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Newzoo’s Global Gamer Study 2022
Gaming has evolved into a multi-dimensional entertainment ecosystem that extends far beyond traditional play, encompassing viewing, socializing, and content creation. Research conducted between February and April 2022 across 36 global markets reveals that 79% of the online population are game enthusiasts. This engagement is most profound among younger generations; for Gen Alpha, gaming has surpassed social media and streaming as the primary source of entertainment. The study utilized a representative sample of 75,930 respondents aged 10 to 65 to analyze behaviors across five distinct generational cohorts.
Data indicates that gaming is increasingly a platform for social connection, with 75% of players engaging in game worlds for social purposes without playing the primary game. This trend is a significant driver of the emerging metaverse. Financial engagement is also high, with approximately half of Gen Alpha, Gen Z, and Millennials spending money on games. Total consumer spending in the sector was projected to exceed $200 billion in 2023. Furthermore, the rise of blockchain gaming and play-to-earn models shows significant future potential, with 34% of players in the United States expressing interest in these technologies.
The findings emphasize that gamers are a highly attractive demographic for brands, as players generally hold 36% more positive attitudes toward brands compared to non-players. However, the diversity of the audience necessitates a nuanced approach to engagement. Using a proprietary segmentation model, the research identifies various personas ranging from Ultimate Gamers to Time Fillers. For instance, while both Apex Legends and Fortnite are battle royale titles, their player bases differ significantly in age, gender, and brand preferences, illustrating that effective marketing requires deep insights into specific game communities and generational motivations.
- Gaming has become a primary entertainment ecosystem for 79% of the global online population, with Gen Alpha prioritizing gaming over social media and streaming.
- The gaming sector reached a projected consumer spend exceeding $200 billion in 2023, with approximately 50% of Millennials, Gen Z, and Gen Alpha actively spending money on games.
- Gaming is increasingly used as a social platform, as 75% of players engage in game worlds for social interaction rather than playing the primary game mechanics.
- Gamers represent a high-value demographic for advertisers, holding 36% more positive attitudes toward brands than non-players.
- Interest in blockchain and play-to-earn gaming models is significant, with 34% of U.S. players expressing interest in these technologies.
Gaming Deals Activity 2021
The video games industry experienced a record-breaking financial year in 2021, with the total value of closed transactions reaching $71.3 billion across 937 deals. This represents a 2.1x growth in value and a 1.4x increase in deal volume compared to the previous year. When including announced but not yet closed transactions, the total market activity reached $80.4 billion. The industry saw significant expansion across all primary segments, including gaming titles, platform and technology, and esports, driven by a surge in high-value "mega-deals" and a massive influx of capital into emerging sectors.
Mergers and acquisitions served as the primary engine for growth, accounting for $34.5 billion in closed deal value. Mobile gaming remained the most targeted sub-segment for acquisitions, representing 49% of M&A value, followed by PC and console gaming at 34%. Private investments also doubled to $12 billion, with late-stage transactions making up the majority of this capital. Notably, blockchain gaming emerged as a breakthrough sector, with investment value skyrocketing 68x year-over-year to $3.1 billion. Public offerings, including IPOs and SPACs, contributed $24.8 billion to the annual total, despite a slight decrease in the overall number of transactions.
The competitive landscape for strategic investors shifted as Embracer Group surpassed Tencent for the top ranking by closing 26 deals valued at $6.7 billion. In the venture capital space, BITKRAFT Ventures, Andreessen Horowitz, and Makers Fund led activity, collectively participating in hundreds of deals. Geographically, Turkey emerged as a significant global hub for early-stage gaming startups. Data for these findings was compiled through the tracking of closed transactions using public media, business partnerships, and S&P Capital IQ, excluding pure gambling and betting entities. The analysis concludes that the aggressive consolidation and investment trends observed in 2021 are positioned to continue into 2022.
- The gaming industry saw record financial activity in 2021, with closed transactions totaling $71.3 billion across 937 deals, representing a 2.1x increase in value and 1.4x increase in volume over the previous year.
