Updated Mar 17, 2026 by Round One Corporation
Presentation · May 12, 2025
Published by Round One Corporation
FY2025.3 4Q Financial Results Presentation [Company Name] ROUND ONE Corporation [Company ID] 4680-QCODE [Event Type] Earnings Announcement [Event Name] Financial Results Briefing for the Fiscal Year Ended March 2025 [Fiscal Period] FY2025 4Q [Date] May 12, 2025 [Time] 15:30 – 16:30 (Total: 60 minutes, Presentation: 37 minutes, Q&A: 23 minutes) [Venue] Webcast President and Chief Executive ...
Event Summary [Company Name] ROUND ONE Corporation [Company ID] 4680-QCODE [Event Language] JPN [Event Type] Earnings Announcement [Event Name] Financial Results Briefing for the Fiscal Year Ended March 2025 [Fiscal Period] FY2025 4Q [Date] May 12, 2025 [Number of Pages] 31 [Time] 15:30 – 16:30 (Total: 60 minutes, Presentation: 37 minutes, Q&A: 23 minutes) [Venue] Webcast [Venue Size] [Participants] [Number of Speakers] 3 Masahiko Sugino Shinji Sasae Jun Okamoto President and Chief Executive Officer Executive Vice President Director and Chief Financial Officer and General Manager of Administration [Analyst Names]* Hirofumi Oda SMBC Nikko Securities *Analysts that SCRIPTS Asia was able to identify from the audio who spoke during Q&A or whose questions were read by moderator/company representatives. Support Japan 050.5212.7790
Presentation Moderator: Good afternoon, everyone. It is time to commence IR meeting of ROUND ONE Corporation. The briefing will be held in a hybrid format with live-streaming in addition to the on-site session. First, I would like to introduce three executives from the Company. Masahiko Sugino, President and Chief Executive Officer. Sugino: Thank you. Moderator: Shinji Sasae, Executive Vice President. Sasae: Thank you. Moderator: Jun Okamoto, Director and Chief Financial Officer and General Manager of Administration. Okamoto: Thank you. Moderator: After the remarks from President Sugino, we will have a question-and-answer session, starting from questions at the venue. Once we have completed this round, we will be happy to take questions from those who are participating online. Mr. Sugino, please go ahead. Support Japan 050.5212.7790
FY2025.3 Actual [Year-on-Year] [Unit Ybn] * Figures below ¥10 million are truncated. Percentage is rounded off to one decimal place. Unit FY2024.3 Actual FY2025.3 Actual Diff.(%) ⑦[Differ in number] [2023.4-2024.3] [2024.4-2025.3] Store : Japan 1 store opened The USA 8 stores opened and 1 store dosed China 1 store closed Total Stores at the End of Term1 Store 153 160 +4.6 Operating Months : Japan +3 months, The USA +47 months No. of All Stores' Operating Months Month 1,824 1,874 +2.7 [Ordinary profit] Ordinary profit ¥24.31bn FY2024.3 Actual Bowling 27.29 29.40 +7.7 Japan Ordinary Profit & Loss +¥0.88bn Amusement 94.75 106.14 +12.0 [Breakdown] Increase in Sales +4.49bn Increase in Personnel Exp. ¥(1.53)bn Karaoke, Food 15.95 18.60 +16.6 Increase in Repair Exp. ¥(0.47)bn Spo-cha 17.75 19.31 +8.8 Increase in Promotion Exp. V(0.43)bn Increase in Amusement Prize Exp. (0.38)bn thers 3.41 3.57 +4.8 Increase in Amusement Lease Depreciation Exp. ¥(0.25)bn Total Sales 159.18 177.05 +11.2 Increase in Other Exp. V(0.55)bn Cost of Sales 129.62 143.62 +10.8 The USA Ordinary Profit & Loss +¥2.42bn [Breakdown] Increase in Existing Stores Profit +¥0.04bn Gross Profit 29.55 33.43 +13.1 Increase in Profit due to Increase in +¥2.13bn Number of Operating Months P/LSG&A Expenses 5.35 6.42 +20.0 Increase in Initial Investment V(0.47)bn Operating Profit 24.19 27.00 +11.6 Effect of Exchange Rate Fluctuations +0.72bn China and Other (0.39)bn Non-Operating Income & 0.12 0.22 +83.2 FY2025.3 Actual Ordi
Profit due to Increase in +¥2.13bn Number of Operating Months P/LSG&A Expenses 5.35 6.42 +20.0 Increase in Initial Investment V(0.47)bn Operating Profit 24.19 27.00 +11.6 Effect of Exchange Rate Fluctuations +0.72bn China and Other (0.39)bn Non-Operating Income & 0.12 0.22 +83.2 FY2025.3 Actual Ordinary profit ¥27.22bn Expenses Ordinary Profit ② 24.31 27.22 +12.0 Ordinary profit is compared excluding royalty. Ordinary Profit margin 15.3% 15.4% Royalty from The USA is Y3.65 bn. Extraordinary Income & Loss③ (1.20) (2.40) ③ [Extraordinary Income & Loss Breakdown] - FY2024.3 Actual Extraordinary income & loss V(1.20) bn Profit before Income Taxes 23.11 24.82 +7.4 Impairment loss V(1.73) bn Loss on retirement of non-current assets, etc (0.36) bn Income Taxes 7.44 8.78 +18.0 Gain on sale of shares of subsidiaries and associates ¥0.15 bn Compensation income Y0.72 bn Profit 15.66 16.03 +2.3 FY2025.3 Actual Extraordinary income & loss ¥(2.40)bn Impairment loss Y(2.21) bn %Japan: V(1.20) bn, China: V(1.00) bn -1- Loss on retirement of non-current assets, etc. ¥(0.19)bn Sugino: I would like to give an overview of the financial results for the fiscal year ending March 2025, and the future prospect, including the current situation of ROUND ONE Corporation. As usual, I will explain using the material here.
