White Cat Project
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Documents about White Cat Project
1Q FY Sep. 2026 Financial Results Presentation
COLOPL's first-quarter results for fiscal year ending September 2026 show a company in a prolonged revenue contraction that is nonetheless stabilizing its bottom line through cost control while pursuing a long-term global ambition.
- COLOPL returned to profitability in 1Q FY2026 with an ordinary profit of 0.4 billion yen, despite a 10.2% year-on-year decline in net sales to 4.7 billion yen.
- The company’s mobile segment is experiencing a significant contraction, with Quarterly Active Users falling to 400,000 from a 2022 peak of 575,000 and ARPU dropping from 862 JPY to 680 JPY.
- Profitability recovery was driven primarily by aggressive reductions in advertising expenditures, supported by a strong financial foundation with a 91.7% equity ratio.
Q&A for 1Q FY2026 Operating Results Briefing
The first-quarter financial results for the fiscal year ending in 2026 reflect a strategic transition period for COLOPL, characterized by a lack of new releases and a focus on stabilizing existing mobile operations.
- COLOPL is pivoting its development strategy toward two core pillars: AI-powered titles and location-based games utilizing globally recognized intellectual properties.
- The company is diversifying beyond mobile by expanding into PC and console gaming, exemplified by the release of 'Tsukuyomi' on Nintendo Switch.
- First-quarter fiscal year 2026 results were impacted by extraordinary losses from a Career Transition Support Program, with personnel cost savings expected to materialize in the second quarter.
COLOPL FY Sep.2025 Financial Results
COLOPL achieved a significant financial turnaround during the fiscal year ending September 30, 2025, returning to operating profitability with 1.0 billion yen in operating profit.
- COLOPL returned to operating profitability in FY2025 with 1.0 billion yen in operating profit, marking a 1.1 billion yen improvement over the previous fiscal year.
- The company has set a mid-term growth target to become a top 20 global mobile game developer, aiming for over 100 billion yen in consolidated sales and 50 billion yen in operating profit.
- Despite achieving operating profit, the company recorded a net loss of 0.3 billion yen for the fiscal year ending September 30, 2025, due to investment valuation adjustments.
COLOPL FY Sep.2025 2nd Quarter Results
COLOPL achieved significant financial growth during the second quarter of fiscal year 2025, reporting consolidated sales of 8.7 billion yen, a 23.4 percent increase year-over-year, and an operating profit of 2.1 billion yen, representing a 216.7 percent surge.
- COLOPL reported consolidated sales of 8.7 billion yen for Q2 FY2025, a 23.4% year-over-year increase, with operating profit surging 216.7% to 2.1 billion yen.
- The Investment and Development business achieved record-breaking performance with 1.9 billion yen in sales, driven by strategic exits from investments in Timee, Inc. and Channel Corporation.
- Flagship mobile title Dragon Quest Walk remains the primary anchor for the company's sustained revenue growth.
COLOPL 4Q FY September 2019 Financial Results
The financial results for the fourth quarter of the fiscal year ending September 2019 highlight a period of significant growth driven by the successful launch of Dragon Quest Walk.
- COLOPL achieved ¥11.3 billion in Q4 sales, a 42.5% increase over the previous quarter, driven primarily by the launch of Dragon Quest Walk.
- Operating profit rebounded to ¥2.4 billion in Q4 from a break-even point in the third quarter, contributing to a full-year operating profit of ¥2.9 billion on ¥38.9 billion in total sales.
- Quarterly Active Users (QAU) grew by 48.1% to reach 8 million, supported by anniversary events for White Cat Project and White Cat Tennis.
COLOPL 4Q FY2019 Operating Results Briefing: Question and Answer Summary
The fiscal year 2019 operating results briefing for Colopl highlights the strategic success of the location-based mobile game Dragon Quest Walk and outlines the company’s future development trajectory.
- Dragon Quest Walk has become the primary driver of Colopl's strategic success, validating the company's focus on location-based mechanics and real-world exploration.
- Colopl plans to leverage its technical proficiency in location-based development to adapt various intellectual properties into similar exploration-based gaming experiences.
