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The Elder Scrolls: Blades

Game

4 documents in the library are about The Elder Scrolls: Blades, from writers such as Mobilegamer.biz, Game Developers Conference and Sensor Tower. Each has a summary and key insights with the page they come from.

Documents
4
newest 2 Apr 2026

Connections

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Key figures from the reports

Documents about The Elder Scrolls: Blades

Cover of Weekly Industry Round-up: PlayStation Cuts, The Division, and New Trends
Article

Weekly Industry Round-up: PlayStation Cuts, The Division, and New Trends

This industry update provides a comprehensive overview of significant developments within the mobile gaming sector as of early April 2026.

  • PlayStation's mobile division experienced layoffs affecting approximately 50 staff within its Studio Business Group, though work continues on soft-launch titles like MLB The Show Mobile and Ratchet & Clank: Ranger Rumble.
  • Bethesda has discontinued its mobile RPG, The Elder Scrolls: Blades, delisting it from app stores with servers closing on June 30; the game generated around $13.5 million since its March 2019 launch.
  • Coffee Stain, the developer of Goat Simulator and owned by Embracer, is closing its mobile studio in Malmö, impacting about 17 employees.
Mobilegamer.bizApr 2026
Cover of Unity streamlines, PlayStation cuts, The Division, Elder Scrolls Blades, Coffee Stain, more
20 min
Mobilegamer.biz20 min

Unity streamlines, PlayStation cuts, The Division, Elder Scrolls Blades, Coffee Stain, more

The mobile gaming industry is currently undergoing a period of significant structural realignment, characterized by corporate downsizing, the divestment of non-core assets, and a shift in strategic focus toward long-term sustainability.

  • Unity is divesting its Supersonic publishing arm and closing the ironSource Ad Network as part of a strategic turnaround, with Q1 2026 revenue projected at $505–$508 million, significantly outperforming previous guidance.
  • PlayStation Studios Mobile has undergone workforce reductions affecting approximately 50 staff, signaling a potential shift toward a licensing-focused model rather than internal mobile game development.
  • Ubisoft has launched The Division Resurgence, a mobile shooter developed across multiple global studios, entering a highly competitive market dominated by titles like Call of Duty Mobile and PUBG Mobile.
Mobilegamer.bizApr 2026
Cover of Cross-Platform Gaming: Bridging Mobile and PC/Console
Report34 pages

Cross-Platform Gaming: Bridging Mobile and PC/Console

Mobile's reach and PC/console's premium depth are the two forces shaping the 2025 gaming market, and publishers that connect them through deliberate cross-platform design are best placed to grow.

  • Mobile remains the primary driver of scale with 52 billion projected downloads and $82 billion in in-app purchase revenue for 2025, while PC and console segments generate over $12 billion from 1 billion units sold.
  • Unified cross-platform ecosystems, exemplified by titles like Genshin Impact and Delta Force, significantly improve player retention by enabling seamless progress synchronization across devices.
  • Publishers should adopt one of four strategic models—companion apps, 'lite' discovery versions, adapted standalone experiences, or full cross-play—to bridge the gap between mobile reach and PC/console engagement.
Sensor TowerJan 2025
Cover of Building the Interface of The Elder Scrolls: Blades in Landscape and Portrait
30 min
Game Developers Conference30 min

Building the Interface of The Elder Scrolls: Blades in Landscape and Portrait

The development of The Elder Scrolls: Blades for mobile devices necessitated a strategic decision regarding screen orientation, ultimately resulting in the implementation of both portrait and landscape modes.

  • Supporting dual orientation in mobile game UI adds 20% to 60% to the total UI conception time, as every mock-up and wireframe must be produced for both landscape and portrait layouts.
  • Portrait mode is a critical accessibility feature for mobile gaming, as it enables one-handed play for users in contexts where they cannot use both hands, such as during commutes or meetings.
  • Designing for dual orientation forces UI simplification; for example, Bethesda distilled complex crafting information into simple visual indicators (red X or green check marks) to fit the narrower portrait screen, which improved user confidence during testing.
Game Developers ConferenceJun 2021