1- Loss on retirement of non-current assets, etc. ¥(0.19)bn Sugino: I would like to give an overview of the financial results for the fiscal year ending March 2025, and the future prospect, including the current situation of ROUND ONE Corporation. As usual, I will explain using the material here. Please see page 1. Compared to the previous fiscal year, the fiscal year ending March 2024, the number of operating months is about 50 months, which means that the number of stores has increased by about four stores in real terms. Total Sales were JPY177 billion versus JPY159.1 billion, an increase of about 11%, and Operating Profit was JPY27 billion versus JPY24.19 billion, also an increase of about 11%. Ordinary Profit was JPY27.2 billion versus JPY24.3 billion, also up by 12%, and the final result was JPY16 billion versus JPY15.6 billion, up by 2.3%. I believe that the financial year ended in a generally solid result. We have already announced the monthly results for April, and they are showing a very solid trend. In Japan and the US, we increased prices by 3% to 4% from the end of February to the beginning of March, and since we cannot increase prices for Amusement, in Japan, we increased prices by 3% to 4% for Bowling, Spo-cha, etc., which account for about half of the total, and the performance has remained steady, including the current level. There is no change in the number of customers at this point in time in the US, which we were concerned. Later on, I will explain about Trump tariff, which will come up most prominently, and the plan for this fiscal year, which I believe will be the main focus of today's discussion.
current level. There is no change in the number of customers at this point in time in the US, which we were concerned. Later on, I will explain about Trump tariff, which will come up most prominently, and the plan for this fiscal year, which I believe will be the main focus of today's discussion. Support Japan 050.5212.7790
GREE Group’s fiscal year 2025 financial results reveal a strategic pivot toward high-margin, continuous growth segments despite a period of consolidated contraction. The company reported net sales of ¥57.1 billion and an operating profit of ¥4.9 billion, a year-over-year decline largely attributed to valuation losses within the investment business and a 14% sales drop in the core Game segment. However, the underlying "Four Segments"—Game, Metaverse, IP, and DX—maintained stable profitability, with the Metaverse division emerging as a primary growth engine. Driven by a 181% surge in VTuber business revenue, the Metaverse segment is nearing monthly profitability and is expected to see a 177% rise in operating profit by the following year. The strategic outlook for FY2026 and beyond focuses on a "profit-first" model, with management revising medium-term targets to prioritize a 28% operating profit CAGR through FY2028. While FY2026 is projected to be a "profit bottom" with an operating income of ¥3.6 billion due to heavy investments in new major IP titles and a transition toward SaaS-based recurring revenue in the DX segment, a recovery is anticipated by FY2027. The company intends for its continuous growth businesses—Metaverse, IP, and DX—to account for over half of total sales and profit by FY2028, reducing reliance on the volatile investment and legacy gaming sectors. Financially, the group remains highly liquid with ¥83.9 billion in cash and a robust 74% equity ratio. This capital strength supports a 20th-anniversary commemorative dividend and an aggressive M&A strategy aimed at scaling merchandising and content operations. Despite short-term valuation fluctuations in its ¥50.9 billion investment portfolio, the group is positioning itself for long-term stability by diversifying payment options, expanding AI offerings, and leveraging stable fund management fees to offset market volatility.
