Skip to main content

Global

782 documents·193 publishers

Documents

Page 1
Report31 pages

AI Apps Market Insights 2024

The 2024 AI Apps Market Insights report provides a comprehensive analysis of the global mobile artificial intelligence sector, focusing on download and revenue trends across the App Store and Google Play. Covering the period from January to August 2024, the study examines market distribution, sub-genre performance, and user engagement metrics. Data is derived from Sensor Tower’s proprietary intelligence platforms, excluding advertising revenue and third-party Android store sales.

Global adoption of AI applications has accelerated significantly, with downloads reaching 2.2 billion in the first eight months of 2024 and projected to hit 3.3 billion by year-end. In-app purchase revenue is expected to grow 51% year-over-year to $3.3 billion. While India leads in total downloads with a 21% market share, North America and Europe remain the primary financial drivers, accounting for 68% of total global revenue.

The market is segmented into several high-performing categories, with AI Art Generators emerging as the most profitable sub-genre, capturing 53% of total industry revenue. AI Chatbots follow at 29%, having already surpassed their total 2023 revenue by 1.5 times. A notable trend is the rise of companion AI apps like Character AI and Talkie AI, which boast high user retention; Character AI users average over 1.5 hours of daily use, with a heavy concentration among the 18-24 age demographic.

ChatGPT maintains a dominant position as the leading AI application, reaching a record $45 million in monthly revenue in August 2024 following the launch of GPT-4o. With over 190 million monthly active users and $270 million in cumulative revenue, it serves as the industry benchmark. Beyond general assistants, AI technology is increasingly integrated into specialized fields including education, dating, and music, signaling a broader diversification of the mobile AI ecosystem.

  • Global AI app downloads are projected to reach 3.3 billion by the end of 2024, with in-app purchase revenue expected to grow 51% year-over-year to $3.3 billion.
  • AI Art Generators dominate the market as the most profitable sub-genre, capturing 53% of total industry revenue, followed by AI Chatbots at 29%.
  • ChatGPT remains the industry benchmark with 190 million monthly active users and a record $45 million in monthly revenue as of August 2024.
  • North America and Europe generate 68% of total global revenue, while India leads in volume with a 21% share of total downloads.
  • AI Chatbot revenue has grown rapidly, already surpassing its total 2023 performance by 1.5 times within the first eight months of 2024.
+1
Sensor TowerMar 2024
Page 1
Report35 pages

Store Intelligence Data Digest: Q4 2023

Global mobile app performance in the final quarter of 2023 reflected a complex landscape of shifting platform dynamics and regional market evolution. Total worldwide downloads reached 33.4 billion, representing a 6% year-over-year decline primarily attributed to an 8% drop in Google Play installs. Conversely, iOS downloads grew by 1.3%, a trend particularly visible in India. Despite a 13% decline in Google Play installs, India remained the world’s largest mobile market with 6.1 billion downloads, while its growing middle class drove increased iOS adoption. Emerging markets like Nigeria showed the strongest absolute growth on Google Play, while Japan demonstrated exceptional monetization efficiency, leading the world with a revenue-per-download ratio of $23.61 in the manga category.

The competitive landscape was defined by a tension between aggressive user acquisition and long-term retention. TikTok reclaimed its position as the most downloaded app globally, fueled by an 80% surge in China, while the shopping platform Temu dominated Western markets. However, high-growth apps like Temu struggled with user stickiness, maintaining daily engagement rates below 20%. In contrast, established platforms like WhatsApp and Google Chrome proved the most resilient, with WhatsApp achieving a 91% daily engagement rate among its monthly active users. Meta and Google maintained their corporate dominance, bolstered by the launch of Threads and a 38% year-over-year increase in YouTube Kids downloads.

In the gaming sector, Garena Free Fire and Roblox led global downloads with 56 million installs each, while Ludo King remained a powerhouse in the Asian market. The U.S. market saw continued success for Monopoly Go and a significant expansion of Netflix’s gaming portfolio, highlighted by the launch of GTA San Andreas. These trends underscore a maturing global industry where market leaders must balance massive scale in emerging regions with the high-value monetization and retention found in established digital economies.

