Updated Mar 23, 2026 by Akatsuki
Report
Published by Akatsuki
Akatsuki Inc. reports consolidated financial results for the first nine months of fiscal year 2025, ending December 31 2025. Net sales rose modestly by 2.1 % to ¥16,497 million, while operating profit surged 115.7 % to ¥3,063 million and ordinary profit increased 48.6 % to ¥3,318 million. Net profit attributable to parent shareholders climbed 287.6 % to ¥2,856 million, yielding diluted earnings per share of ¥198.11 versus ¥51.12 in the prior year. Total assets reached ¥57,687 million, up ¥3,054 million from March 31 2025, with net assets at ¥43,092 million and an equity ratio of 74.2 %. The company’s liquidity remained solid, with cash and deposits at ¥28,377 million and current liabilities down to ¥4,462 million. Segment performance varied: the Games and Comics business posted a 5.3 % decline in sales but doubled operating profit through cost reductions; Entertainment and Lifestyle achieved a 76.1 % sales increase to ¥1,400 million but saw a modest profit decline; the newly reported AI/DX Solutions segment generated ¥600 million in sales and incurred a ¥112 million loss. The Others segment recorded a sharp 83.1 % sales drop and a ¥51 million loss. The company added five subsidiaries to its consolidation scope, including CRAYON Inc. and PAPABUBBLE, while excluding Akatsuki Fukuoka after liquidation. No changes to accounting policies were noted. Forecasts for FY 2026 are withheld due to market uncertainties, and the company maintains a policy of not providing full‑year guidance.
ding Consolidated Financial Statements for the Third Quarter of Fiscal Year Ending March 31, 2026 (Japanese GAAP) February 9, 2026 Name of Listed Company: Akatsuki Inc. Stock listed on: Tokyo Stock Exchange Code Number: 3932 URL https://aktsk.jp/ Representative: Title: President and CEO Name: Tetsuro Koda Inquiries: Title: Director, Executive Vice President, CFO and CSO Name: Kazuhiro Ishikura TEL: +81-3-5422-7757 Scheduled dividend payment date: ― Quarterly material to supplement the financial results: Yes Quarterly financial results conference: No (Amounts less than 1 million yen have been rounded down) 1. Consolidated Results for the First Nine-Month Period of FY 2025 (April 1, 2025 to December 31, 2025) (1) Consolidated Operating Results (cumulative) (Percentages indicate year-on-year change) Net sales Operating profit Ordinary profit Profit attributable to owners of parent Million yen % Million yen % Million yen % Million yen % First nine-month 16,497 2.1 3,063 115.7 3,318 48.6 2,856 287.6 period, FY2025 First nine-month 16,161 △4.0 1,420 △9.1 2,233 41.5 737 9.4 period, FY2024 (Note) Comprehensive income: First nine-month period, FY2025: 3,237 Million yen ( 277.6%) First nine-month period, FY2024: 857 Million yen ( 2.3%) Profit per Share Diluted Profit per Share Yen Yen First nine-month period, FY2025 198.11 198.09 First nine-month period, FY2024 51.12 50.94 (2) Consolidated Financial Position Total assets Net assets Equity Ratio Million yen Million yen % As of December 31, 2025 57,687 43,092 74.2 As of March 31, 2025 54,632 41,455 75.3 (Reference) Equity: As of December 31, 2025: 42,785 Million yen As of March 31, 2025: 41,111 Million yen
1.12 50.94 (2) Consolidated Financial Position Total assets Net assets Equity Ratio Million yen Million yen % As of December 31, 2025 57,687 43,092 74.2 As of March 31, 2025 54,632 41,455 75.3 (Reference) Equity: As of December 31, 2025: 42,785 Million yen As of March 31, 2025: 41,111 Million yen 2. Dividends Dividends per share End of Third Quarter End of Second Quarter End of Third Quarter Year End Full Year Total Yen Yen Yen Yen Yen FY2024 - 40.00 - 55.00 95.00 FY2025 - 55.00 - FY2025 (Forecast) - - (Notes) 1. Revisions to the latest dividend forecasts: None 2. The year-end dividend for the fiscal year ending March 31, 2026 is undetermined given uncertainties in forecasting business performance at the present time. 3. Forecasts for FY2025 (April 1, 2025 to March 31, 2026) Providing appropriate and reliable forecasts is difficult given many uncertainties impacting the short-term operating environment of the Games and Comics business, as well as the Company’s intention to continue investing in other businesses. Therefore, going forward, the Company has a policy to strive for timely disclosure of quarterly financial results and business overview and to not provide full-year forecasts. For details, please refer to “1. Qualitative Information on Consolidated Results for the Current Period, (3) Qualitative information on Forecasts of Consolidated Operating Results” on page 3 of the attachment.
