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The Journey

Game

Documents about The Journey

Cover of Devil's Plaything: On the Boundary Between Playful and Serious
Whitepaper11 pages

Devil's Plaything: On the Boundary Between Playful and Serious

Jørgensen's essay "Devil's Plaything" challenges the common assumption that seriousness and play are opposites.

DiGRAJan 2014
Cover of The Positive Negative Experience in Extreme Role-Playing
Whitepaper8 pages

The Positive Negative Experience in Extreme Role-Playing

Markus Montola's study examines two Nordic freeform role-playing games, Gang Rape and The Journey, which are deliberately engineered to provoke horror, disgust, powerlessness, and discomfort.

  • The study by Markus Montola examines two Nordic freeform role-playing games, Gang Rape and The Journey, engineered to provoke horror, disgust, powerlessness, and discomfort, and argues they produce a "positive negative" experience in which players find sessions gratifying and powerful rather than enjoyable.
  • Based on interviews with fifteen experienced players, the work finds a consistent pattern of distress alongside appreciation: many reported crying, physiological stress, and lingering discomfort, yet none regretted playing Gang Rape and most reported positive takeaways.
  • The "bleed" designs, which blur the boundary between player and character, make it difficult for participants to disengage from the fiction once a session begins, and they foster intense bonding and reliance on mutual support among players.
DiGRAJan 2010