  • Global mobile app downloads fell 6% year-over-year in Q4 2023 to 33.4 billion, driven by an 8% decline in Google Play installs despite a 1.3% increase in iOS downloads.
  • India remains the world's largest mobile market with 6.1 billion downloads, though Google Play installs in the region declined by 13% while iOS adoption grew.
  • TikTok reclaimed the top spot for global downloads following an 80% surge in China, while Temu dominated Western markets but struggled with user stickiness, maintaining daily engagement rates below 20%.
  • Established platforms maintain superior retention, with WhatsApp achieving a 91% daily engagement rate among its monthly active users.
  • Japan leads the world in monetization efficiency, recording a revenue-per-download ratio of $23.61 within the manga category.
+1
Sensor TowerMar 2024
Page 1
Report43 pages

The Gaming App Insights Report: Unlocking Growth Opportunities for Mobile Marketers

The mobile gaming industry is entering a period of stabilization and renewed growth following recent volatility, characterized by a 7% year-over-year increase in global installs during late 2023. While consumer spending saw a marginal decline throughout the previous year, early 2024 data suggests a recovery driven by the rise of hybrid casual titles and the integration of artificial intelligence to streamline production. This shift is particularly evident in the Latin American market and within specific subverticals like Racing and Simulation, which experienced install surges of 61% and 53%, respectively. Despite these gains, the landscape remains competitive as organic install shares dropped to 50% and median day-one retention rates softened to 28.3%.

Monetization strategies are evolving as developers pivot toward hybrid models that combine in-app purchases with advertising revenue. Although global effective cost per install nearly doubled to $0.99 in 2023, in-app revenue grew by 6%, led by high-value genres such as RPGs and Adventure games. These categories command the highest lifetime value and average revenue per monthly active user, particularly in mature markets like the United States and Japan. Conversely, hyper-casual games continue to prioritize volume and efficiency, maintaining low acquisition costs despite a broader industry trend toward more complex, long-term engagement models.

The industry has demonstrated significant resilience regarding privacy changes, with global App Tracking Transparency opt-in rates rising to 39%. This adaptation, coupled with the superior performance of hybrid casual games in click-through rates and ad revenue, indicates a strategic move toward data-driven marketing and diversified revenue streams. As the sector moves through 2024, success depends on balancing high acquisition costs in premium markets with the massive scale offered by emerging regions like India and Southeast Asia, all while navigating a more privacy-centric digital ecosystem.

  • Global mobile game installs increased by 7% year-over-year in late 2023, signaling a stabilization period following recent market volatility.
  • Hybrid casual titles and AI-driven production are fueling a 2024 recovery, with Racing and Simulation subverticals seeing install surges of 61% and 53%, respectively.
  • Monetization is shifting toward hybrid models combining in-app purchases and advertising, as in-app revenue grew 6% despite a marginal decline in overall consumer spending.
  • The global effective cost per install nearly doubled to $0.99 in 2023, while organic install shares dropped to 50% and median day-one retention softened to 28.3%.
  • RPG and Adventure games currently command the highest lifetime value and average revenue per monthly active user, particularly in mature markets like the United States and Japan.
+1
AdjustMar 2024
Page 1
Report21 pages

DevOps Report

The report presents a comprehensive analysis of the global DevOps ecosystem, emphasizing its rapid evolution, investment dynamics, and the strategic role of emerging technologies such as artificial intelligence, low‑code platforms, and serverless computing. By integrating market performance data, transaction activity, and funding trends, it argues that DevOps has become a primary growth engine for technology firms, outpacing traditional operations and broader equity benchmarks.

Quantitative findings show that Dev‑focused companies have delivered a 23 percent total return over the past four quarters, surpassing the S&P 500, while Ops‑centric peers lagged with an 11 percent gain. Revenue growth multiples for leading Dev firms range from 12‑to‑20‑times, with Atlassian, GitLab, HashiCorp and DataDog commanding premium valuations. The sector’s M&A volume rebounded to $27.6 billion in the first half of 2024, highlighted by marquee deals such as Cisco’s $31 billion acquisition of Splunk and IBM’s $7.7 billion purchase of HashiCorp. Private‑market activity remains robust, with the ten best‑funded DevOps startups raising a cumulative $4.3 billion, and low‑code solutions projected to account for more than 65 percent of new applications.

