
The Room
GameBy Fireproof Games · Released Sep 19, 2012
A mysterious invitation leads to the attic of an abandoned house. In the room is a cast-iron safe laced with strange carvings and on top, a note from your distant companion. It promises something ancient and astonishing concealed in the iron chamber - you need only find a way in.
Connections
Each row is a game or company named alongside The Room, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Sep 19, 2012
- Developer
- Fireproof Games
- Publisher
- Team17
- Genres
- Point-and-click, Puzzle, Indie
- Platforms
- Android, PC (Microsoft Windows), iOS, Nintendo Switch
- Links
- Official site, Wikipedia
Game data from IGDB.com
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Games on Steam
- 5
- with sales
- Revenue to date
- $9.0M
- all of them
- Units sold
- 2.2M
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| The Room 4: Old Sins | 2021 | $3.3M | 553K | |
| The Room | 2014 | $2.6M | 878K | |
| The Room Two | 2016 | $1.4M | 425K | |
| The Room Three | 2018 | $1.4M | 331K | |
| Driver Fusion | 2013 | $475K | 27K |
Documents about The Room
10 Best Paid Mobile Games with No Ads
The primary purpose of this analysis is to curate a selection of high-quality, premium mobile games that offer a complete user experience without the intrusion of advertisements, timers, or aggressive monetization tactics.
- Premium mobile games prioritize gameplay quality by eliminating advertisements, timers, and aggressive monetization tactics common in free-to-play models.
- The ten recommended titles—Dead Cells, Stardew Valley, Slay the Spire, Bloons TD 6, Pocket City 2, Monument Valley, The Room, Mini Metro, Terraria, and Minecraft—span action, strategy, simulation, and puzzle genres.
- Upfront pricing for these high-quality titles typically ranges from $0.99 to $9.99, depending on regional availability and promotional pricing.
Games You Might Not Have Tried - ep 16 - Spooky Scary Game Recommendations - Extra Credits
This collection of game recommendations serves as a curated guide for players seeking unique, atmospheric, and unsettling experiences during the Halloween season.
- Effective horror design often relies on subverting player expectations and leveraging the player's own imagination rather than relying solely on jump scares.
- Environmental storytelling and ambient audio are critical tools for building tension, as demonstrated by the tactical shooter F.E.A.R.
- Horror can be successfully integrated into diverse genres, ranging from the tactile puzzle mechanics of The Room to the samurai combat of Onimusha Warlords.
This Is How The Room Of a Game Design Student Looks Like...
This analysis examines the workspace and personal environment of a game design student based in Berlin, serving as a case study on how physical surroundings reflect professional identity and creative methodology.
- The student’s workspace functions as an integrated development environment, bridging formal university education with independent game production through a mix of technical hardware and design literature.
- Project documentation for titles like Cakeship and Upscore utilizes physical booklets to track iterative development, specifically focusing on character design, silhouette-based art, and core game mechanics.
- Professional methodology relies on a structured productivity framework that incorporates task-tracking systems and goal-setting to manage the balance between academic requirements and independent projects.