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Supervisory Board’s Recommendation on Allocation of Profit for 2024: Poland
The supervisory board of 11 bit studios S.A. has endorsed the management’s proposal to allocate the entire net profit of PLN 6,899,150 earned in 2024 to statutory reserve funds. This recommendation follows the legal requirement under Article 56.1.2 of the Public Offering Act, which mandates periodic disclosure of profit allocation plans. The final decision on how the 2024 profit will be distributed rests with the annual general meeting, which convened on June 12 2025. The report is issued from Warsaw on May 16 2025 and represents the current, official stance of the supervisory board. The recommendation reflects a conservative approach to capital preservation and compliance with statutory reserve obligations, ensuring that the company’s retained earnings are fully directed toward strengthening its financial base. No further distribution to shareholders or other stakeholders is proposed at this stage, pending the AGM’s resolution. The communication underscores the board’s commitment to prudent financial governance and adherence to regulatory frameworks governing public companies in Poland.
- 11 bit studios S.A. has proposed allocating its entire 2024 net profit of PLN 6,899,150 to statutory reserve funds.
- The supervisory board’s recommendation prioritizes capital preservation and strengthening the company’s financial base over shareholder distributions.
- No dividends or other profit distributions are currently proposed for the 2024 fiscal year.
- The final decision regarding the allocation of the PLN 6,899,150 profit was subject to a vote at the annual general meeting held on June 12, 2025.
- The proposal aligns with the regulatory requirements of Article 56.1.2 of the Polish Public Offering Act regarding periodic disclosure of profit allocation plans.
Current Report No. 12/2025: Supplementary Document for Annual General Meeting
The supplementary document, issued on May 22 2025, serves to provide additional material for the 11 bit studios Annual General Meeting scheduled for June 12 2025. It supplements an earlier notice (Current Report No. 10/2025) by attaching three key reports: the Supervisory Board Report for 2024, the Remuneration Report for 2024, and the Auditor’s Report on that remuneration report. These documents are appended in full to the current release, ensuring shareholders receive comprehensive governance and compensation information before the meeting.
The notice also corrects a clerical error from the prior announcement regarding the AGM agenda, clarifying the items to be discussed. The correction is communicated through an updated Board of Directors announcement included in this release.
The scope of the supplementary material covers the company’s 2024 financial and governance performance, with a focus on supervisory oversight and executive remuneration. No specific geographic or industry segmentation is addressed beyond the company’s operations in the video game sector.
Methodologically, the reports rely on internal audit and external auditor verification for remuneration data, while supervisory board activities are documented through standard corporate governance practices. The document concludes with signatures from the President of the Management Board, Przemysław Marszał, and a board member, Grzegorz Miechowski, underscoring the authenticity of the information provided.
- 11 bit studios will hold its Annual General Meeting on June 12, 2025.
- The supplementary document provides the 2024 Supervisory Board Report, the 2024 Remuneration Report, and the corresponding Auditor’s Report for shareholder review.
- The release serves to correct a clerical error regarding the agenda items previously announced in Current Report No. 10/2025.
- The provided materials focus on the company’s 2024 financial performance, corporate governance, and executive compensation structures.
- The document is officially authorized by President of the Management Board Przemysław Marszał and board member Grzegorz Miechowski.
Resolutions Passed by 11 bit studios Annual General Meeting: June 12th 2025
The report announces the adoption of resolutions by 11 bit studios S.A.’s Annual General Meeting held on June 12, 2025. The meeting’s outcomes are recorded under the legal framework of Article 56.1.2 of the Public Offering Act, which governs current and periodic disclosures for listed companies. The document confirms that the Management Board, chaired by President Przemysław Marszał and including Member Michał Drozdowski, has formally adopted the resolutions. No further detail on the specific content of those resolutions is provided within this brief notice, and no additional data or statistical findings are included. The scope of the disclosure is limited to Warsaw‑based 11 bit studios S.A., covering its corporate governance decisions for the fiscal year ending in 2025. The methodology is implicit: resolutions are passed by a duly convened Annual General Meeting, following statutory procedures for shareholder approval. The report serves as an official record of the company’s governance actions, fulfilling regulatory requirements for transparency and shareholder communication.