Geographically, the analysis spans North America, Europe, the Middle East and Asia, covering transactions from 2013 onward and focusing on the 2023‑2024 period. Data sources include Capital IQ, Pitchbook, Gartner, DS Research and other industry databases, providing a multi‑source foundation for the performance and valuation metrics presented. The findings underscore the accelerating convergence of development and operations, driven by AI‑enhanced automation, open‑source integration, and the shift toward serverless architectures, positioning DevOps as a central pillar of modern technology investment strategies.

  • Dev-focused companies significantly outperformed the broader market with a 23 percent total return over the past four quarters, doubling the 11 percent gain seen by Ops-centric peers.
  • Leading DevOps firms currently command premium revenue growth multiples ranging from 12-to-20-times, with Atlassian, GitLab, HashiCorp, and DataDog identified as top performers.
  • M&A activity in the DevOps sector rebounded to $27.6 billion in the first half of 2024, driven by major acquisitions including Cisco’s $31 billion purchase of Splunk and IBM’s $7.7 billion acquisition of HashiCorp.
  • Private-market investment remains highly active, with the ten best-funded DevOps startups securing a cumulative $4.3 billion in capital.
  • Low-code platforms are becoming a dominant development standard, with projections indicating they will account for more than 65 percent of all new applications.
+1
Drake Star PartnersMar 2024
Page 1
Report44 pages

Q1 2024 Digital Market Index

In the first quarter of 2024, the mobile gaming market showed a clear shift away from hyper‑casual titles, which experienced a year‑over‑year decline of more than ten percent across all major platforms. At the same time, niche sub‑genres—particularly those emphasizing deeper mechanics, social interaction, and regional cultural themes—registered modest growth, indicating that players are gravitating toward more differentiated experiences. Revenue concentration continued to favor the top‑tier publishers, whose combined share of global digital game sales rose to just over 45 percent, while mid‑size and indie developers struggled to maintain market visibility amid rising user acquisition costs.

Geographically, North America and Western Europe together accounted for roughly 38 percent of total spend, but the fastest growth rates were observed in Southeast Asia and Latin America, where mobile penetration and improved payment infrastructure drove double‑digit increases in both downloads and in‑app purchases. The overall market size reached $23.7 billion in Q1, representing a 4.2 percent increase from the same period a year earlier, with the majority of the uplift coming from subscription‑based models and live‑ops monetisation strategies.

The data also highlighted a maturing ad‑tech ecosystem: programmatic video ads delivered higher eCPMs than traditional interstitials, while rewarded ads maintained the strongest user retention metrics. However, ad fraud remained a concern, with industry‑wide estimates suggesting that up to 7 percent of ad impressions were non‑genuine, prompting publishers to invest more heavily in verification tools. These trends suggest that the digital gaming landscape is moving toward higher‑value, more engaged user bases, with regional diversification and sophisticated monetisation approaches shaping the next phase of growth.

  • The global digital gaming market reached $23.7 billion in Q1 2024, a 4.2% year-over-year increase driven primarily by subscription models and live-ops monetization.
  • Top-tier publishers consolidated their market position, capturing over 45% of global digital game sales as mid-size and indie developers faced increased pressure from rising user acquisition costs.
  • Mobile gaming trends shifted away from hyper-casual titles, which saw a decline of over 10% year-over-year, in favor of niche sub-genres offering deeper mechanics and social interaction.
  • While North America and Western Europe represent 38% of total spend, Southeast Asia and Latin America emerged as the fastest-growing regions with double-digit increases in downloads and in-app purchases.
  • Ad-tech performance favored programmatic video for higher eCPMs and rewarded ads for user retention, though 7% of industry-wide ad impressions were identified as non-genuine fraud.
+1
Sensor TowerMar 2024
Page 1
Report43 pages

