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Wreckfest

Game

Documents about Wreckfest

Cover of How Games Do Destruction
Article

How Games Do Destruction

Real-time, gameplay-driven destruction is difficult because it must handle unpredictable physics, particles, and debris without wrecking frame rate or memory budgets.

  • Modern game design is shifting from pre-canned animations to real-time, procedural destruction to enhance player agency, allowing for emergent gameplay like creating new paths or altering tactical lines of sight.
  • Developers balance performance constraints by using asset swapping, as seen in Control and Battlefield: Bad Company 2, or real-time mesh slicing, utilized in Astro Bot and Rainbow Six: Siege.
  • High-fidelity, free-form destruction is achieved through voxel-based systems, such as those in Teardown, which treat environments as clusters of independently removable blocks.
Game Maker's ToolkitOct 2025
Cover of News Mash-Up: Week 25
Article

News Mash-Up: Week 25

Sony's withdrawal from Gamescom 2022 headlines this weekly games-industry roundup dated 30 June 2022, joining Nintendo, Activision and Take-Two in skipping the event.

  • Fall Guys reached 20 million players within 48 hours of transitioning to a free-to-play model across PC, Xbox, PlayStation, and Switch platforms.
  • Sony has officially withdrawn from Gamescom 2022, joining other major publishers like Nintendo, Activision, and Take-Two in skipping the physical event.
  • Microsoft is developing 'Direct Capture' technology for Xbox Cloud Gaming, which has already reduced streaming latency by 72ms with the goal of enabling 4K resolution.
SparkersJun 2022
Cover of News Mash-Up: Week 17 2021
Article

News Mash-Up: Week 17 2021

A quiet start to 2021 for new game releases is not cause for alarm, according to Sparkers' Week 17 news roundup covering European physical and digital sales through the first 16 weeks of the year.

  • Video game investment in Q1 2021 reached $25 billion through acquisitions, IPOs, and direct investments, marking a 150% increase over the same period in 2020.
  • While new game releases have slowed in 2021, total unit sales (physical and network combined) remain 12% higher than in 2019 and 25% higher than in 2018, driven by strong back-catalogue demand.
  • Microsoft reported Q1 2021 Xbox revenue of $3.5 billion, a 50% year-over-year increase, with hardware spending surging by 232% and content spending rising by 34%.
SparkersMay 2021