- 11 bit studios S.A. held its Annual General Meeting on June 12, 2025, to formally adopt corporate governance resolutions.
- The meeting was conducted under the regulatory framework of Article 56.1.2 of the Public Offering Act, which mandates disclosure requirements for listed companies.
- The resolutions were adopted under the leadership of the Management Board, chaired by President Przemysław Marszał and including Board Member Michał Drozdowski.
- The scope of these governance actions is limited to the Warsaw-based entity 11 bit studios S.A. for the fiscal year ending in 2025.
- The disclosure serves as an official record of shareholder-approved governance decisions to ensure regulatory compliance and transparency.
Shareholders Holding 5% or More of Total Voting Rights: June 2025
The report lists shareholders who held at least five percent of the total voting rights in 11 bit studios S.A. during its Annual General Meeting on June 12, 2025. The disclosure follows Article 70.3 of the Public Offering Act and identifies four major shareholders, detailing their share counts, voting rights, and proportional representation both at the meeting and across the company’s total voting base.
Grzegorz Miechowski leads with 168,413 shares and an equal number of voting rights, accounting for 28.98 % of the meeting’s votes and 6.97 % of all voting rights issued by the company. Nationale‑Nederlanden PTE follows with 124,949 shares, representing 21.50 % of the meeting’s votes and 5.17 % of total rights. Przemysław Marszał holds 120,003 shares, contributing 20.65 % of the meeting’s votes and 4.96 % of total rights, while Michał Drozdowski owns 98,844 shares, equating to 17.01 % of the meeting’s votes and 4.09 % of total rights.
The report confirms that these four individuals collectively control a significant portion of the company’s voting power, with Miechowski and Marszał also serving on the Management Board. The disclosure provides a clear snapshot of shareholder influence at the 2025 annual meeting, illustrating how concentrated ownership can shape corporate governance decisions.
- As of June 12, 2025, four major shareholders held at least 5% of the total voting rights in 11 bit studios S.A.
- Grzegorz Miechowski is the largest shareholder, controlling 168,413 shares which represent 6.97% of the company's total voting rights.
- Nationale-Nederlanden PTE holds 124,949 shares, accounting for 5.17% of the total voting rights issued by the company.
- Przemysław Marszał holds 120,003 shares, representing 4.96% of total voting rights, while Michał Drozdowski holds 98,844 shares, representing 4.09%.
- At the 2025 Annual General Meeting, Grzegorz Miechowski, Nationale-Nederlanden PTE, Przemysław Marszał, and Michał Drozdowski collectively accounted for 88.14% of the votes cast.
Current Report No. 19/2025: Notifications Under 19.1 of MAR
The report informs that on 20 October 2025, the Management Board of 11 bit studios S.A. received a notification under Article 19.1 of the Market Abuse Regulation (MAR). The notification was submitted by Grzegorz Miechowski, a member of the company’s Management Board, and concerns a donation of shares in 11 bit studios to Fundacja Rodzinna Miechowskich, an entity related to Mr. Miechowski. The notification is attached as an appendix to the report.
The purpose of the disclosure is to satisfy MAR’s requirement that any transaction involving a person discharging managerial responsibilities be reported promptly. By providing the details of the share donation, the company ensures transparency for shareholders and regulators regarding potential conflicts of interest or significant changes in ownership structure.
The report is limited to a single transaction involving an internal board member and does not cover broader market activity or other company operations. No additional data, statistics, or analytical conclusions are presented beyond the factual statement of the notification and its attachment. The document is concise, focusing solely on compliance with regulatory disclosure obligations.
- On 20 October 2025, 11 bit studios S.A. Management Board member Grzegorz Miechowski reported a donation of company shares.
- The shares were transferred to Fundacja Rodzinna Miechowskich, an entity closely associated with Mr. Miechowski.
- The transaction was disclosed to comply with Article 19.1 of the Market Abuse Regulation (MAR) regarding reporting requirements for persons discharging managerial responsibilities.
- This disclosure serves to maintain transparency for shareholders and regulators regarding changes in the company's ownership structure.