Keywords Studios FY 2023 Results

Keywords Studios achieved a resilient financial performance in 2023, reporting €780 million in revenue and a total growth rate of 13%. While the company faced significant headwinds from currency fluctuations and labor strikes in the United States, it maintained a strong organic growth rate of approximately 9% when adjusting for these factors. Performance across service pillars was mixed; the Create division experienced robust organic growth of 17.3%, whereas the Globalize and Engage sectors contended with market volatility and project cancellations. Despite these pressures, the firm maintained an adjusted operating margin of 15.6% and an EBITDA of €158.3 million, supported by a high cash conversion rate of 82.3%.

The strategic focus remains centered on aggressive expansion within the $38 billion video game content market, specifically targeting a revenue milestone exceeding €1 billion. This growth is fueled by a record €225 million investment in five high-quality acquisitions during 2023, supported by a $400 million revolving credit facility. Management intends to sustain an annual M&A spend of roughly €100 million while keeping net leverage below 2.0x. This consolidation strategy positions the firm to capitalize on the increasing complexity and cost of AAA game development, where budgets for major franchises now reach up to $1 billion.

Operating across 26 countries with a workforce of 13,000, the company currently services over 70% of top-tier industry award winners. The outlook for 2024 and beyond is positive, predicated on a recovery in global content volumes and the strategic integration of artificial intelligence to enhance creative and support services. By leveraging its global scale and technology-driven service pillars, the firm aims to maintain its leadership position as the industry continues to trend toward increased externalization and sophisticated content production.

  • Keywords Studios reported €780 million in revenue for 2023, representing 13% total growth and 9% organic growth despite currency headwinds and U.S. labor strikes.
  • The company achieved an adjusted operating margin of 15.6% and an EBITDA of €158.3 million, supported by a strong cash conversion rate of 82.3%.
  • Management is pursuing a revenue target exceeding €1 billion, supported by a €225 million investment in five acquisitions during 2023 and a $400 million revolving credit facility.
  • The 'Create' division outperformed with 17.3% organic growth, while the 'Globalize' and 'Engage' sectors faced challenges from market volatility and project cancellations.
  • The firm plans to maintain an annual M&A spend of approximately €100 million while keeping net leverage below 2.0x to capitalize on the rising costs of AAA game development.
+1
Keywords StudiosMar 2024
Page 1
Report53 pages

The State of Play: Summer 2024 Edition

The summer 2024 Xsolla analysis argues that the game‑development ecosystem has entered a phase of unprecedented democratization, driven by low‑cost engines, open‑source tools and third‑party services that lower technical and financial barriers for creators. Unity now powers 38 % of developers, up eight percent year‑over‑year, while Unreal enjoys a ten‑percent growth and Godot records a 69 % surge. More than 40 % of indie studios rely on five or more premade asset packages, and cross‑platform toolchains enable a quarter of developers to launch on PC, console and mobile, reaching the 60 % of players who game across multiple devices. Indie titles generate 29 % of Steam revenue in 2023, up from 25 % in 2018, and the average in‑house backend spend of $21 million is reduced through services such as Xsolla.

Emerging studios continue to view market entry as challenging, emphasizing the need for health‑focused initiatives and localized support networks, exemplified by growing ecosystems in regions such as Wisconsin. Gender‑specific preferences reveal that women developers prioritize completion, fantasy and design elements, underscoring the importance of inclusive design considerations.

The edutainment segment is projected to expand at a 65‑75 % compound annual growth rate through 2034, with the global MOOC market expected to reach $279.3 billion and 1.12 billion participants by 2029; the United States alone accounts for $87.5 billion in 2024. Concurrently, influencer

  • Indie studios are capturing a larger share of the market, generating 29% of total Steam revenue in 2023 compared to 25% in 2018.
  • Game development is becoming increasingly democratized as Unity usage grows by 8% year-over-year, Unreal grows by 10%, and Godot experiences a 69% surge.
  • The edutainment sector is poised for significant expansion, with a projected compound annual growth rate of 65–75% through 2034.
  • Cross-platform development is becoming standard, with 25% of developers utilizing toolchains to reach the 60% of players who game across multiple devices.
  • Over 40% of indie studios now rely on five or more premade asset packages, while third-party services are actively replacing the $21 million average in-house backend spend.
+1
XsollaMar 2024
Page 1
Report33 pages

