The Journey
Game
Documents about The Journey
Whitepaper11 pages
Devil's Plaything: On the Boundary Between Playful and Serious
Jørgensen's essay "Devil's Plaything" challenges the common assumption that seriousness and play are opposites.
DiGRAJan 2014
Whitepaper8 pages
The Positive Negative Experience in Extreme Role-Playing
Markus Montola's study examines two Nordic freeform role-playing games, Gang Rape and The Journey, which are deliberately engineered to provoke horror, disgust, powerlessness, and discomfort.
- The study by Markus Montola examines two Nordic freeform role-playing games, Gang Rape and The Journey, engineered to provoke horror, disgust, powerlessness, and discomfort, and argues they produce a "positive negative" experience in which players find sessions gratifying and powerful rather than enjoyable.
- Based on interviews with fifteen experienced players, the work finds a consistent pattern of distress alongside appreciation: many reported crying, physiological stress, and lingering discomfort, yet none regretted playing Gang Rape and most reported positive takeaways.
- The "bleed" designs, which blur the boundary between player and character, make it difficult for participants to disengage from the fiction once a session begins, and they foster intense bonding and reliance on mutual support among players.
DiGRAJan 2010
Companies behind it
As the documents state it.
