The Legend of Sword and Fairy
Game
2 documents in the library are about The Legend of Sword and Fairy, from writers such as DiGRA. Each has a summary and key insights with the page they come from.
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Documents about The Legend of Sword and Fairy
From Wuxia to Cultivation Games: Reimagining Chinese Cosmology in Digital Space
This paper by Morgan Yu Hao examines the emergence of cultivation games, a rapidly growing Chinese genre in which players pursue spiritual immortality through martial and mystical practices, and traces its lineage from the earlier wuxia tradition.
- Cultivation games are a rapidly growing Chinese genre in which players pursue spiritual immortality through martial and mystical practices, and the paper argues they embed Daoist cosmology, alchemy, and epistemology into core gameplay rather than using Chinese culture merely as backdrop.
- Author Morgan Yu Hao frames this shift through Yuk Hui's concept of cosmotechnics, positioning cultivation games as a potential fusion of cosmic and moral orders through technical activity and as a challenge to Western-centric perspectives in game studies.
- The paper traces a lineage from the 1990s wuxia "Three Swords" titles (Xuan-Yuan Sword, Chinese Paladin, Jian Xia Qing Yuan) through later East Asian MMORPGs, citing earlier scholarship that claimed wuxia games held more than half of the Chinese market.
From Silent NPC to Active Consumer: Representing Female in Chinese Video Game Culture
This extended abstract examines how female players and female characters have been represented in Chinese video game culture, a topic the author argues has received little scholarly attention compared with Western gaming research.
- The paper argues that female representation in Chinese video games moved through three stereotypes since the 1990s (women as male-desire objects or silent NPCs before the 2010s, prosumers of boys' love content in TANBI games from 2012–2016, and cash cows in mobile otome games), and that these stereotypes have not disappeared but become more subtle.
- Drawing on Stuart Hall's theory of representation, the author treats gender images as culturally constructed meanings shaped by industry, popular culture, and players rather than neutral reflections of players.
- The first stereotype was exemplified by titles such as The Legend of Sword and Fairy and the Dragon Oath series, where women appear as sexualized figures, devoted assistants to male heroes, or silent non-player characters.