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In-Game Advertising reports and market data

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Cover of 🎮 The 3 Rewarded UA Personas: Reward Hunter, Casual, Gambler. How TyrAds Segments for Profit
34 min
Two & a Half Gamers34 min

🎮 The 3 Rewarded UA Personas: Reward Hunter, Casual, Gambler. How TyrAds Segments for Profit

Rewarded user acquisition has evolved into a sophisticated, data-driven sector that currently commands approximately 30% of total advertising budgets.

  • Rewarded user acquisition now accounts for approximately 30% of total advertising budgets in the gaming industry.
  • Modern platforms are shifting from manual optimization to fully automated, ROAS-based models that prioritize long-term LTV curves between day-7 and day-30.
  • AI-driven user labeling categorizes traffic into three distinct personas—reward hunters, casual social users, and gamblers—to prevent ROI erosion from over-reliance on high-cost gambler segments.
Two & a Half GamersJun 2026
Cover of 🎮 Inside the Mistplay × MyChips Deal: The Rewarded UA consolidation has started! (MAU VEGAS 26)
22 min
Two & a Half Gamers22 min

🎮 Inside the Mistplay × MyChips Deal: The Rewarded UA consolidation has started! (MAU VEGAS 26)

Mistplay’s acquisition of MyChips marks a significant consolidation in the rewarded user acquisition (UA) industry, aiming to establish an undisputed market leader by 2027.

  • Mistplay acquired MyChips to consolidate the rewarded user acquisition market, with the goal of establishing an undisputed industry leader by 2027.
  • The integration unifies the Mistplay Audience Network with MyChips and Connected Rewards, allowing advertisers to distribute spend across a global publisher network without requiring new tracking infrastructure.
  • The combined entity leverages APAC as a high-performance benchmark, where cultural familiarity with loyalty systems drives day-one retention rates as high as 80%.
Two & a Half GamersJun 2026
Cover of 🚨📢BREAKING NEWS: AppLovin Fingerprinting Exposed, Sensor Tower's M&A, Embracer's $192M Write-Down
10 min
Two & a Half Gamers10 min

🚨📢BREAKING NEWS: AppLovin Fingerprinting Exposed, Sensor Tower's M&A, Embracer's $192M Write-Down

The mobile gaming industry experienced significant shifts in late May 2026, characterized by strategic market consolidation, allegations of widespread privacy circumvention, and financial restructuring among major players.

  • AppLovin is facing allegations that its mediation cipher enables deterministic re-identification of iOS users by transmitting 50 device parameters to over 12 downstream networks every 30 seconds, effectively bypassing Apple’s App Tracking Transparency (ATT) protections.
  • Embracer Group recorded a $192 million write-down on its mobile business following the divestiture of Easybrain to Miniclip, though the company maintained 2% organic growth and a 4% increase in EBITDA.
  • Sensor Tower acquired Apptopia to capture the SMB market, creating a strategic funnel to convert indie developers and smaller studios into long-term enterprise clients.
Two & a Half GamersMay 2026
Cover of UA Monthly #4: Freecash Android Comeback, Mistplay Goes All In & Can Anyone Stop AppLovin?
59 min
Deconstructor of Fun59 min

UA Monthly #4: Freecash Android Comeback, Mistplay Goes All In & Can Anyone Stop AppLovin?

Market consolidation and the evolution of user acquisition strategies define the current mobile gaming landscape.

  • AppLovin currently holds an unassailable lead in the mobile advertising and user acquisition market, driven by its dominant mediation market share and superior algorithmic performance.
  • Unity is struggling to compete with AppLovin’s scale, forcing a strategic pivot toward brand-oriented demand and off-store revenue capture via its engine.
  • Mistplay is aggressively expanding its ad tech stack and audience network to counteract stagnating organic growth and scale inventory.
Deconstructor of FunMay 2026
Cover of 🧠 CloudX just hit 10-20% Revenue Lifts in 90 Days: The First AI-Native Ad stack for publishers
36 min
Two & a Half Gamers36 min

🧠 CloudX just hit 10-20% Revenue Lifts in 90 Days: The First AI-Native Ad stack for publishers

CloudX is establishing a new paradigm in mobile advertising by deploying an AI-native programmatic stack designed to reclaim publisher revenue lost to opaque bidder algorithms.

  • CloudX’s AI-native programmatic ad stack delivers revenue lifts of 10% to 20% for mobile publishers within 90 days of implementation.
  • The platform utilizes a secure, verifiable trusted execution environment to conduct multi-round auctions, reclaiming publisher pricing power from opaque bidder algorithms.
  • CloudX provides access to non-SDK programmatic demand, allowing publishers to bypass legacy workarounds and integrate demand directly into their monetization stack.
Two & a Half GamersMay 2026
Cover of 🚨📢 BREAKING NEWS: Royal Kingdom Adds Ads, Playtika Exits Social Casino, Mistplay Buys Mychips
12 min
Two & a Half Gamers12 min

🚨📢 BREAKING NEWS: Royal Kingdom Adds Ads, Playtika Exits Social Casino, Mistplay Buys Mychips

The mobile gaming industry is currently undergoing a significant shift in monetization and user acquisition strategies, characterized by a move toward casual gaming, the consolidation of rewarded ad platforms, and the abandonment of "no-ads" policies by major studios.