* Matters of note: (1) Significant changes in the scope of consolidation during the third quarter of consolidated FY2025: Yes Newly added: 5 companies (Company name: CRAYON, Inc. and 4 other companies) Excluded: 1 company (Company name: Akatsuki Fukuoka, Inc.) Note: For details, please refer to “2. Quarterly Consolidated Financial Statements and Related Notes, Notes on the Quarterly Consolidated Financial Statements (Changes in Scope of Consolidation or Scope of Equity Method)” on page 7 of the attachment. (2) Application of accounting methods specific to the preparation of quarterly consolidated financial statements: Yes (3) Changes in accounting policies, accounting estimates and restatement of corrections 1) Changes in accounting policies due to the revision of accounting standards and other regulations: None 2) Changes in accounting policies other than 1) above: None 3) Changes in accounting estimates: None 4) Restatements: None (4) Shares outstanding (Common shares) 1) Number of shares outstanding As of December 31, 2025 14,519,800 As of March 31, 2024 14,517,100 (including treasury shares) 2) Number of treasury shares As of December 31, 2025 97,531 As of March 31, 2024 97,531 3) Average number of shares First nine-months of FY2025 14,420,687 First nine-months of FY2024 14,419,522 during the term (Notes) 1.The number of treasury shares includes shares of the Company held by “Employee Stock Ownership Plan (J-ESOP)”. (32,156 shares as of December 31, 2025; 32,156 shares
531 3) Average number of shares First nine-months of FY2025 14,420,687 First nine-months of FY2024 14,419,522 during the term (Notes) 1.The number of treasury shares includes shares of the Company held by “Employee Stock Ownership Plan (J-ESOP)”. (32,156 shares as of December 31, 2025; 32,156 shares as of March 31, 2025). 2.The number of shares of the Company held by “Employee Stock Ownership Plan (J-ESOP)” are included in treasury shares deducted in calculating the average number of shares during the period. (32,156 shares for the first nine-month period, FY2025; 32,156 shares for the first nine-month period, FY2024). * Review of this “Consolidated Financial Statements” by certificated public accountants or audit firms: None * Explanation on the proper use of financial results forecast and other notes (Cautionary Statement) The forecast figures and forward-looking statements included in these materials are based upon judgements and assumptions derived from information available to management at the time this report was prepared. These judgements and assumptions are subject to uncertainties and changes in the operating environment. Actual performance may differ significantly from forecast figures and the Company does not guarantee the certainty of such forward-looking statements. (Accessing supplementary financial statement briefing materials) Supplementary explanatory materials will be made available on the company’s website.
Table of Contents of Attached Documents 1. Qualitative Information on Consolidated Results for the Current Period.………………………………………….. 2 (1) Qualitative Information on Consolidated Operating Results……………………………………………………… 2 (2) Qualitative Information on Consolidated Financial Position.……………………………………………………… 3 (3) Qualitative Information on Forecasts of Consolidated Operating Results.……………………………………… 3 2. Quarterly Consolidated Financial Statements and Related Notes.…………………………………………………. 4 (1) Quarterly Consolidated Statement of Financial Position………………………………………………………….. 4 (2) Consolidated Statements of Income and Consolidated Statements of Comprehensive Income 5 Quarterly Consolidated Statements of Income Cumulative First Nine Months of the Fiscal Period.………………………………………………………….. 5 Quarterly Consolidated Statement of Comprehensive Income Cumulative First Nine Months of the Fiscal Period.………………………………………………………….. 6 (3) Notes on Quarterly Consolidated Financial Statements.………………………………………………………….. 7 Notes Related to the Going Concern Assumption.………………………………………………………………… 7 Notes Related to Significant Changes in Shareholders’ Equity.………………………………………………….. 7 Changes in Scope of Consolidation or Scope of Equity Method ……….……………………………………….. 7 Accounting Treatments Specific to the Preparation of Quarterly Consolidated Financial Statements.……… 7 Notes Related to Quarterly Consolidated Statements of Cash Flows…………………………………………… 7 Segment Information...................……………….……….……….……………….………………………………… 8 Significant Subsequent Events ..…….……….……………….……………………………………………………..
o the Preparation of Quarterly Consolidated Financial Statements.……… 7 Notes Related to Quarterly Consolidated Statements of Cash Flows…………………………………………… 7 Segment Information...................……………….……….……….……………….………………………………… 8 Significant Subsequent Events ..…….……….……………….…………………………………………………….. 9
GungHo Online Entertainment reported a 10 % decline in consolidated net sales to ¥93,242 million for fiscal year 2025, with operating profit falling 71.1 % to ¥5,056 million and attributable profit dropping 87.4 % to ¥1,407 million. The downturn is attributed to higher development costs and a flat mobile‑gaming market, while total assets increased to ¥169,474 million. Cash balances fell sharply to ¥31,021 million due to significant investing and financing outflows, notably treasury‑share repurchases. In response, the company announced a revised shareholder‑return policy that targets a 30 %+ dividend payout ratio and sets an ordinary dividend of ¥90.00 per share for FY 2025, signalling a shift toward more proactive profit distribution. The new policy adopts a dual approach of stable dividends and flexible share buybacks. It aims for a 4 % dividend‑on‑equity (DOE) and a consolidated payout ratio of at least 50 %, while buybacks will be executed as capital‑efficiency measures based on board decisions and market conditions. This change takes effect from the fiscal year ending December 31, 2025. Profitability metrics deteriorated sharply: net profit per share fell from ¥182.67 to ¥25.79, and fully‑diluted net profit per share declined similarly; net assets per share decreased modestly from ¥2,280.75 to ¥2,242.37. Net sales remained concentrated in Japan (¥31.8 bn) and Asia, with Indonesia now reported separately at ¥3.6 bn after reclassification from the broader “Asia” category. The company also approved a 2026 treasury‑share repurchase program of up to ¥5 bn for 2.1 million shares, followed by a cancellation of 16 million shares to improve capital efficiency.