- The report is limited to this specific internal share transfer and contains no information regarding broader market activity or company operations.
Establishment of the Release Date for the Game Death Howl
The release schedule for the upcoming title “Death Howl” has been formally announced by 11 bit studios S.A. The company, headquartered in Warsaw, confirmed that the PC version—available through Steam and GOG—will launch on 9 December 2025. Production is handled by The Outer Zone studio in Copenhagen, and the announcement follows a prior disclosure issued on 17 January 2025. Console editions for PlayStation 5, Xbox Series X/S, and Nintendo Switch are slated for release in the first quarter of 2026. The announcement is made under Article 17, Section 1 of the Market Abuse Regulation (EU) No 596/2014, ensuring compliance with EU market‑abuse legislation. The communication provides a clear timeline for both digital and console platforms, indicating that the PC release precedes console availability by several months. No additional data on sales projections or market analysis is included, and the scope remains limited to the release dates for the specified platforms without geographic expansion beyond the European market. The statement serves primarily as a regulatory disclosure rather than an analytical report, fulfilling legal obligations for public companies to inform shareholders of material events.
- 11 bit studios S.A. will release the PC version of 'Death Howl' on Steam and GOG on 9 December 2025.
- Console versions for PlayStation 5, Xbox Series X/S, and Nintendo Switch are scheduled for release in Q1 2026.
- Development of the title is being handled by The Outer Zone studio based in Copenhagen.
- The PC launch precedes the console release by a margin of several months.
- This announcement serves as a formal regulatory disclosure under Article 17, Section 1 of the EU Market Abuse Regulation (EU) No 596/2014.
Conclusion of an Agreement Concerning the Availability of Games within the Game Pass Program
The agreement, finalized on December 2 2025 between 11 bit studios S.A. and Microsoft Corporation, grants Microsoft the right to host the game “Death Howl” and two additional titles from 11 bit’s publishing division on its Game Pass subscription platform. The licensing deal is expected to influence the company’s financial performance in 2026, as noted by the Management Board. The announcement follows a prior report issued on December 2 2025, and it is disclosed under Article 17(1) of Regulation (EU) No 596/2014, which governs market‑abuse disclosures. The agreement’s scope is limited to the specified titles and their availability on Microsoft’s Game Pass service, with no broader geographic or product implications indicated. No further details regarding revenue projections, user reach, or contractual terms are provided in the brief disclosure. The communication is directed at shareholders and market participants to ensure compliance with EU transparency requirements, emphasizing that the licensing arrangement will be reflected in the company’s 2026 financial statements.
- 11 bit studios S.A. signed an agreement with Microsoft Corporation on December 2, 2025, to include the game 'Death Howl' and two additional publishing titles in the Game Pass subscription service.
- The licensing deal is expected to impact 11 bit studios' financial performance during the 2026 fiscal year.
- The agreement is limited strictly to the three specified titles and their availability on the Game Pass platform, with no broader product or geographic scope.
- The disclosure was issued to comply with Article 17(1) of EU Regulation No 596/2014 regarding market-abuse transparency requirements.
- No specific financial terms, revenue projections, or user reach metrics were disclosed regarding the licensing arrangement.
Monthly Declaration Report: Nacon March 2023
The monthly declaration for Nacon, filed with the AMF on March 2023, documents the company’s share‑buyback activity for the month of March. The report confirms that Nacon’s self‑held equity, both direct and indirect, stood at 69 558 shares (0.08 % of issued capital) as of the declaration date, slightly below the 70 852 shares reported at the end of February. During March, the issuer purchased 56 177 shares and sold 57 471 shares, resulting in a net sale of 1 294 shares. No transfers or cancellations occurred during the month, and no buybacks were executed from shareholders holding more than 10 % of capital or from directors.
The declaration follows the AMF instruction 2005‑06 and is filed under form type 2017, which requires monthly reporting of all transactions involving the issuer’s own shares. The data are presented in a table that lists cumulative information, including the number of shares bought and sold within the month, as well as any transfers or cancellations. The report covers only the period of March 2023 and pertains exclusively to Nacon’s equity securities. No additional methodology or external data sources are disclosed, as the declaration relies on internal transaction records maintained by the issuer.
