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Wreckfest

Game

Documents about Wreckfest

Cover of Embracer Group Q3 FY19/20 Interim Report
Financial report24 pages

Embracer Group Q3 FY19/20 Interim Report

Embracer Group’s Q3 FY19/20 interim report details a period of significant financial growth and strategic expansion, driven by a robust digital back catalog and successful organic and acquisitive growth.

  • Embracer Group reported Q3 FY19/20 net sales of SEK 1,509 million, a 9% year-over-year increase, with operational EBIT rising 54% to SEK 302 million.
  • Profitability was driven by strong performance from owned intellectual property, specifically the Metro franchise, Wreckfest, and Satisfactory, alongside a growing share of digital sales.
  • The company is maintaining a development pipeline of 96 projects while utilizing a decentralized management structure to attract talent and integrate new studios.
Embracer GroupFeb 2020
Cover of Embracer Group Q2 FY19/20 Interim Report
Financial report32 pages

Embracer Group Q2 FY19/20 Interim Report

The Embracer Group’s Q2 FY19/20 interim report highlights a period of significant financial growth and strategic expansion, characterized by a 47% year-over-year increase in net sales to SEK 1,260 million.

  • Net sales rose 47% year-over-year to SEK 1,260 million in Q2 FY19/20, while operational EBIT grew 133% to SEK 241 million.
  • Profitability was driven mainly by strong digital back-catalog performance, notably the Metro franchise, and the successful console release of Wreckfest.
  • Margin gains came from a higher share of digital sales and a greater proportion of revenue from owned intellectual property.
Embracer GroupNov 2019
Cover of THQ Nordic Q2 2018 Interim Report
Financial report20 pages

THQ Nordic Q2 2018 Interim Report

The THQ Nordic Q2 2018 interim report details a period of significant financial expansion and strategic growth for the gaming group.

  • THQ Nordic achieved net sales of SEK 837 million in Q2 2018, an 878% year-over-year increase driven by the consolidation of Koch Media.
  • EBITDA rose 421% year-over-year to SEK 207 million, supported by a dual-segment business model encompassing internal game development and partner publishing.
  • The company raised SEK 1,448 million through a June 2018 share issue and secured €85 million in new credit facilities to fund future acquisitions of IP and studios.
THQ NordicAug 2018