Revenue declined from ¥7,420 million in the same period of FY2020. The game business was the sole revenue generator.
Operating income was a ¥505 million loss compared to a ¥37 million profit in the same period of 2020. Ordinary income also swung to a ¥386 million loss.
The company recorded a significant ¥1.54 billion impairment charge on software assets. This was the primary driver of a ¥386 million loss attributable to the parent company.
Net assets fell to ¥15.24 billion. Cash and deposits were ¥6.38 billion against ¥5.10 billion in current liabilities, leaving a modest working-capital cushion.
Comprehensive income deteriorated significantly to a ¥1,397 million loss from a ¥449 million loss in FY2020. The summary attributes this largely to the software impairment and foreign-exchange losses.
Management declared no dividends for FY2021. The company maintained its share-repurchase program capped at ¥500 million.
The acquisition was announced as a strategic move to expand KLab’s casual-game portfolio and international market presence.
KLab Inc. reported a sharp decline in first‑quarter FY2021 operating performance compared with the same period of FY2020. Revenue fell to ¥6,392 million from ¥7,420 million, a 13.8% drop, while operating income turned negative at ¥(505) million versus a profit of ¥37 million in FY2020. Ordinary income and profit attributable to the parent also swung from a ¥(83) million loss to a ¥386 million loss, reflecting significant impairment charges of ¥1.54 billion on software assets that dominated the extraordinary loss line item. Comprehensive income deteriorated to a ¥1,397 million loss from a ¥449 million loss in FY2020, largely driven by the same impairment and foreign‑exchange losses.
Total assets decreased to ¥21.16 billion from ¥23.49 billion, with net assets falling to ¥15.24 billion and the equity ratio contracting from 70.5% to 72.0%. Cash and deposits were ¥6.38 billion, while current liabilities stood at ¥5.10 billion, leaving a modest working‑capital cushion. No dividends were declared for FY2021, and the company maintained its share‑repurchase program capped at ¥500 million.
The quarter’s financials were prepared under Japanese GAAP, with no changes to accounting principles or estimates. The company’s segment analysis shows the game business as the sole revenue generator, with a reported impairment loss of ¥1.54 billion recorded in this segment. A subsequent acquisition of GlobalGear Co., Ltd. was announced, aimed at expanding KLab’s casual‑game portfolio and global reach.
KLab · 2025
GREE · 2025