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DiGRA
Distilling the key insights…
Jørgensen's essay "Devil's Plaything" challenges the common assumption that seriousness and play are opposites. Its central thesis is that seriousness is a necessary precondition of all playful activity: play is inherently liminal and ambiguous, and a playful mindset always sits on the verge of collapsing into seriousness. Drawing on Huizinga, Caillois, Schechner, and Csikszentmihalyi, the argument develops concepts such as deep play, brink play, positive-negative experiences, and the bleed effect to show how play and seriousness continually interpenetrate.
A key contribution is the distinction between playfulness and gamefulness. Examples of cheating, spoilsport behavior, and frustration illustrate that players often treat game rules with a seriousness that extends beyond the game itself, revealing how fragile the boundary between the playful frame and everyday commitments can be.
The work then applies this framework to the question of controversial subject matter. Because playfulness already contains seriousness, games can engage difficult themes through what the author terms "play-external seriousness," while preserving the playful frame. Live-action role-playing works such as Gang Rape and The Journey serve as illustrative cases of positive-negative experiences. The essay concludes that playfulness is balanced on a brink where it may tip into frustration or spoilsport behavior, and it proposes empirical study of how players actually experience this balance as the logical next step. The closing reference section, drawing on game studies, magic circle research, liminality, and role-play scholarship, situates the argument within that broader literature.