Marketing Insights into Global Casual & Puzzle Games for Q1 2024

The global mobile gaming landscape in the first quarter of 2024 is characterized by a significant expansion in the advertiser base, which grew nearly 29% year-over-year to approximately 51,300 monthly active participants. Despite this increase in competition, the volume of unique creatives per advertiser decreased by 18%, signaling a strategic shift toward quality over quantity. Casual and puzzle games remain the primary drivers of this ecosystem, collectively representing half of all active advertisers. Casual games alone account for nearly 40% of total ad creatives, with the most intense market activity concentrated in Europe and the United States. In these regions, success is increasingly dependent on high-quality, short-form video content and rapid creative iteration to combat player fatigue.

Performance data indicates that iterative content updates and rigorous A/B testing are essential for scaling titles in a saturated market. Successful case studies demonstrate that optimizing level depth and refining monetization strategies can yield substantial financial gains, as seen in the 32% increase in average revenue per user for Camo Snipper and the continued dominance of Royal Match as a top-five global grossing title. Furthermore, the rapid international expansion of instant games from Chinese developers highlights a growing trend toward cross-border competition. To penetrate diverse markets such as Japan, South Korea, and Southeast Asia, developers are increasingly relying on localized ad creatives and influencer marketing to bridge cultural gaps.

The scope of these findings encompasses a broad geographic range, including Southeast Asia, the Middle East, South America, and East Asian territories. By analyzing these regional clusters, it becomes clear that while the casual and puzzle segments are globally ubiquitous, effective execution requires a nuanced understanding of local preferences. The current market environment demands a sophisticated balance between broad-reach advertising and localized engagement strategies to maintain growth and profitability in the face of rising advertiser density.

  • The global mobile gaming advertiser base grew 29% year-over-year in Q1 2024 to 51,300 participants, while the volume of unique creatives per advertiser dropped by 18% as firms shifted toward quality over quantity.
  • Casual and puzzle games dominate the market, accounting for 50% of all active advertisers, with casual games alone responsible for nearly 40% of total ad creatives.
  • Success in saturated markets like the US and Europe requires high-quality short-form video content and rapid creative iteration to mitigate player fatigue.
  • Rigorous A/B testing and content optimization drive financial performance, evidenced by a 32% increase in average revenue per user for Camo Snipper and the continued top-five grossing status of Royal Match.
  • Chinese developers are driving cross-border competition through instant games, utilizing localized ad creatives and influencer marketing to penetrate markets in Japan, South Korea, and Southeast Asia.
+2
SocialPetaMar 2024
Page 1
Report14 pages

The True Cost of Building a Mobile Game Backend

This analysis examines the financial and operational costs associated with developing in-house backend technology for mobile games. The primary thesis suggests that while third-party game engines have become industry standards, backend infrastructure is currently undergoing a similar shift as the technical demands of live-service games outpace the practicality of internal development.

The findings are based on a survey of 125 C-level executives and tech leads at US-based mobile game studios with at least 50 employees, conducted in April 2024. Data indicates that the average leading US studio employs 52 developers for 36 months to build and maintain an internal backend. With an average annual salary of $138,864 per developer, the direct financial investment for a custom backend is estimated at approximately $21.6 million. The research notes that strategy and shooter genres are most likely to require these complex systems, while hypercasual games are increasingly adopting them to support "hybridcasual" live-ops models.

Beyond direct costs, the analysis identifies significant "hidden" human and operational tolls. Approximately 50% of surveyed studios reported that diverting gameplay programmers to backend tasks slowed overall game development. Furthermore, one-third of respondents experienced higher employee turnover and increased "crunch" periods, while 20% reported direct revenue loss. The study concludes that the decision to build internal tech often results in negative knock-on effects across departments, suggesting that third-party solutions offer a more sustainable path for scaling live-service titles without sacrificing personnel well-being or development velocity.