  • Dream Games has abandoned its 'no-ads' policy for Royal Kingdom, integrating interstitial and rewarded ads as of February 2026 to drive daily downloads from 100,000–300,000 up to 600,000.
  • The addition of ads to Royal Kingdom generates an estimated $170,000–$190,000 in daily revenue without cannibalizing in-app purchases, with markets like Brazil showing simultaneous growth in both revenue streams.
  • Playtika has pivoted away from social casino games, which are now in managed decline, to focus on casual titles that currently represent 76% of its business.
Two & a Half GamersMay 2026
Cover of 💡 How to create new mobile games 101, 2026 edition 😎
22 min
Two & a Half Gamers22 min

💡 How to create new mobile games 101, 2026 edition 😎

The current mobile puzzle game market favors a methodical, template-driven approach over the invention of original core mechanics.

  • Successful studios like Grand Games and Spyke prioritize a template-driven approach by pairing proven, high-download puzzle mechanics with robust metagame engines rather than inventing original core gameplay.
  • The strategy focuses on converting ad-driven audiences into IAP players by applying sophisticated level design, blockers, and live-ops to familiar mechanics.
  • Developers should iterate on existing cores by approximately 20% to differentiate their product while maintaining the core appeal that already demonstrates high market demand.
Two & a Half GamersApr 2026
Cover of UA Monthly #3: Freecash Ban, Unity Kills ironSource & Vector’s Rise
80 min
Deconstructor of Fun80 min

UA Monthly #3: Freecash Ban, Unity Kills ironSource & Vector’s Rise

The recent deplatforming of the rewarded ad network Freecash underscores a critical shift in the mobile user acquisition landscape, signaling that app stores are increasingly intolerant of aggressive, non-native incentive models.

  • The deplatforming of Freecash signals that app stores are increasingly penalizing aggressive, non-native incentive models and deceptive affiliate marketing practices.
  • Advertisers should treat rewarded traffic as a transient resource and diversify spending away from high-risk, single-network dependencies to mitigate performance decay.
  • Unity is pivoting its advertising strategy toward the Vector AI solution following the integration of ironSource, though current performance metrics remain inconsistent.
Deconstructor of FunApr 2026
Cover of How to maximize ad revenue in Tier 4 geos (+Japan bonus) by Felix Braberg
22 min
Two & a Half Gamers22 min

How to maximize ad revenue in Tier 4 geos (+Japan bonus) by Felix Braberg

Maximizing ad revenue in Tier 4 markets, specifically India and Indonesia, requires a specialized approach to mediation stacks that differs significantly from Tier 1 strategies.

  • Prioritize technical stability in Tier 4 markets by delaying ad loading until after SDK initialization and restricting ad requests to devices with at least 2GB of RAM to prevent ANR errors and crashes.
  • In India, integrate InMobi as both a bidder and waterfall source, and utilize multiple Google Ad Manager (GAM) MCM resell partners to maximize exposure to AdX demand.
  • Boost eCPMs in India by segmenting users based on device language and applying higher bid floors to English-language users.
Two & a Half GamersApr 2026
Cover of 🚨📢 BREAKING NEWS: Unity kills ironSource, Meta lawsuits, AppLovin moves
11 min
Two & a Half Gamers11 min

🚨📢 BREAKING NEWS: Unity kills ironSource, Meta lawsuits, AppLovin moves

The mobile gaming and ad tech sectors are currently undergoing a significant transition characterized by market stabilization, consolidation, and a shift toward operational efficiency.

  • The mobile gaming market is stagnating, with in-app purchase revenues plateauing at $20 billion for three consecutive quarters and download volumes hitting multi-year lows as of Q1 2026.
  • Unity is restructuring its ad business by sunsetting the ironSource network and divesting its Supersonic publishing arm to prioritize its Unity Vector ad stack, which has achieved 15% sequential growth.
  • Meta is moving toward a fully autonomous AI-driven advertising model by 2026 via its Advantage Plus and Andromeda systems, shifting the focus from manual campaign management to creative diversity and first-party data.
Two & a Half GamersApr 2026
Cover of 🤑 Top 5 Advanced Ad Placements by Jakub Remiar
14 min
Two & a Half Gamers14 min

🤑 Top 5 Advanced Ad Placements by Jakub Remiar

This analysis outlines five advanced ad placement strategies designed to optimize revenue and user engagement in mobile gaming, alongside a supplemental system for long-term scaling.

  • Implement a 'rewarded ads hub' that tracks cumulative ad views to grant permanent character or gameplay stat increases, creating a compounding engagement loop.
  • Avoid direct resource handouts in ad placements to prevent the cannibalization of in-app purchase economies, focusing instead on mechanics that provide increased chances of success.
  • Utilize before-level boosters to offer players a higher probability of winning without granting direct power, maintaining the integrity of the game's core economy.
Two & a Half GamersApr 2026
Cover of Gaming the Future: How to Make an Impact With Younger Generations
Report23 pages

Gaming the Future: How to Make an Impact With Younger Generations

Gaming has become the dominant entertainment medium for younger generations, with 80% of under-18s actively gaming and Gen Z allocating up to 22% of free time to play.

  • Gaming has become the primary entertainment medium for younger demographics, with 80% of under-18s actively gaming and Gen Z dedicating up to 22% of their free time to play.
  • In-game advertising significantly outperforms traditional metrics for younger audiences, driving an 86% boost in brand affinity among under-18s and increasing brand recall by 7 points and purchase intent by 9 points for those under 34.
  • Younger gamers are notably more receptive to in-game ads than older adults, with 75% of Gen Z players in the UK and US reporting that ads improve their gaming experience compared to only 34% of older adults.
AnzuApr 2026

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