- Mergers and acquisitions were the primary growth driver at $34.5 billion, with mobile gaming capturing 49% of that value, followed by 34% for PC and console gaming.
- Public offerings, including IPOs and SPACs, generated $24.8 billion in value, while private investments doubled to $12 billion, primarily driven by late-stage funding.
- Blockchain gaming emerged as a major growth sector, with investment value surging 68x year-over-year to reach $3.1 billion.
- Embracer Group became the most active strategic investor in 2021, closing 26 deals worth $6.7 billion and surpassing Tencent in deal volume.
Newzoo Trends to Watch 2022: Games, Esports, Live Streaming, Cloud and the Metaverse
The analysis projects that 2022 will be defined by a cautious expansion of emerging monetisation models and a deepening investment in immersive technologies. While non‑fungible tokens and crypto‑based revenue streams continue to provoke player backlash, platform bans and regulatory scrutiny, publishers are expected to experiment with “NFT‑like” features under less contentious branding. Concurrently, legal pressure on Apple and Google is likely to ease app‑store steering rules, creating alternative payment pathways that could reshape distribution economics.
Metaverse and virtual‑reality narratives are driving substantial capital inflows, with major hardware releases from Meta, Sony and Apple building on the strong sales of the Quest 2 in 2021. High‑profile titles such as Horizon Forbidden West illustrate the market’s appetite for immersive experiences. A parallel “brand gold rush” in virtual real‑estate is accelerating, exemplified by multi‑million‑dollar acquisitions in Decentraland’s Fashion District and The Sandbox, where corporations are establishing branded malls and interactive spaces.
Globally, the games industry generated $175.9 billion in 2021, anchored by the Asia‑Pacific region’s $88.2 billion contribution and an 8.7 percent compound annual growth rate. North America remains a significant market, while esports and cloud‑based services continue to expand the ecosystem’s reach and monetisation potential. The convergence of these trends suggests a year of strategic experimentation, heightened investment in immersive platforms, and evolving regulatory landscapes shaping the future of interactive entertainment.
- The global games industry generated $175.9 billion in 2021, with the Asia-Pacific region contributing $88.2 billion and maintaining an 8.7 percent compound annual growth rate.
- Publishers are shifting away from explicit NFT branding due to player backlash and regulatory scrutiny, opting instead to experiment with 'NFT-like' features under alternative labels.
- Legal pressure on Apple and Google is expected to force a relaxation of app-store steering rules, potentially creating new payment pathways that will alter distribution economics.
- Major hardware releases from Meta, Sony, and Apple are building on the momentum of the Quest 2 to drive capital into immersive technologies and virtual reality.
- A 'brand gold rush' is occurring in virtual real estate, with corporations spending millions to acquire space in platforms like Decentraland and The Sandbox for branded malls and interactive experiences.
Global White Paper on Mobile Advertising & Marketing Game H1 2022
The first half of 2022 saw a contraction across the mobile‑app advertising ecosystem, with the total number of advertisers falling 5.79 % to a historic low of roughly 83 400 and creative volume dropping 27 % to 40 million assets. This downward pressure was most pronounced among mobile‑game advertisers, whose pool shrank to about 83 000 in January, while non‑game categories such as shopping apps retained the largest share of spend (≈12.5 % of advertisers and 17.2 % of creatives). Regional variation was stark: Europe and North America dominated non‑game advertising, whereas the Asia‑Pacific region, excluding China, was the only market with a net increase in advertisers.
Mobile‑game advertising displayed divergent cost dynamics. The United States and Japan posted the highest average CPMs at $27.54 and $25.93 respectively, with iOS campaigns costing roughly 15 % more than Android. Female users and the 55‑64 age cohort commanded a 13 % premium on impressions, while South Korea recorded the peak CPI at $13.90. Playable ads delivered the lowest CPI but suffered the weakest return on ad spend, whereas banner formats generated the strongest ROAS. Strategy titles leaned heavily on video‑only creatives (>90 %) and began integrating casual‑puzzle mechanics to broaden appeal; interest in emerging formats remained modest, with only 16 % of players expressing curiosity about NFTs and 32 % about metaverse features.
