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1,733 game-industry reports — read the key insights or open the source.
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Report
52 pages
2Q FY2021 Presentation Material
The company reported positive performance across both its game and internet advertisement business segments during the second quarter of fiscal year 2021.
The quarterly results period covered in the report spans from January 2021 through March 2021.
The report explicitly identifies the internet advertisement business as a key operational focus for the 2021 fiscal year.
Market Analysis
Advertising
Streaming
+2
CyberAgent
Report
43 pages
1Q FY2022 Presentation Material
The company reported a strong start for both sales and operating profit in the first quarter of fiscal year 2022.
The financial results cover the period from October to December 2021.
The report outlines the performance and strategic outlook for the company's Internet Advertisement Business.
Market Analysis
Investment
Advertising
+2
CyberAgent
Report
41 pages
FY2022 Presentation Material: Japan
CyberAgent’s ABEMA streaming platform achieved a 7.8% quarterly growth in user engagement, driven by high-profile sports broadcasts like the 2022 FIFA World Cup and Premier League.
Original programming on ABEMA contributed to a 4.69 billion-yen increase in operating income during FY 2022.
The company is executing a long-term growth strategy centered on monetizing digital media and gaming through a combination of advertising, subscription models, and cross-business synergies.
Market Analysis
Japan
Mobile
CyberAgent
Report
43 pages
3Q FY2022 Presentation Material: Japan
Game sales for the period of April to June 2022 declined compared to the peak performance of titles released in the previous year.
The company's financial results for 3Q FY2022 are subject to potential material differences from initial forecasts due to various underlying assumptions.
The report outlines performance metrics across three primary segments: quarterly results, the internet advertisement business, and medium to long-term strategy for FY2022.
Market Analysis
Advertising
Game Publishing
+2
CyberAgent
Report
30 pages
1Q FY2023 Presentation Material
CyberAgent achieved an 8.3% year-over-year revenue increase and an operating profit of ¥6.4 billion in 1Q FY2023.
Operating profit margins improved to 6.7% from 5.9% the previous year, supported by a gross margin increase from 55% to 57%.
Overseas subscriber acquisition grew by 12%, with the United States and Southeast Asia identified as the primary growth markets.
Market Analysis
Monetization
Japan
+1
CyberAgent
Report
40 pages
2Q FY2023 Presentation Material: Japan
The company achieved a new record high for quarterly sales during the second quarter of fiscal year 2023.
The financial reporting period for the second quarter of fiscal year 2023 covers the months of January through March 2023.
The report outlines performance and strategic outlooks across three primary areas: financial summaries, the internet advertisement business, and medium to long-term corporate strategy.
Market Analysis
Monetization
Advertising
+2
CyberAgent
Report
54 pages
FY2023 Presentation Material
The company's fiscal year covers the period from October 2022 through September 2023.
Management has established a forward-looking forecast for the fiscal year spanning October 2023 to September 2024.
The report outlines performance and strategic outlooks for the company's Internet Advertisement Business.
Market Analysis
Market Forecast
Advertising
+1
CyberAgent
Report
45 pages
3Q FY2023 Presentation Material: Japan
The company reported financial results for the third quarter of fiscal year 2023, covering the period from April to June 2023.
The Media and Ads segment achieved a year-over-year increase in sales during the third quarter of fiscal year 2023.
The report outlines a medium to long-term strategy for the remainder of fiscal year 2023.
Market Analysis
Investment
Advertising
+2
CyberAgent
Report
34 pages
1Q FY2024 Presentation Material
CyberAgent returned to profitability in 1Q FY2024 with ¥6.28 billion in operating profit, a significant recovery from the prior year's loss, on consolidated sales of ¥193 billion.
The company projects full-year FY2024 performance to reach ¥750 billion in sales and ¥30 billion in operating profit.
The game development segment saw sales rise 10.1% YoY to ¥45.0 billion, with operating losses narrowing by 32.9% YoY to ¥3.4 billion, largely driven by the success of the new title 'Jujutsu Kaisen Phantom Parade.'
Market Analysis
Advertising
Mobile
+2
CyberAgent
Report
37 pages
FY2024 Presentation Material: January to March 2024
CyberAgent achieved consolidated Q2 FY2024 sales of ¥215.1 billion (up 10.0% YoY) and an operating profit of ¥21.0 billion, marking the first time profit has exceeded ¥20 billion in eight quarters.
The Game segment grew 8.1% YoY to ¥67.1 billion in sales, bolstered by the launch of 'Granblue Fantasy: Relink'—which reached one million units sold in eleven days—and various anniversary events.
The Media segment (ABEMA) reached a record ¥42.0 billion in sales, a 25.8% YoY increase, and achieved profitability for the first time since Q2 2023 with an operating profit of ¥0.7 billion.
Market Analysis
In-Game Advertising
Streaming
+2
CyberAgent
Report
54 pages
FY2024 Presentation Material: October 2023 to September 2024
The company's fiscal year 2024 results cover the period from October 2023 through September 2024.