- As of March 31, 2023, Nacon held 69,558 shares in treasury, representing 0.08% of its total issued capital.
- Nacon executed a net reduction of 1,294 shares in its treasury holdings during March 2023.
- Total market activity for the month consisted of 56,177 shares purchased and 57,471 shares sold.
- Treasury share holdings decreased slightly from the 70,852 shares reported at the end of February 2023.
- There were no share cancellations or transfers recorded during the month of March.
Strong Growth of Profitability: 2019/20 Full Year Results
Nacon reported a robust 2019/20 fiscal year, with sales rising to €129.4 million—an increase of 14.4% from the prior year—and a gross margin expanding to 61.1 % of sales, up 26.7 percentage points largely due to a surge in digital game revenue (48.9 million €). EBITDA climbed 45.0% to €48.4 million, representing 37.4 % of sales, while current operating income surged 80.3% to €22.6 million (17.5 % of sales). After accounting for non‑recurring bonus share expenses and a modest financial loss, net profit reached €15.3 million, up 41.8% and translating to €0.18 per share.
The balance sheet strengthened markedly: shareholders’ equity rose from €67.5 million to €187.6 million, driven by a €103 million capital increase following the March 2020 IPO. Cash stood at €110.9 million, and net debt turned negative at €42.8 million after excluding IFRS‑16 lease liabilities.
Geographically, Nacon operates in 100 countries with a workforce of over 510 employees across eight studios. The company’s outlook for FY 2020/21 projects sales between €140–150 million and a current operating margin near 18%, building on its “NACON 2023” strategy to accelerate growth in both games and accessories. Planned investments target AA‑grade titles, studio acquisitions, 5G cloud gaming, and Game‑as‑a‑Service models, while premium accessory development—highlighted by the RIG™ headset acquisition—aims to broaden market reach. The board reaffirmed financial targets for FY 2022/23, anticipating sales of €180–200 million and a current operating margin above 20%.
- Nacon achieved a 14.4% increase in annual sales to €129.4 million, with net profit rising 41.8% to €15.3 million.
- Profitability metrics improved significantly, as EBITDA climbed 45.0% to €48.4 million and current operating income surged 80.3% to €22.6 million.
- The company’s balance sheet was strengthened by a March 2020 IPO that raised €103 million, resulting in a net cash position of €42.8 million.
- Gross margin expanded by 26.7 percentage points to 61.1% of sales, driven primarily by a surge in digital game revenue to €48.9 million.
- Management projects FY 2020/21 sales between €140–150 million with an operating margin near 18%.
Universal Registration Document: 2019/2020
Société anonyme governed by a Board of Directors with share capital of €84,908,919 Registered office: 396/466, Rue de la Voyette, CRT 2, 59273 Fretin, France Registration number: 852 538 461 RCS Lille Métropole UNIVERSAL REGISTRATION DOCUMENT This universal registration document was approved on 7 July by the Autorité des Marchés Financiers (“AMF”) as the competent authority in respect of regulation (EU) 2017/1129.
- NACON, a video game company, reported significant financial growth, with revenue increasing from €95.568 million in 2017/18 to €129.427 million in 2019/20, and recurring operating income rising from €3.728 million to €22.620 million over the same period.
- NACON's gross margin improved substantially, from 41.7% in 2017/18 to 61.1% in 2019/20, indicating increased profitability per sale.
- The company capitalised R&D costs for games, amounting to €30.1 million in 2018/19 and €32.8 million in 2019/20, and benefited from a French video game tax credit (CIJV) of €3.0 million in 2019/20 due to an increase from 20% to 30% of development expenditure.
- NACON has a broad editorial positioning through recent studio acquisitions, including Cyanide (cycling simulations, RPGs), Kylotonn Racing and RaceWard (racing games), Eko Software (Action/RPG, Hack’n Slash, team sports), and Spiders (RPG and action games).
