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Create free account[Music] so we went through the eg Atari graveyard past the loot box bog and were almost through this dark heck in forest yeah yeah ok gang I think we're here [Music] Hey look this place has its own elector and everything what are the odds happy Halloween everyone and welcome to the spookiest games you might not have tried of the year I've invited you and the ec crew to this totally normal house to explore the winding halls and deepest depths of some of the darkest creepiest and jumps scariest games you possibly haven't heard of now as always they may not all be good but they will each have something unique to learn from playing them and don't worry you won't have to roam alone Rob Alisa James Jeff Arthur Joe David Jack and myself have each
selected our favorite Halloween game to share and David will be starting us off opening the first door to revealed the last door how serendipitous can low-res point-and-click adventure games leave you unsettled the last door says yes if you've been looking for excellent minimalist controls in an adventure game a haunting soundtrack and an opening that will make you more uncomfortable with every click look no further the graphics do a lot to add to the mood and play on your imagination to increase the horror but be warned if you're not a fan of occasionally obtuse puzzle design the atmosphere might occasionally be shattered as you simply try to click all the things now on the off chance you want to do a lot of clicking you've got to try my personal favorite enter the gungeon ancient castles witty puns and tons of
lead filled nightmares well enter the gungeon might not be the newest game on our list and you might have all tried it before and it's not you know always spooky um come on guys name it name is scarier genre than bullet hell can you fine fine you know what I'll play by the rules night in the woods this game creates a different kind of fear the fear of coming home more than any other game I've played night in the woods manages to fill you with the real-world dread of accepting your adulthood before you really want to as you return to your hometown after dropping out of college and are confronted with real-world terrors like economic crisis depression and even the concept of death just don't go in expecting a lot of fast-paced action you know outside of practicing your base or smashing the occasional lightbulb with your best friend behind the convenience store it's an amazing example of simple gameplay meticulously planned to deliver you a powerful narrative experience and turn
the mundane into the unexpected to say anymore would ruin one of the best written journeys I've ever played check it out hey Alisa why your demons in such good shape because they exercise a lot yeah no III know I know the joke is bad but but if you like ghosts demons or ghosts demons Elise's got the game for you Onimusha warlords resident evil with samurai I'm listening oh and you're gonna throw in the evil ghost demon Nobunaga I'm sold though the story is a bit lacking and it's more combat focused than a lot of psychological horror out there some of the demon design is great even if the seventeen-year-old graphics look a little dated plus fun design facts a spooky bug in Onimusha that caused enemies to get stuck in the air if they were slashed repeatedly was one of the
inspirations for Devil May Cry combat system one of the most thoughtful games on today's list comes from Arthur we know the devil in this visual novel you play is a group of campers on the lowest rung of a summer camps hierarchy each hour spent in the camp the player is asked to choose which two of the three characters will spend time together and which one must sit out we know the devil isn't a particularly scary game on the surface it's got a little bit of body horror and a wonderfully eerie soundtrack to go with it but the real horror is how desperately lonely we can all feel now as our resident connoisseur of older school games Jeff is just dying to share this old classic with you all fear a Frankenstein's monster mashup of first-person shooter and Korean horror film think John Woo Meets The Grudge
fear Scott tactical gameplay a good weapon selection environmental destruction and excellent bullet time mechanic and challenging opponents powered by a groundbreaking dynamic AI but it's on this list for its supernatural story set in the real world bolstered by amazing ambient audio and a narrative worthy of the game's name seriously people still talk about how this game got to them you have to try it yourself to understand just how this mashup worked as well as it did hey does anyone know where Rob went oh looks like Rob got stuck in the room in the room you are locked inside of a room with a mysterious puzzle box as you turn keys trigger secret drawers and spring mechanisms the ancient contraption unfolds - impossible proportions revealing dark secrets with every new chamber the room stands out by
using the players own sense of curiosity as its main form of engagement but it also makes brilliant use of smartphone controls you'll turn Keys pull drawers and rotate tables and it all feels natural if you're someone who found mists unnervingly creepy back in the day check this one out it's that but you know on purpose but if you're looking to get stuck somewhere a little more surreal check out Joe's personal favorite spooky game you may Mickey dream diary there isn't a single word of dialogue and the puzzles are definitely obtuse but the bizarre creativity of the spaces you explore comes together in a dreamlike tale of its own if you've ever wondered what it would be like to design a game with dream logic rather than you know standard logic logic you have to check this one out it'll scratch that edge hard huh Zoe could you answer that what
do you mean the lines dead true ghosts probably don't pay their phone bills simulacra if you want to learn just how creepy a phone can be there's a lot to learn from simulacra Jack stumbled across this game and quickly got hooked it does an amazing job of taking mundane things we're all familiar with phones emails apps and operating systems and subverting our expectations to pack a narrative punch and occasionally scare the heck out of you in a way that feels uniquely uncanny and almost real it's not perfect though the voice acting can be a little cringe-worthy and the phone within your phone UI can be a little finicky but overall simulacra takes found phone games to a whole new level you might not think that factory resetting your phone could be horrifying but this game will prove you very wrong
James searched this mansion's ancient library's crumbling catacombs and Kirstin temple to find you the weirdest game possible and he's succeeded but wait there's a cursed temple in here is it past the kitchen Beckett what is Beckett a detective story in collage an art Punk acid trip wait no it's William Burroughs and Franz Kafka getting together to make a surrealist videogame maybe it might be the most pretentious game James has ever played and he means that in a good way it almost earns it just play it i'm with you in rockland and with that it looks like we're out of mysterious rooms and spooky games to explore we hope you found some scary interesting stuff to try yourselves and honestly I'm a little shocked we all made it through this episode I thought for sure that one of you would end up being a monster and betray us all but it
turned out I was nervous for nothing anyway thanks so much for joining us and happy Halloween hey where'd everybody go at least I still got yous doing [Music] you
This collection of game recommendations serves as a curated guide for players seeking unique, atmospheric, and unsettling experiences during the Halloween season. The primary objective is to highlight titles that, while perhaps lesser-known or unconventional, offer distinct lessons in game design, narrative delivery, and the mechanics of fear. The selection spans various genres, including point-and-click adventures, visual novels, first-person shooters, and puzzle games, emphasizing that horror can be derived from diverse sources ranging from supernatural entities to existential dread and surrealist dream logic.
The recommendations include The Last Door, noted for its minimalist, haunting point-and-click design; Night in the Woods, which explores the psychological terror of returning home and facing adulthood; and We Know the Devil, a visual novel that focuses on the horror of social isolation. Action-oriented entries include F.E.A.R., praised for its integration of tactical first-person shooter mechanics with high-quality ambient audio and supernatural storytelling, and Onimusha Warlords, which blends samurai combat with demon-focused horror. Other notable mentions include The Room for its tactile, curiosity-driven puzzle mechanics; Simulacra, which utilizes the familiar interface of a smartphone to create an uncanny, realistic narrative; and Yume Nikki -Dream Diary- and Beckett, both of which are highlighted for their surrealist, dream-like, and experimental artistic approaches.
The analysis suggests that effective horror in gaming often relies on subverting player expectations and utilizing environmental storytelling. Whether through the obtuse puzzle design of dream-logic games or the grounded, relatable anxiety of modern social interfaces, these titles demonstrate that the most impactful experiences often leverage the player's own imagination and curiosity. The collection serves as a broad survey of indie and classic titles, providing a diverse range of entry points for players interested in exploring the intersection of game mechanics and thematic darkness.
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