  • Building an in-house mobile game backend costs an average of $21.6 million, requiring 52 developers working over a 36-month period.
  • Diverting gameplay programmers to backend infrastructure tasks slows overall development velocity for 50% of surveyed studios.
  • Internal backend development contributes to negative organizational outcomes, including increased employee turnover, higher rates of crunch, and direct revenue loss for 20% of studios.
  • The technical demands of live-service games are driving a shift toward third-party backend solutions, mirroring the industry-wide adoption of third-party game engines.
  • While strategy and shooter genres have the highest requirement for complex backend systems, the rise of 'hybridcasual' models is expanding this need to the hypercasual sector.
+2
MetaplayMar 2024
Page 1
Report29 pages

Turning Organic Success into Long-Term Revenue: A Framework for F2P Mobile Games

This industry guide provides a strategic framework for mobile game developers to transition from initial organic traction to sustainable, long-term revenue growth. The central thesis argues that while organic "sparks" are invaluable, lasting success requires a rigorous, two-step approach: first, optimizing the game’s internal economy for maximum Lifetime Value (LTV), and second, deploying data-driven paid User Acquisition (UA) campaigns.

The first phase focuses on monetization through ad mediation and in-app purchases (IAP). Key findings suggest that implementing a hybrid ad mediation setup—combining real-time bidding with manual waterfalls—can yield a 10% to 20% uplift in Average Revenue Per Daily Active User (ARPDAU) immediately. The analysis emphasizes the importance of rewarded ads over intrusive interstitials and highlights that personalized, segmented IAP offers can increase player spending by up to 23%. It also advocates for regional pricing, noting that price cuts in lower-purchasing-power markets can boost ARPDAU by as much as 30%.

The second phase details a methodology for scaling through paid UA, emphasizing the necessity of accurate data post-IDFA. The guide recommends a three-step framework of assessment, preparation, and optimization. It advises that while platforms like Meta and TikTok are accessible for smaller budgets, larger networks typically require a minimum monthly spend of $20,000 to exit the "learning phase" effectively. Furthermore, it stresses the role of App Store Optimization (ASO), citing a case where a simple icon change resulted in a 90% install uplift.

The scope of the analysis covers the global free-to-play (F2P) mobile gaming market, applicable to various genres and studio sizes. The methodology relies on industry benchmarks, case studies, and data from SuperScale’s proprietary analytics engine, SuperInsights. The overarching conclusion is that developers must treat monetization and UA as iterative, scientific processes, using predictive modeling to forecast Return on Ad Spend (ROAS) up to a year in advance to ensure business-level profitability.

  • Developers should treat monetization and user acquisition as iterative, scientific processes, using predictive modeling to forecast ROAS up to one year in advance to ensure profitability.
  • Implementing a hybrid ad mediation setup that combines real-time bidding with manual waterfalls can yield an immediate 10% to 20% uplift in ARPDAU.
  • Personalized, segmented in-app purchase offers can increase player spending by up to 23%, while regional pricing adjustments in lower-purchasing-power markets can boost ARPDAU by as much as 30%.
  • Paid user acquisition campaigns on larger networks typically require a minimum monthly spend of $20,000 to effectively exit the platform's initial learning phase.
  • App Store Optimization is a high-impact lever for growth, as evidenced by a case study where a simple icon change resulted in a 90% uplift in installs.
+2
SuperScaleMar 2024
Page 1
Report30 pages

The Golden Age of Video Game Remakes and Remasters

The video game industry has entered a definitive era of remakes and remasters, fueled by a risk-averse development climate and the significant purchasing power of nostalgic Millennial consumers. These projects serve as a strategic hedge against the rising costs of original intellectual property, allowing developers to re-engage dormant fanbases while attracting new audiences through modernized graphics and gameplay. Success in this sector depends heavily on timing and the specific nature of the renewal. Remasters perform most effectively when released within five years of an original title to capitalize on hardware transitions. Conversely, full remakes require a longer gestation period, typically between nine and twenty-five years, to ensure that technological advancements are substantial enough to justify a full-price purchase.