The fiscal year 2025 forecast covers the period from October 2024 through September 2025.
The report outlines performance and projections for the company's internet advertisement business.
Market Analysis
Advertising
Investment
+1
CyberAgent
Report
43 pages
2Q FY2025 Financial Presentation Material
The company identified inappropriate accounting practices occurring at a consolidated subsidiary.
Financial statements for past fiscal years have been amended to address these accounting irregularities.
Correction reports for past annual securities reports were formally submitted on May 15, 2025.
Market Analysis
Advertising
Investment
+2
CyberAgent
Report
37 pages
1Q FY2025 Presentation Material
CyberAgent reported a 5.6% YoY revenue increase to ¥203.8 billion and a 32.1% rise in operating profit to ¥8.3 billion for 1Q FY2025.
The Game segment underperformed, recording a 15.1% YoY revenue decline to ¥38.2 billion and a 4.1% drop in operating profit due to a slower release cadence.
Growth was primarily driven by the Media & IP segment, which saw a 10.5% sales increase to ¥55.6 billion, and the Internet Advertising segment, which grew 11.8% to ¥117.7 billion.
Market Analysis
Advertising
Investment
+1
CyberAgent
Report
1 pages
Quarterly Transition by Business Segment: Japan
The Game Business is the company's most profitable segment, maintaining a FY2025 average operating profit margin of 28% and peaking at 33.5% in Q3 FY2024.
Internet Advertisement is the largest revenue generator, growing from ¥434,612 million in FY2024 to ¥461,220 million in FY2025, though it operates on thin margins of approximately 5%.
Game Business revenue is highly volatile, experiencing a sharp decline from a peak of ¥67,170 million in Q2 FY2024 to ¥38,856 million in Q3 FY2024.
Market Analysis
Advertising
Mobile
+1
CyberAgent
Report
41 pages
Presentation Material: Q1 FY2026
The provided report content for Q1 FY2026 covers the period of October through December 2025.
The document outlines performance metrics specifically for the company's Internet Advertisement Business.
Management explicitly notes that actual financial results may differ materially from the provided earnings forecasts due to inherent risks and uncertainties.
Market Analysis
Game Publishing
Monetization
+2
CyberAgent
Report
2 pages
Bushiroad Announces Bushiroad EXPO 2026
Bushiroad Inc. is expanding its global event series, Bushiroad EXPO 2026, to 20 regions worldwide.
The inaugural 2026 events will be held in Taipei, Bangkok, and Chicago.
The expo series will feature a diverse portfolio including trading card games, console titles, music, stage performances, anime content, and merchandise.
Marketing
Global
Asia
+2
Bushiroad
Report
1 pages
Financial Report for First Two Quarters: Fiscal 2026
Bushiroad Inc. reported strong growth for the first two quarters of fiscal 2026 (July 1–December 31, 2025), with net sales rising 8.2% to ¥27,839 million and operating profit surging 68.5% to ¥2,908 million.
Profit attributable to owners of the parent company more than doubled, increasing 107.4% to ¥2,577 million compared to the same period in fiscal 2025.
Earnings per diluted share reached ¥19.00, bolstered by improved profitability and a 2-for-1 share split implemented on October 1, 2025.
Market Analysis
Investment
Japan
+1
Bushiroad
Report
1 pages
Financial Report for First Quarter of Fiscal 2026: Japan
Bushiroad Inc. achieved a significant financial turnaround in Q1 fiscal 2026, reporting an operating profit of ¥1,668 million compared to an operating loss of ¥510 million in the same period last year.
Net sales for the quarter ending September 30, 2025, grew 12.2% year-over-year to ¥13,766 million, fueled by strong performance in the company's card game and event-ticket divisions.
Profit attributable to owners of the parent company reached ¥1,663 million, marking a substantial recovery from the ¥59 million loss recorded in Q1 fiscal 2025.
Market Analysis
Investment
Japan
Bushiroad
Report
4 pages
Quarterly Consolidated Balance Sheets: 3Q FY2012
Operating income more than doubled year-over-year, rising from ¥1,385 million to ¥2,342 million as of December 31, 2012.
Operating cash flow saw a dramatic improvement, surging from ¥246 million to ¥1,940 million compared to the same period in the previous fiscal year.
Net sales increased by 4% to ¥9,922 million, while a 10% reduction in the cost of sales drove gross profit up to ¥7,083 million.
Market Analysis
Japan
mixi
Report
6 pages
Consolidated Balance Sheets: FY2012-FY2013
Net income more than doubled from ¥749 million in FY2012 to ¥1,654 million in FY2013, bolstered by a ¥406 million extraordinary gain from the sale of subsidiary shares and reduced operating expenses.
Operating income increased from ¥2,194 million to ¥2,574 million despite a decline in net sales from ¥13,334 million to ¥12,632 million, indicating improved operational efficiency and lower cost of sales.
Shareholders' equity grew from ¥14,722 million to ¥16,291 million, supported by a ¥1,453 million increase in retained earnings.
Market Analysis
Investment
Japan
mixi
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