- NACON focuses on digital sales due to their elimination of manufacturing and inventory costs, improved publisher margins, and increased visibility through commercial campaigns with platforms like Steam, Epic Store, PlayStation Store, Xbox Live, and Nintendo eShop.
2019/20 Annual Sales Report
Nacon reported a 14.4 % increase in annual sales, reaching €129.4 million for the 2019/20 fiscal year, in line with its IPO guidance of €127–133 million. Total revenue rose from €113.1 million in 2018/19, driven largely by a 40.6 % jump in game sales to €70.7 million, while accessory revenue fell 4.8 % to €52.6 million and other categories declined 20.1 %. Digital game sales surged, accounting for 69 % of game revenue versus 41 % the previous year, a trend amplified by lockdown‑induced consumer behaviour. The fourth quarter saw a 15.5 % drop in overall sales, largely due to a product‑base effect on accessories and temporary store closures from the COVID‑19 crisis, though game sales remained robust.
Operating performance improved, with a current operating margin target of 16 % raised above expectations thanks to higher digital margins. Cash reserves stood at €100 million following a successful IPO that raised €109 million in March 2020, ensuring liquidity for the upcoming fiscal year. Nacon maintains its “NACON 2023” plan, targeting €180–200 million in sales and a margin above 20 % for FY 2022/23. The company projects continued momentum in Q1 2020/21, with new game releases and expanded headset distribution through a partnership with Poly (Plantronics Inc.). Operations have largely shifted to telework, and procurement has returned to normal levels. The company’s 16 subsidiaries operate across 100 countries, supporting a workforce of nearly 450 employees.
- Nacon reported a 14.4% increase in annual sales to €129.4 million for the 2019/20 fiscal year, meeting its IPO guidance range of €127–133 million.
- Game sales grew by 40.6% to €70.7 million, with digital channels accounting for 69% of that revenue compared to 41% in the previous year.
- Accessory revenue declined by 4.8% to €52.6 million, contributing to a 15.5% drop in overall Q4 sales due to store closures and product-base effects.
- The company raised its current operating margin target to 16% due to higher margins from digital game sales.
- Following a March 2020 IPO that raised €109 million, Nacon holds €100 million in cash reserves to ensure liquidity.
FY 2020/21 Sales Results: Nacon
Nacon reported FY 2020/21 sales of €177.9 million, a 37.5 % increase over the previous fiscal year and surpassing the revised target of €160–170 million. Gaming revenue remained flat at €69.1 million, while accessories sales surged to €103.2 million, up 96.1 %. The accessories boom was driven by premium RIG® headsets, licensed controllers, and new Xbox Series X|S accessories launched late in the year. Back‑catalogue game sales tripled to €31 million, contributing high margins and offsetting a slight decline in overall game sales. Digital game sales rose to 75 % of Q4 revenue, up from 70 % the prior year.
Quarterly performance highlighted a strong fourth quarter: €42.6 million in sales, a 68.7 % increase over Q4 2019/20, with gaming and accessories both outperforming. The company’s strategy, outlined during its March 2020 IPO, included acquisitions of Neopica, Passtech Games, and BigAnt Studios, expansion into the U.S. market with RIG® accessories, and a licensing agreement with Microsoft for Xbox Series X|S. These moves are expected to lift sales and operating margins in FY 2022/23 and 2023/24.
Nacon confirmed a 18 % operating income rate for FY 2020/21 and plans to revise its 2023 guidance upward. The company operates globally, with a distribution network in 100 countries and over 510 employees across 17 subsidiaries.
- Nacon achieved FY 2020/21 sales of €177.9 million, representing a 37.5% year-over-year increase that exceeded the company's revised target of €160–170 million.
- Accessories sales were the primary growth driver, surging 96.1% to €103.2 million due to the success of RIG® headsets, licensed controllers, and new Xbox Series X|S hardware.
- Back-catalogue game sales tripled to €31 million, providing high-margin revenue that offset a slight decline in overall gaming segment sales, which remained flat at €69.1 million.
- Digital distribution continues to grow, accounting for 75% of Q4 revenue compared to 70% in the prior year.
- The company reported an 18% operating income rate for the fiscal year and plans to revise its 2023 guidance upward based on recent performance.