Creative strategies are shifting toward motivation‑driven, user‑centric formats such as rewarded video and playable ads to counter post‑IDFA fragmentation. Narrative‑driven ads are proving effective for simulation games targeting female audiences, delivering $12 million in revenue across key Western markets. AR‑enhanced placements on platforms like Snapchat achieve double the attention and 1.7 × the immersion of standard formats, while friend‑based recommendations outperform celebrity influencers by a factor of four. Regional opportunities are emerging in Tier‑2/3 India through vernacular campaigns and OEM inventory, and Turkey’s
- The mobile advertising ecosystem contracted in H1 2022, with the total number of advertisers falling 5.79% to approximately 83,400 and creative volume dropping 27% to 40 million assets.
- Mobile-game advertising costs remain high in key markets, with the U.S. and Japan recording average CPMs of $27.54 and $25.93, while iOS campaigns command a 15% price premium over Android.
- While playable ads offer the lowest cost-per-install (CPI), banner formats currently generate the strongest return on ad spend (ROAS).
- Audience targeting premiums are significant, with impressions for female users and the 55–64 age demographic costing 13% more than other segments.
- Consumer interest in emerging tech remains low, with only 16% of players expressing curiosity about NFTs and 32% about metaverse features.
The State of Mobile Game and App Markets: Global Report on App Marketing for H1 2022
Document Title: The State of Mobile Game and App Markets: H1 2022
Executive Overview
Market Contraction, but Not Uniform: Overall mobile‑app and game ecosystem shrank – 6.2 % YoY drop in the number of advertisers and a 27 % decline in total creatives. The contraction was regional: Europe, North America, and Oceania bore the brunt, while Tier‑2/3 markets (especially Hong Kong, Macau, and Taiwan) surged – advertiser counts rose 37 % YoY.
Creative Strategy Shift: Marketers moved away from “quantity‑over‑quality” to higher‑quality, user‑generated‑content (UGC)‑style creatives. This pivot drove a 27.8 % YoY reduction in total mobile‑game creatives (down to 15.8 M), while the advertiser base remained relatively stable (≈ 45.1 K).
Performance‑Driven Campaigns: Adoption of cost‑per‑play (CPP) and in‑app‑purchase‑return‑on‑ad‑spend (IAP‑ROAS) optimization grew sharply. Machine‑learning‑powered tools—predictive analytics, automated bidding, and the new SKAdNetwork 4.0 attribution framework for iOS—helped offset rising cost‑per‑install (CPI) pressures and improve early‑stage ROI measurement.
App‑Store Search Dominance: 64.7 % of all app installs in H1 2022 originated from App Store search. Consequently, publishers and marketers doubled‑down on App Store Optimization (ASO) and Apple Search Ads, treating search visibility as a primary acquisition channel.
Growth Outlook: Future expansion is expected to be driven by emerging markets (Tier‑2/3 regions) and increased reliance on AI/ML‑based campaign automation. Continued investment in high‑impact, UGC‑styled creatives and search‑centric acquisition will be critical to sustain performance as CPI trends upward.
Section‑by‑Section Highlights
| Section | Core Findings | |---------|----------------| | 1 – Market Landscape | • 6.2 % YoY decline in advertisers; 27 % drop in creatives.<br>• Steepest losses in Europe, NA, Oceania.<br>• 37 % YoY advertiser surge in Hong Kong, Macau, Taiwan (Tier‑2/3).<br>• Shift to higher‑quality, UGC‑style creatives and predictive‑analytics‑driven campaigns (incl. SKAdNetwork 4.0). | | 2 – Creative & Optimization Trends | • 27.8 % YoY reduction in total mobile‑game creatives → 15.8 M.<br>• Advertiser count stable at ~45.1 K.<br>• Widespread adoption of CPP and I
- App Store search accounted for 64.7% of all mobile app installs in H1 2022, cementing search visibility and ASO as the primary acquisition drivers.
