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Winds of Arcana: Ruination cover

Winds of Arcana: Ruination

GameBy Brewed Games · Released Nov 14, 2025

Documents about Winds of Arcana: Ruination

Cover of How Steam's Personal Calendar Is Supercharging Pre-launch Discovery
Article

How Steam's Personal Calendar Is Supercharging Pre-launch Discovery

Steam’s recent homepage redesign has introduced a Personal Calendar feature that aggregates users’ wishlists and recommended titles into a 30-day view, positioned prominently on the main page.

  • Steam's new Personal Calendar feature is driving significant pre-launch wishlist spikes by recommending games based on user playtime profiles rather than just ownership history.
  • Solarpunk reported a massive surge in pre-launch discovery following the Steam homepage update, gaining 14,000, 22,000, and 35,000 wishlists over three consecutive days.
  • The developer of Vampire Syndicate observed a sustained increase of 2,000–3,000 daily wishlist additions leading up to their June 25th launch, building on a pre-existing base of 65,000 wishlists.
GameDiscoverCoJun 2026
Cover of Brewing Success as an Indie Game Developer: Launching Winds of Arcana on Steam
Article

Brewing Success as an Indie Game Developer: Launching Winds of Arcana on Steam

The provided material chronicles the operational journey of Brewed Games, an eight-person independent studio based in Bangalore, India, as they navigate the complexities of launching their debut title, the souls-like action RPG Winds of Arcana: Ruination, on the Steam platform.

  • Brewed Games, an 8-person indie studio based in Bangalore, India, successfully launched its debut souls-like action RPG, 'Winds of Arcana: Ruination', on the Steam platform.
  • The studio's development journey involved navigating the specific challenges of the Indian game development ecosystem, including local investment hurdles and operational scaling.
  • The founding team consists of three core members—Prashanth DG (Producer), Mahesh Rajamani (Narrative Designer), and Yashaswi Shivanand (Programmer)—who managed the studio's transition from inception to product launch.
GameMakersJul 2023