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Cover of Life beyond Elden Ring: A rare interview with Bandai Namco Entertainment CEO Nao Udagawa
18 min
The Game Business18 min

Life beyond Elden Ring: A rare interview with Bandai Namco Entertainment CEO Nao Udagawa

Bandai Namco Entertainment CEO Nao Udagawa outlines a strategic vision centered on balancing third-party partnerships with an increased focus on internal development capabilities.

  • Bandai Namco is shifting its strategic focus toward balancing third-party partnerships with a greater emphasis on internal development capabilities.
  • The company is using the success of its partnership with FromSoftware on Elden Ring as a primary benchmark for future development standards and global marketing strategies.
  • To mitigate rising development costs, the firm is maintaining a diversified portfolio that spans from large-scale AAA blockbusters to smaller projects.
The Game BusinessNov 2025
Cover of Integrated Report: Value Creation Story
Report106 pages

Integrated Report: Value Creation Story

DeNA entered a transformative "Second Founding" phase in FY2024, marked by a significant financial recovery and a strategic pivot toward company-wide AI integration.

  • DeNA achieved 164.0 billion yen in revenue and 32.9 billion yen in Non-GAAP operating profit in FY2024, largely fueled by the global performance of Pokémon Trading Card Game Pocket.
  • The company is executing an 'AI-ALL-IN' strategy targeting a 100% increase in productivity and the launch of approximately 10 AI-native products.
  • The Sports segment has become a major revenue pillar, generating 40 billion yen in the last fiscal year, helping to diversify the company away from hit-driven game cycles.
DeNA Co.Oct 2025
Cover of MIXI Group Integrated Report 2025
Report142 pages

MIXI Group Integrated Report 2025

MIXI Group’s 2025 integrated strategy centers on fostering meaningful human connections through its three core pillars: Digital Entertainment, Sports, and Lifestyle.

  • MIXI Group maintains a massive user base across key services, including 64 million downloads for Monster Strike, 27 million for FamilyAlbum, and 17 million monthly active users for netkeiba.
  • The company is prioritizing AI integration across its portfolio, utilizing deep learning for FamilyAlbum features and transformer technology for its conversational AI robot, Romi.
  • MIXI plans to purchase up to ¥9.5 billion in treasury shares in fiscal year 2026 as part of its strategy to improve return on equity (ROE) relative to the cost of shareholders' equity.
mixiOct 2025
Cover of Sega Sammy Holdings Integrated Report 2025
Report80 pages

Sega Sammy Holdings Integrated Report 2025

Sega Sammy Holdings’ 2025 Integrated Report details a transformative strategic shift aimed at establishing a more balanced and resilient business portfolio.

  • Sega Sammy is restructuring into a three-pillar business model comprising Entertainment Contents, Pachislot & Pachinko, and a new Gaming Business to reduce reliance on volatile domestic markets.
  • The Entertainment Contents segment generated ¥321.5 billion of the Group's ¥428.9 billion total FY2025 net sales, driven by a transmedia strategy utilizing IPs like Sonic, Persona, and Like a Dragon.
  • The company is aggressively entering the North American iGaming and B2B casino markets through over ¥130 billion in acquisitions, including Rovio, GAN, and Stakelogic.
Sega Sammy HoldingsOct 2025
Cover of Square Enix Special Feature: Erdrick Trilogy Reimagined
Report2 pages

Square Enix Special Feature: Erdrick Trilogy Reimagined

The Dragon Quest franchise continues to expand its global footprint, reaching over 95 million units in total shipments and digital sales as of June 2025.

  • The Dragon Quest I & II HD-2D Remake is scheduled for release on February 5, 2026, across Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC.
  • The Dragon Quest franchise has reached 95 million units in total shipments and digital sales as of June 2025.
  • The Final Fantasy franchise has surpassed 204 million units globally as of mid-2025, driven by Final Fantasy XIV: Dawntrail and Final Fantasy VII Rebirth.
Square EnixSep 2025
Cover of Roblox’s Louisiana Lawsuit, AI Age Verification, and Pokemon’s Unhappy Meal | Games For Breakfast
125 min
Extra Credits125 min

Roblox’s Louisiana Lawsuit, AI Age Verification, and Pokemon’s Unhappy Meal | Games For Breakfast

The gaming industry is currently grappling with a convergence of legal, ethical, and operational challenges that threaten to reshape platform governance and consumer engagement.