- The mobile ecosystem experienced a contraction in mature regions, evidenced by a 6.2% year-over-year decline in advertisers and a 27% drop in total creatives.
- Tier-2/3 markets, specifically Hong Kong, Macau, and Taiwan, bucked the global trend with a 37% year-over-year increase in advertiser counts.
- Marketers pivoted from high-volume creative strategies to high-quality, UGC-style content, resulting in a 27.8% year-over-year reduction in total mobile game creatives to 15.8 million.
- Publishers increasingly adopted machine-learning-powered tools, including predictive analytics and the SKAdNetwork 4.0 framework, to mitigate rising CPI and improve IAP-ROAS measurement.
Mobile Market Forecast 2022‑2026
The forecast projects a decisive shift in the global mobile app economy between 2022 and 2026, positioning the United States as the pre‑eminent App Store market for both consumer spending and download volume, overtaking China for the first time. While the United States already leads Google Play revenue, India continues to register the highest adoption rates, and Brazil is expected to break into the top tier of markets by the mid‑term horizon. Growth is predicted to decelerate in 2022, reflecting macro‑economic headwinds, but a robust rebound is anticipated from 2023 onward, driven by renewed consumer confidence and expanding monetisation strategies across emerging regions.
The analysis draws on comprehensive data covering major geographic territories—including North America, Europe, East Asia, South Asia, and Latin America—and spans the full spectrum of mobile industry segments, from app store transactions and download activity to advertising spend and software‑development‑kit performance. By integrating these variables, the forecast delivers a granular view of revenue trajectories, market share dynamics, and user‑acquisition trends that inform strategic planning for developers, marketers, and investors.
Underlying the outlook is Sensor Tower’s suite of intelligence products—Store, App, Ad, Usage, and Benchmark Intelligence—designed to support organic growth, optimise paid acquisition, and evaluate SDK efficacy. The firm’s proprietary data and analytical tools underpin the projections, while usage policies restrict unauthorised redistribution of the findings. Contact channels for demonstrations, media, and sales are provided to facilitate deeper engagement with the platform’s capabilities.
- The United States is projected to overtake China as the global leader in both total consumer spending and download volume by 2026.
- Global mobile app market growth is expected to decelerate in 2022 due to macroeconomic headwinds before rebounding in 2023.
- The United States currently maintains the lead in Google Play revenue, while India holds the highest global adoption rates for mobile apps.
- Brazil is forecast to emerge as a top-tier market for mobile app activity by the 2026 mid-term horizon.
- Future market expansion will be driven by a combination of renewed consumer confidence and the implementation of new monetization strategies in emerging regions.
Newzoo Trend Report 2022: The Metaverse, Blockchain, Gaming, and NFTs
The metaverse represents a persistent, three-dimensional evolution of the internet, driven by a fundamental cultural shift toward virtual socialization among digital natives. As Gen Z and Gen Alpha increasingly prioritize digital identities, major global brands are pivoting toward direct-to-avatar strategies and virtual real estate to maintain relevance. This transition is characterized by the transformation of gaming platforms into multi-layered social ecosystems, where high-fidelity simulations and blockchain technology enable new forms of digital ownership and direct fan engagement across the fashion, music, and sports industries.
While platforms like Roblox demonstrate massive scale with over 50 million daily active users, the broader ecosystem faces significant structural and technical hurdles. The current blockchain gaming landscape is heavily influenced by play-to-earn models and scholarship guilds, yet these models struggle with financial sustainability during market downturns and often fail to prioritize core gameplay enjoyment. Furthermore, the industry remains fragmented by high platform fees and a lack of interoperability between "walled garden" environments. Emerging web3 challengers aim to solve these issues through open protocols, but achieving mass concurrency and cross-platform standards remains a long-term technical challenge.
The path toward a fully realized metaverse will be gradual and contingent upon mobile accessibility and modernized intellectual property laws. Significant risks regarding user safety, decentralized content moderation, and political fragmentation must be addressed to prevent the centralized abuse of power. Ultimately, the blurring of physical and digital identities will continue to reshape global commerce, provided that the industry can move beyond speculative assets toward functional, interoperable digital identities and secure, user-centric social environments.