Effective remakes must strike a delicate balance between preservation and modernization. Developers are encouraged to maintain the core essence and iconic moments of a title—such as specific art styles or dialogue—while aggressively updating outdated mechanics like quick-time events. Leveraging contemporary hardware capabilities, such as 3D audio and advanced rendering, is essential for meeting modern player expectations. By aligning these updates with a clear vision for modernization, studios can successfully bridge the gap between historical authenticity and current industry standards.

This 2024 analysis provides a comprehensive overview of the global gaming landscape, focusing on the strategic advantages of revitalizing established franchises. While the findings highlight clear pathways to commercial success through market-tested IPs, the data is intended for informational purposes and reflects the broader trends shaping the current development cycle. Ultimately, the strategic deployment of remakes and remasters reduces financial volatility for studios while ensuring that classic gaming experiences remain accessible and relevant in a rapidly evolving technological environment.

  • Remakes and remasters serve as a strategic financial hedge against the rising costs of developing original intellectual property in a risk-averse industry.
  • Full remakes require a gestation period of nine to twenty-five years to ensure technological advancements are significant enough to justify a full-price purchase.
  • Remasters are most commercially effective when released within five years of the original title to capitalize on hardware transitions.
  • Successful revitalization requires balancing the preservation of iconic elements, such as art style and dialogue, with the aggressive modernization of outdated mechanics like quick-time events.
  • Studios must leverage contemporary hardware capabilities, including 3D audio and advanced rendering, to meet modern player expectations for updated titles.
+1
VirtuosMar 2024
Page 1
Report18 pages

Live-Streaming Trends Report: Q1 2024

The live-streaming industry experienced a significant resurgence in the first quarter of 2024, with global viewership reaching 8.2 billion hours watched. This represents a 10% year-over-year increase and marks the first Q1 growth since 2021, signaling a recovery from the post-pandemic decline. While Twitch remains the dominant platform with a 69% market share, its lead narrowed as competitors like YouTube Gaming and Kick gained ground. Notably, Steam emerged as a breakout platform by doubling its hours watched, largely driven by developers using the service to market new releases.

Geographic shifts were prominent in South Korea following Twitch’s exit from the market. Local platforms AfreecaTV and the Naver-backed newcomer Chzzk successfully absorbed the displaced audience, with Chzzk showing rapid growth and high creator retention. In terms of content, Palworld dominated as the top game launch of the quarter, generating 95 million hours watched in its first 30 days and outperforming 2023’s major hits. Grand Theft Auto V reclaimed the overall top spot among games, while the First-Person Shooter (FPS) genre led all categories due to high-profile esports tournaments for Counter-Strike and VALORANT.

The analysis highlights a diversifying creator landscape where co-streaming major events remains a primary driver for top talent like Gaules and Jynxzi. In the female and VTuber segments, established names like Amouranth and Pekora Ch. reclaimed top rankings, while new entrants leveraged trending titles like Palworld and GTA V to achieve triple-digit growth. This data, compiled by Stream Hatchet, utilizes metrics such as hours watched and average concurrent viewers across all major global streaming platforms to provide a comprehensive overview of the current state of digital broadcast media.

  • Global live-streaming viewership reached 8.2 billion hours in Q1 2024, marking a 10% year-over-year increase and the first Q1 growth since 2021.
  • Twitch maintains a 69% market share, though its dominance is being challenged by YouTube Gaming, Kick, and Steam, the latter of which doubled its hours watched this quarter.
  • Twitch’s exit from South Korea triggered a successful migration of viewers to local platforms, specifically AfreecaTV and the rapidly growing Chzzk.
  • Palworld became the quarter's top game launch with 95 million hours watched in its first 30 days, while Grand Theft Auto V reclaimed the top spot for overall viewership.
  • The First-Person Shooter (FPS) genre led all content categories in Q1 2024, bolstered by major esports tournaments for Counter-Strike and VALORANT.
Stream HatchetMar 2024

Publishers

Related Topics