  • Roblox is facing a significant lawsuit from the state of Louisiana, which alleges that the platform’s architecture prioritizes corporate growth over the safety of its younger user base.
  • The industry is shifting toward AI-based age verification and facial telemetry to meet regulatory requirements, though these tools raise serious concerns regarding biometric data privacy and security vulnerabilities.
  • Steam is currently experiencing regional transaction disruptions as payment processors tighten restrictions in response to the platform's adult content policies.
Extra CreditsAug 2025
Cover of 🐳🔫 Inside Mech Assemble: AI Memes, Skibidi Toilets & $170K/Day
50 min
Two & a Half Gamers50 min

🐳🔫 Inside Mech Assemble: AI Memes, Skibidi Toilets & $170K/Day

Mech Assemble: Zombie Swarm has established a significant foothold in the hyper-competitive shoot 'em up market by blending established mechanics from titles like Survivor.io and Bang Bang Survivor with high-quality 3D visuals and a unique mech customization system.

  • Mech Assemble: Zombie Swarm generates between $70,000 and $170,000 in daily revenue by blending Survivor.io-style mechanics with 3D visuals and manual weapon customization.
  • The game utilizes an aggressive monetization model driven primarily by whale-focused gacha systems and multiple battle passes, with ad revenue contributing only 13% to 15% of total earnings.
  • User acquisition in the United States is highly expensive, with customer acquisition costs (CAC) exceeding $30 per user.
Two & a Half GamersAug 2025
Cover of Video Game Industry Inspection Mission: Canary Islands
Report1 page

Video Game Industry Inspection Mission: Canary Islands

The announcement serves to formalize the issuance of a new series of stock options by Nippon Ichi Software Co., Ltd., a listed entity on the Tokyo Stock Exchange Standard Market.

  • Nippon Ichi Software will issue 1,882 stock options on 22 July 2025, with each option representing 100 shares.
  • The exercise price for the new stock options is set at ¥89,600 per option, or ¥896 per share.
  • The allocation targets a broad range of internal stakeholders, including 560 options for company directors and 1,097 for employees.
PROEXCAJul 2025
Cover of Uma Musume Pretty Derby: All YOU need to Know! Full Breakdown
66 min
Two & a Half Gamers66 min

Uma Musume Pretty Derby: All YOU need to Know! Full Breakdown

Uma Musume Pretty Derby stands as a premier example of a high-revenue mobile RPG that blends roguelite mechanics with idol-building and sports simulation.

  • Uma Musume Pretty Derby has generated over $2 billion in lifetime revenue from approximately 16 million downloads, maintaining consistent monthly earnings of $10 to $30 million in the Japanese market.
  • The game’s core monetization is driven by a sophisticated support card system, which players use to optimize character builds for competitive PvP and event-based challenges.
  • The gameplay features a complex, multi-layered training loop that integrates roguelite mechanics, idol-building, and stats management based on real-world Japanese horse racing history.
Two & a Half GamersJul 2025
Cover of "Reviving Sega will be the greatest achievement in my career"
27 min
The Game Business27 min

"Reviving Sega will be the greatest achievement in my career"

Sega president and COO Shuji Utsumi outlines a strategic vision for revitalizing the company by balancing its rich historical legacy with modern, globalized development practices.

  • Sega is transitioning from a Japan-centric development model to a simultaneous global release strategy across all platforms, including PC, to capture a broader international audience.
  • The company is utilizing a portfolio-based management approach that balances stable revenue from established franchises like Sonic, Persona, and Yakuza with innovation from riskier new projects.
  • Sega acquired Rovio to integrate mobile expertise and address the challenges of the games-as-a-service sector through deeper IP engagement.
The Game BusinessJul 2025
Cover of Nintendo Switch 2 Sells 3.5 Million in 4 Days!
8 min
Deconstructor of Fun8 min

Nintendo Switch 2 Sells 3.5 Million in 4 Days!

The Nintendo Switch 2 has achieved a record-breaking market entry, selling 3.5 million units within its first four days of availability.

  • The Nintendo Switch 2 sold 3.5 million units in its first four days, including 1.1 million in the U.S. and 1 million in Japan.
  • Nintendo is projected to exceed its original fiscal year forecast of 15 million units, with current expectations trending toward 20 to 22 million units by March.
  • The Japan launch of the Switch 2 represents the country’s largest console debut to date.
Deconstructor of FunJun 2025
Cover of Puzzle & Dragons: Five Billion $$$ Made, Zero Influence in the West
35 min
Two & a Half Gamers35 min

Puzzle & Dragons: Five Billion $$$ Made, Zero Influence in the West

Puzzle & Dragons stands as a monumental achievement in mobile gaming history, having generated over $5 billion in lifetime revenue through its pioneering integration of elemental dungeon progression and gacha mechanics.

  • Puzzle & Dragons has generated over $5 billion in lifetime revenue, establishing it as a foundational mobile RPG that pioneered the integration of elemental dungeon progression and gacha mechanics.
  • Despite its massive financial success, the game remains a localized phenomenon in Japan, failing to achieve significant commercial or cultural traction in Western markets.
  • The title currently generates approximately $13 million in monthly revenue, demonstrating the viability of prioritizing a deeply engaged, hardcore domestic audience over broad global expansion.
Two & a Half GamersJun 2025

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