulting in a 30% workforce reduction at the studio as part of a strategic shift in the merge-game genre.
Two & a Half GamersMay 2026

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