- The metaverse is evolving into a persistent, 3D social ecosystem driven by Gen Z and Gen Alpha's prioritization of digital identities and direct-to-avatar commerce.
- Gaming platforms like Roblox have achieved significant scale, currently maintaining over 50 million daily active users.
- Current blockchain gaming models, particularly play-to-earn and scholarship guilds, face critical challenges regarding long-term financial sustainability and core gameplay quality.
- Industry growth is currently hindered by fragmented 'walled garden' environments, high platform fees, and a lack of technical interoperability.
- The transition to a fully realized metaverse depends on mobile accessibility, modernized intellectual property laws, and the development of open protocols to support mass concurrency.
2022 Global White Paper on Mobile Advertising & Marketing Game
The global mobile market in the first half of 2022 underwent a significant transition, characterized by a contraction in total advertising volume alongside a strategic pivot toward high-quality, video-centric content. While the total number of advertisers and ad creatives declined year-over-year, emerging markets in the Middle East, South America, and Southeast Asia experienced robust growth. This period saw a sharp rise in advertising costs, with the average CPM reaching $19.31 and the United States and South Korea emerging as the most expensive regions for user acquisition.
Casual and puzzle games dominated the advertising landscape by volume, yet RPGs and strategy titles commanded the highest revenue and advertising spend. A notable trend involved mid-core developers utilizing "lightweight" or drama-based video creatives to lower entry barriers for broader audiences. Video formats now constitute over 86% of all creatives, with interactive AR filters and short-form content on platforms like Snapchat and TikTok challenging the traditional dominance of Meta. In the non-gaming sector, shopping and finance apps led in advertiser activity, while reading apps produced the highest volume of individual creatives.
The industry faced headwinds from Apple’s IDFA privacy changes, prompting a shift toward "motivation-based" creative strategies and localized global launches, particularly by Chinese firms seeking relief from domestic regulatory pressures. Despite rising costs and a 27% drop in creative volume, the market remains dynamic, driven by the expansion of esports, cross-platform play, and a growing consumer interest in the metaverse. Success is increasingly defined by down-funnel conversion optimization and the use of immersive, emotionally resonant storytelling to engage diverse global demographics.
- The global mobile advertising market saw a 27% decline in creative volume during the first half of 2022, accompanied by rising costs that pushed the average CPM to $19.31.
- Video content now dominates the advertising landscape, accounting for over 86% of all creatives as developers shift toward high-quality, drama-based storytelling to lower entry barriers.
- While the total number of advertisers decreased, emerging markets in the Middle East, South America, and Southeast Asia showed robust growth, contrasting with the high-cost user acquisition environments of the United States and South Korea.
- Apple’s IDFA privacy changes forced a strategic pivot toward motivation-based creative strategies and localized global launches, particularly among Chinese firms facing domestic regulatory constraints.
- Casual and puzzle games led in total advertising volume, but RPG and strategy titles commanded the highest advertising spend and revenue generation.
Mobile Ad Creative Index: 2022
The 2022 Mobile Ad Creative Index analyzes performance trends and benchmarks across four major mobile app verticals: gaming, e-commerce, entertainment, and finance. The report focuses on the strategic importance of ad creative excellence in a privacy-first landscape following Apple’s IDFA changes. It evaluates five primary ad formats—banners, interstitials, playables, native, and video—across both iOS and Android platforms.
The findings are based on a massive dataset spanning January 1, 2021, to January 1, 2022, encompassing 805 billion impressions, 12.6 billion clicks, and 200 million installs. Data points indicate that while Android remains more cost-effective, with iOS costs often doubling those of Android for the same formats, specific creative types offer distinct advantages. In gaming, playable ads provide the lowest cost-per-install (CPI) at $1.98, though banner ads deliver the highest return on ad spend (ROAS), reaching nearly 22% by day 30. In the e-commerce and finance sectors, banner ads emerge as the most value-driven format, offering the lowest CPIs and high install-to-action rates.
