The sector is expected to grow at a 10% CAGR. Online platforms are projected to surpass traditional television as the leading revenue driver.
Page 10 of the reportMobile-first consumption is the primary growth engine. This is supported by 904 million broadband subscriptions and 574 million smartphone users.
Page 61 of the reportRegional-language content consumption is increasing from 47% to 52% of the market.
Esports viewership is reaching 78% of the gaming population. Gaming is a dominant market force in the mobile segment.
Radio advertising increased by 17%. Digital monetization is expanding across legacy segments like music and radio.
This model balances legacy audiences with emerging consumption patterns.
2030 target. The industry aims for 1 billion active screens by 2030.
Page 25 of the reportIndia’s media and entertainment landscape is in the midst of a rapid digital pivot, with online platforms projected to surpass traditional television as the leading revenue driver by 2024. The sector is expected to grow at a 10 % CAGR, reaching INR 3.1 trillion ($37 billion) by 2026, driven largely by new‑media segments such as OTT video, gaming and digital advertising. Traditional channels—print, radio, out‑of‑home (OOH) and regional TV—continue to expand modestly, reinforcing a “linear + digital” model that balances legacy audiences with emerging consumption patterns.
Key growth engines include a surge in mobile‑first media, where 904 million broadband subscriptions and 574 million smartphone users fuel a daily mobile media spend of over four hours. OTT video viewership now covers 98 % of smartphone owners, with regional‑language content rising from 47 % to 52 %. Gaming dominates the mobile gaming market, with Free Fire and BGMI generating a quarter of in‑app purchase revenue, while esports viewership climbs to 78 % of gamers. Music and radio also expand through digital monetisation, with streaming revenues growing 10 % to INR 24 billion and radio advertising up 17 %.
The sector’s future hinges on cross‑platform content strategies, bundled FAST/OTT offerings, AI‑driven personalization and unified audience measurement. Challenges persist: low OTT profitability, ad‑rate pressure, regulatory uncertainty around gaming and gambling, and the need for first‑party data in a cookie‑less environment. Nonetheless, India’s position as the world’s largest app‑download market and its growing 1 billion active screens by 2030 underscore a resilient, technology‑driven growth trajectory across film, television, gaming, music and live events.