Koei Tecmo experienced a transitional first quarter for the fiscal year ending March 2025, characterized by a 15.9% year-on-year decline in sales to 14.8 billion yen and a 55.5% drop in net profit. This downturn stems primarily from a lack of major new releases and a contraction in the online and mobile sectors. Despite this initial volatility, the company maintains its full-year sales forecast of 92 billion yen, representing a projected 10.6% annual increase. This optimism is anchored in a release schedule heavily weighted toward the second half of the fiscal year, featuring major titles such as Dynasty Warriors: Origins and upcoming projects for next-generation hardware. The current fiscal year marks the commencement of the Fourth Medium-Term Management Plan, which seeks to position the firm among the world’s top ten digital entertainment companies. Strategic priorities focus on achieving a cumulative operating profit exceeding 100 billion yen over three years while maintaining an operating profit margin of at least 30%. To support these goals, the company is aggressively expanding its global publishing infrastructure and targeting growth in North America, Europe, China, and emerging markets like the Middle East. The development strategy emphasizes a multi-platform approach, utilizing the proprietary Katana Engine alongside Unreal Engine to elevate titles to AAA quality standards. Long-term stability is being pursued through significant investments in human capital and governance. The company plans to allocate over 100 billion yen toward personnel and infrastructure, including a 10% annual increase in personnel costs to attract and retain talent. Governance reforms are also underway to meet Tokyo Stock Exchange requirements, including a transition to a board composed of over 50% external directors. Furthermore, a commitment to shareholder returns remains central to the financial strategy, with a target consolidated payout ratio of 50% and a minimum annual dividend of 50 yen, balancing aggressive global expansion with consistent investor value.
The first quarter of FY2025 reflects a transitional period characterized by a strategic shift toward recurring revenue models and significant investments in future growth. Net sales reached ¥12.9 billion, though the period saw a slight operating loss of ¥0.1 billion. This performance was primarily influenced by valuation losses within the investment business and increased promotional spending. While the game and anime segment faced short-term headwinds due to the natural decline of existing live-service titles, the metaverse and digital transformation segments demonstrated resilient growth, exceeding internal expectations and providing a counterbalance to volatility in other areas. The game and anime business remains the primary revenue driver despite a 27% year-over-year sales decline in the first quarter. Management anticipates a recovery in the second quarter fueled by major anniversary events and the successful international expansion of key titles like Heaven Burns Red. Looking ahead, the pipeline includes four new titles slated for FY2026 and beyond, including a first-party console IP. Simultaneously, the metaverse segment is emerging as a high-growth pillar, with the VTuber business reporting a 71% year-over-year increase in sales. Although aggressive investment in talent and platform features will temporarily suppress quarterly profits, the segment is positioned for a significant profit contribution by FY2027. Financial stability remains a core strength, supported by total assets of ¥120.7 billion and a net cash position of ¥22.8 billion. Although the full-year forecast for FY2025 has been revised downward to ¥58.0 billion in sales and ¥4.2 billion in operating profit, the long-term outlook remains ambitious. The company is targeting a 41% profit compound annual growth rate through FY2027. This trajectory is predicated on completing the transition to recurring-earnings models in the digital transformation business and leveraging a staggered return phase from a robust investment portfolio that currently maintains ¥81.1 billion in assets under management.
The third quarter of fiscal year 2025 reflects a strategic pivot toward diversified growth and operational efficiency, characterized by consolidated net sales of ¥14.6 billion and an operating profit of ¥1.6 billion. While consolidated net income faced a minor loss due to foreign exchange and impairment factors, the core operating segments outperformed expectations. A central development in this period is the establishment of a dedicated IP Business segment to consolidate anime, licensing, and manga operations, signaling a shift toward a recurring growth model. This structural change aims for a 41% profit compound annual growth rate through fiscal year 2027, balancing stable core earnings with high-upside investments. The Game Business remains the primary revenue driver despite a year-over-year decline in sales. Profitability in this segment was bolstered by the successful launch of Puella Magi Madoka Magica Magia Exedra, which is expected to contribute significantly to future earnings as profit margins improve through diversified payment methods. Simultaneously, the Metaverse Business achieved record-high quarterly results, driven by the rapid expansion of the VTuber segment and high-margin merchandising. This segment is positioned for aggressive growth, with forecasts suggesting full-year profitability for the VTuber business by 2027. Complementing these consumer-facing segments, the DX and Investment businesses provide foundational stability. The DX segment continues its transition toward a recurring-earnings model through consulting and SaaS development, while the Investment Business maintains a robust valuation of ¥36.1 billion across Japanese and US markets. Despite quarterly volatility in fund distributions, the investment portfolio continues to outperform benchmarks with a 17% internal rate of return. Overall, the organization is streamlining its workforce and reducing fixed expenses to maintain a full-year operating profit target of ¥5.1 billion, prioritizing long-term sustainability across its five core business pillars.