KLab Inc. experienced a significant downturn during the third quarter of fiscal year 2025, characterized by an 18.6% year-over-year revenue decline to ¥4.93 billion. This contraction was primarily driven by weakening performance in established titles such as Captain Tsubasa: Dream Team and a general decrease in income from paid users within the game business. Despite aggressive cost-cutting measures and a ¥1.57 billion gain from the sale of investment securities, the company recorded a substantial net loss of ¥3.97 billion. This loss was largely precipitated by a massive ¥4.42 billion impairment charge on software assets related to EA SPORTS FC™ TACTICAL and a reduction in goodwill following the divestment of GlobalGear Co. Ltd. The financial strain resulted in a decrease of over ¥3.1 billion in total net assets, though the company mitigated some impact by raising approximately ¥719 million through the exercise of stock acquisition rights. While four consecutive years of operating deficits have prompted scrutiny regarding the company’s status as a going concern, management asserts that no material uncertainty exists. This confidence is based on steady progress with major intellectual properties, including Dragon Quest and My Hero Academia, alongside a strategic pivot toward generative AI and blockchain ventures to diversify future revenue streams. Operating within the Japanese market during a period of rapid industry volatility, the company has withheld future performance forecasts. The current strategy focuses on maintaining liquidity through strict cost controls and asset sales while transitioning the business model to leverage emerging technologies. Despite the current net losses and the impairment of software in progress, the segment profit of ¥592 million suggests that core operations remain functional as the group attempts to stabilize its capital position and return to long-term profitability.
KLab Inc. experienced a challenging first half of the fiscal year ending December 31, 2025, characterized by a 12.9% year-over-year revenue decline to 3,161 million yen and a substantial net loss of 4,748 million yen. This loss was primarily driven by a 4.43 billion yen impairment on software in progress, which contributed to a sharp reduction in total assets from 15.7 billion yen to 10.9 billion yen. Despite these pressures, the game business segment achieved a profit of 313 million yen, and operating losses showed slight improvement compared to the previous year. Due to ongoing volatility and the difficulty of projecting future performance, no full-year forecast has been provided, and interim dividends have been suspended. To stabilize its financial position and pivot its corporate strategy, the firm executed several capital-raising and restructuring initiatives. These included the sale of the subsidiary GlobalGear for 1.1 billion yen and the issuance of new stock acquisition rights. These rights are tied to rigorous performance hurdles, requiring the company to achieve over 1,000 million yen in non-game revenue and a market capitalization exceeding 10 billion yen before they can be exercised. These measures are designed to incentivize a recovery in market value and diversify revenue streams beyond traditional mobile gaming. Management remains focused on achieving profitability through aggressive cost-cutting, workforce optimization, and a refined development pipeline. While the company has faced four consecutive years of operating deficits and delays in the release of EA SPORTS FC™ TACTICAL, it maintains that there is no material uncertainty regarding its status as a going concern. Future growth is predicated on the successful launch of new projects, including a My Hero Academia title and an expansion into the hybrid casual gaming market. This strategic shift aims to balance the high-risk nature of major game development with more sustainable, diversified business operations.
Drecom Co., Ltd. reported its consolidated financial results for the first quarter of the fiscal year ending March 2026, covering the period from April 1, 2025, to June 30, 2025. The company’s primary mission centers on global entertainment expansion through the integration of intellectual property and technology. The financial results reflect a period of significant revenue growth offset by substantial impairment losses, leading to a net loss for the quarter. Total revenue for the first quarter reached 4,466 million yen, representing a 110.4% increase compared to the same period in the previous year. This growth was largely driven by the performance of the mobile game title Wizardry Variants Daphne. Despite this revenue surge, the company recorded an operating loss of 81 million yen and an ordinary loss of 107 million yen. A major factor in the quarterly performance was an extraordinary impairment loss of 1,563 million yen, attributed to the reassessment of future earnings for a mobile game title released in the previous fiscal year that performed below expectations. Consequently, the quarterly net loss attributable to owners of the parent company totaled 1,799 million yen. The company operates across two primary segments: the Game Business and the Content Business. The Game Business generated 4,327 million yen in sales, though segment profit declined by 51.6% due to increased variable and fixed costs associated with new title releases. The Content Business, which focuses on publishing and merchandise, saw revenue rise to 155 million yen, with a reduced segment loss of 204 million yen as the company continues to invest in new business areas. Following these results, the company has revised its full-year consolidated earnings forecasts for the fiscal year ending March 2026.