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Through the Darkest of Times

Game

2 documents in the library are about Through the Darkest of Times, from writers such as DiGRA and Embracer Group. Each has a summary and key insights with the page they come from.

Documents
2
newest 13 Aug 2026

Connections

Each row is a game or company named alongside Through the Darkest of Times, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Through the Darkest of Times

Cover of Sustainability at Embracer Group: FY 2026/27 ESG Fact Sheet
Report7 pages

Sustainability at Embracer Group: FY 2026/27 ESG Fact Sheet

The Embracer Group’s sustainability disclosure for the 2025/26 fiscal year outlines the organization’s commitment to integrating environmental, social, and governance (ESG) criteria into its global operations.

  • Embracer Group reported total greenhouse gas emissions of 203,099 tCO₂e for the 2025/26 fiscal year, with Scope 1 and 2 operations accounting for 4,633 tCO₂e.
  • The company consumed 17,229 MWh of energy during the 2025/26 period, with 42% of this total sourced from renewable energy.
  • The workforce consists of 4,992 employees, with women representing 27% of the total staff and 40% of top management positions.
Embracer GroupAug 2026
Cover of Aesthetics of Prohibition: Moral Transgression, Control, and Pleasure in Political Games
Whitepaper4 pages

Aesthetics of Prohibition: Moral Transgression, Control, and Pleasure in Political Games

This paper argues that political and historical games can turn legal and moral constraint into a source of aesthetic and affective pleasure, a condition it calls "juridical play."

  • The paper introduces "juridical play": political and historical games can convert legal and moral constraint into aesthetic and affective pleasure, with player awareness of both ludic rules and external prohibitions becoming part of the ethical experience.
  • Its central case is German §86a StGB, which criminalised unconstitutional symbols such as swastikas, and the USK's 2018 reinterpretation that previously excluded digital games from the social adequacy clause granted to art, science, and education.
  • Attentat 1942, developed before the 2018 reinterpretation and initially banned in Germany, uses a hybrid documentary structure of live-action interviews, archival footage, and interactive sequences, with its force lying in the silences where history cannot be pictorially represented.
DiGRAJun 2026