A significant portion of the analysis, supported by GameRefinery and VisualMind technology, examines player motivations. Despite the potential of tailoring creative to specific psychological drivers like "thinking and solving" or "excitement and thrill," the data reveals a massive gap in execution: only 4% of casual game video ads and less than 1% of midcore ads successfully tap into these motivations. The conclusion emphasizes that future performance marketing success depends on "hyper-localization," interactive elements like gamification for non-gaming brands, and iterative creative testing to combat ad fatigue.
- Playable ads in the gaming sector achieve the lowest cost-per-install (CPI) at $1.98, while banner ads generate the highest 30-day return on ad spend (ROAS) at nearly 22%.
- iOS advertising costs are frequently double those of Android, making Android the more cost-effective platform for mobile user acquisition.
- There is a significant disconnect between player psychology and creative execution, with only 4% of casual game video ads and less than 1% of midcore ads successfully targeting specific player motivations.
- Banner ads are the most value-driven format for the e-commerce and finance sectors, consistently delivering the lowest CPIs and the highest install-to-action rates.
- The 2022 index is derived from a dataset covering 805 billion impressions, 12.6 billion clicks, and 200 million installs between January 2021 and January 2022.
Modern Mobile Consumer 2022: App Discovery Report
The Modern Mobile Consumer 2022: App Discovery Report examines the evolving journey of mobile users from initial app discovery to daily usage and long-term engagement. The primary thesis suggests that the traditional distinction between gamers and non-gamers is increasingly obsolete, as consumer behaviors and attitudes toward advertising are remarkably consistent across different app categories. Findings indicate that mobile gaming has become a universal hobby, with 60% of non-gaming app users playing mobile games daily, tying with social media for the top usage category.
Data highlights the dominance of in-app advertising as a discovery tool, with 70% of gaming audiences and 78% of a control group reporting they have downloaded apps after seeing mobile advertisements. While most users maintain over 20 apps on their devices, the majority only engage with five to ten apps daily. To break into this limited rotation, the research suggests that video ads, app store promotions, and interactive formats are the most effective. Furthermore, rewarded ads—traditionally associated with gaming—show broad appeal, with 33% of non-gaming audiences paying more attention to ads that offer in-app incentives.
The research methodology involved a large-scale survey of 30,457 respondents conducted in April and May 2022. The sample included 18,894 consumers from gaming apps and 11,563 from non-gaming apps within the ironSource network, supplemented by a 500-person third-party control group to eliminate bias. All participants were verified adults aged 18 or older. The geographic scope is global, focusing on the broader mobile app economy. Conclusions emphasize that successful user acquisition strategies must prioritize interest-based relevance, humor, and rewarded engagement to capture the attention of the modern mobile consumer.
- Mobile gaming has become a universal behavior, with 60% of non-gaming app users playing mobile games daily, matching social media as the top usage category.
- In-app advertising is a primary driver for app discovery, leading to downloads for 70% of gaming audiences and 78% of non-gaming control group users.
- While users typically maintain over 20 apps on their devices, the majority limit their daily engagement to only five to ten apps.
- Rewarded ads have broad appeal beyond gaming, with 33% of non-gaming audiences reporting they pay more attention to advertisements that offer in-app incentives.
- To successfully acquire users in a crowded market, developers should prioritize interest-based relevance, humor, and interactive ad formats.
Ad Intelligence: An Overview 2022
Analysis of mobile advertising intelligence from 2022 reveals a rapidly expanding market, with the number of advertisers doubling since 2019 to exceed 120,000. Data collected from 35 countries across the Apptica platform indicates a significant platform disparity, as Android accounts for 71% of advertisers and over 80% of the 14.6 million total creatives tracked during the period. While Android publishers outnumber those on iOS by a factor of two, the gaming sector remains the dominant force on both platforms, capturing 69.02% of advertising traffic on the App Store and 55.58% on Google Play.