- Existing game titles are expected to see a revenue decline in 1Q FY2020 due to a lack of anniversary events, shifting the company's earnings reliance toward Dragon Quest Walk.
COLOPL FY Sep. 2018 4Q Results
COLOPL’s fiscal year 2018 results reflect a period of transition characterized by a significant fourth-quarter recovery, though overall annual performance fell short of initial projections.
- COLOPL's FY ending Sep 2018 sales were 45.7 billion yen (down 12% YoY) and operating profit was 6.9 billion yen (down 46%), missing initial projections mainly because new titles performed sluggishly and launched late.
- The fourth quarter rebounded, with sales and operating profit both rising sequentially on successful anniversary events for White Cat Project and White Cat Tennis.
- COLOPL will not disclose a formal financial plan for FY2019 because results are hard to forecast: new title releases will double to six, the titles experiment with 'new ways to play', and advertising spend could swing significantly.
COLOPL Annual Report 2018
Marking its tenth anniversary in 2018, COLOPL entered a pivotal transition phase necessitated by the maturation of the smartphone gaming market and a subsequent decline in financial performance.
- COLOPL experienced a significant financial downturn in fiscal year 2018, with net sales falling 12.4% to ¥45,776 million and operating profit dropping 46.2% to ¥6,952 million.
- The company’s performance was negatively impacted by the softening of core titles 'White Cat Project' and 'Quiz RPG: The World of Mystic Wiz', alongside ¥2.018 billion in impairment losses.
- Despite fiscal declines, the company maintains a strong liquidity position with ¥60,400 million in cash and cash equivalents as of September 30, 2018.
COLOPL 3Q FY2018 Operating Results Briefing: Q&A Summary
COLOPL’s third-quarter fiscal year 2018 briefing outlines the company’s strategic shift toward console game development and its approach to navigating the increasingly saturated smartphone gaming market.
- COLOPL is diversifying beyond mobile-only gaming by porting the 'White Cat Project' to the Nintendo Switch to expand IP value and reach new audiences.
- The company is leveraging development expertise acquired from the integration of IGHTING Co., Ltd. three years prior to support its transition into console game development.
- Capital allocation is strictly divided into three pillars: the core smartphone business, new platform development, and shareholder returns, with a maintained 30 percent payout ratio.
COLOPL FY Sep. 2017 Operating Results
COLOPL’s fiscal year 2017 operating results reflect a period of organizational restructuring and a strategic pivot toward re-expansion following a delay in new title releases.
- COLOPL's FY Sep. 2017 sales were 52.2 billion yen with operating profit of 12.9 billion yen, a year-over-year decline, yet operating profit reached 117% of the company's target.
- The profit beat came from cost rationalization: outsourcing expenses fell for five consecutive quarters and advertising budgets were allocated more tightly.
- Q4 marked a V-shaped recovery in sales, with quarterly active users up 1.87 million from the prior quarter to 9.09 million and ARPQU at 1,400 yen.
COLOPL Q4 FY2017 and FY2017 Operating Results Briefing: Q&A Summary
COLOPL’s fiscal year 2017 operating results briefing outlines a strategic shift toward aggressive expansion and diversification, moving beyond its traditional reliance on internal smartphone titles.
- COLOPL is shifting from reliance on its internal smartphone titles toward aggressive expansion and diversification, deliberately raising operating expenses to fund long-term growth.
- Investment is prioritized in three areas: acquiring and using third-party IP, expanding the workforce, and entering new gaming platforms.
- Management says the real challenge with external IP is applying internal development expertise to build high-quality experiences that satisfy both IP holders and end users.
COLOPL FY2016 Operating Results Briefing: Q&A Summary
The fiscal year 2016 operating results briefing for COLOPL provides a strategic overview of the company’s performance in the mobile gaming sector and its long-term outlook for emerging technologies.
- White Cat Tennis, launched under COLOPL's White Cat Project IP, achieved the fastest sales growth of any title in the company's portfolio to date.
- Despite that growth, White Cat Tennis underperformed on average revenue per user (ARPU) and pay ratio; management attributes this to users preferring cooperative gameplay over competitive formats.
- The ARPU and pay-ratio shortfall signals that COLOPL needs to refine future product development to match evolving user expectations, particularly around cooperative play.
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