PCF Group S.A. reported a net loss of PLN 75.6 million in 2023, primarily due to a one-off write-down of the 'Dagger' project and rising staff expenses.
See it on page 2Annual revenue reached PLN 180.3 million, with self-publishing projects accounting for the vast majority at PLN 171.5 million.
See it on page 13EBITDA declined to PLN 49.7 million from PLN 70.5 million in 2022, impacted by higher operating costs and lower margins on titles like 'Bulletstorm VR'.
See it on page 11The company increased its workforce from 612 to 756 employees across its international studios in Europe and North America.
See it on page 4Total assets rose to PLN 513.5 million, supported by a PLN 112.7 million increase in development costs and PLN 68.0 million in intangible assets.
See it on page 12The company ended 2023 with PLN 159.4 million in cash and equivalents while planning to tighten cost controls and explore new funding for AAA titles like 'Bison'.
See it on page 12The presentation outlines PCF Group S.A.’s financial performance for 2023, focusing on its core gaming and publishing operations. The group’s revenue reached PLN 180.3 million, with self‑publishing projects contributing PLN 171.5 million and external publishing adding PLN 8.8 million. EBITDA for the year was PLN 49.7 million, a decline from PLN 70.5 million in 2022 due to higher operating costs and lower margins on key titles such as “Bulletstorm VR” and the cancelled “Dagger” project. Net income fell to PLN −75.6 million, largely driven by a one‑off write‑down of the Dagger IP and increased staff expenses.
Balance sheet highlights show total assets rising to PLN 513.5 million, driven by a PLN 68.0 million increase in intangible assets and a PLN 112.7 million rise in development costs. Equity stood at PLN 277.6 million, while cash and equivalents were PLN 159.4 million at year‑end. The company’s workforce grew from 612 to 756 employees, reflecting expansion in development and publishing teams across Warsaw, Montreal, New Castle, Dublin, Katowice, and Rzeszów.
Geographically, PCF operates in Europe and North America, with major studios in Warsaw and Montreal. The group’s strategy for 2024 includes closing underperforming projects, renegotiating VR contracts, and tightening cost controls on travel and event expenses. Funding options will be explored to support the planned portfolio of AAA titles, including “Bison” and “Green Hell VR,” while maintaining a focus on self‑publishing growth.