The gaming landscape is primarily led by the Casual and Puzzle genres. Casual games represent the largest traffic share on iOS at 23.8%, while Puzzles lead on Android at 25.4%. Beyond gaming, the Shopping and Social categories emerge as the other primary drivers of high-volume traffic. Top individual advertisers by traffic share include Meta Platforms, Playrix, and TikTok, while NewsBreak and ITI Inc. lead in the sheer volume of unique creatives.
Methodological findings highlight distinct creative strategies between operating systems. On iOS, video is the preferred format, accounting for 59.9% of creatives. Conversely, Android relies more heavily on static images, which make up 58.8% of its ad inventory. Interactive or playable ads remain a niche but consistent segment, representing less than 3% of the total share on both platforms. The data suggests that publishers are significantly more aggressive with creative testing on Android, often running between 2 and 124 times more creative variations than they do on iOS. Playrix, Easybrain, and Tripledot Studios are identified as the most consistent market leaders, appearing in the top ten for buying share across both ecosystems.
- The mobile advertising market has doubled since 2019, with over 120,000 active advertisers identified across 35 countries in 2022.
- Android dominates the advertising landscape, accounting for 71% of advertisers and over 80% of the 14.6 million creatives tracked.
- Gaming remains the primary advertising sector, capturing 69.02% of traffic on the App Store and 55.58% on Google Play, with Casual and Puzzle genres leading their respective platforms.
- Creative strategies differ by platform: iOS favors video (59.9% of creatives), while Android relies heavily on static images (58.8% of creatives).
- Android publishers are significantly more aggressive in testing, running between 2 and 124 times more creative variations than their iOS counterparts.
State of Anime Gaming 2022
The analysis evaluates the global mobile market for games that employ an anime art style, focusing on performance metrics from 2018 through 2021. By applying data.ai’s Game IQ feature‑tag system to isolate titles with anime aesthetics across all genres, the study aggregates download and consumer‑spend data from iOS and Google Play (iOS‑only for China) and presents a comprehensive view of audience behavior, revenue trends, and regional dynamics.
Anime‑themed titles generated one‑fifth of all mobile‑game spend in 2021 while capturing only about one percent of overall usage, highlighting a highly engaged but niche user base. Worldwide downloads rose 15 % year‑over‑year in 2021 and 50 % since 2018, with South Korea leading growth (170 % increase in downloads, 85 % rise in spend), followed by the United Kingdom (30 % downloads, 75 % spend) and the United States (40 % downloads, 70 % spend). Japan remained the largest market, accounting for 55 % of anime‑game spend in 2021, though its share fell by nine percentage points from 2018. RPG, simulation and action subgenres dominate both downloads and revenue, while breakout titles such as Genshin Impact (top global spender) and Pokémon GO (top downloader in the US and UK) illustrate cross‑regional appeal.
Demographic profiling shows a strong Gen‑Z skew, with anime gamers on U.S. iPhones 217 % more likely to use Discord and 52 % more likely to use Snapchat than the average mobile gamer; similar patterns appear in Japan and other markets. Gender preferences vary by subgenre, and certain genres—particularly idol‑training simulations and open‑world RPGs—recorded double‑digit year‑over‑year revenue growth (e.g., Uma Musume Pretty Derby +117 %, Genshin Impact +233
- Anime-themed mobile games generated 20% of total global mobile game consumer spend in 2021 despite accounting for only 1% of total usage.
- Japan remains the dominant market, representing 55% of global anime-game spend in 2021, though its market share has declined by nine percentage points since 2018.
- Global downloads for anime-style games grew 50% between 2018 and 2021, with South Korea emerging as a top growth market showing a 170% increase in downloads and 85% increase in spend.
- RPG, simulation, and action subgenres drive the majority of revenue and downloads, with high-performing titles like Genshin Impact and Pokémon GO demonstrating significant cross-regional appeal.
- Specific subgenres are seeing massive revenue acceleration, led by titles like Genshin Impact (+233% year-over-year) and Uma Musume Pretty Derby (+117% year-over-year).