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The Elder Scrolls: Blades

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Documents about The Elder Scrolls: Blades

Cover of Unity streamlines, PlayStation cuts, The Division, Elder Scrolls Blades, Coffee Stain, more
20 min
Mobilegamer.biz20 min

Unity streamlines, PlayStation cuts, The Division, Elder Scrolls Blades, Coffee Stain, more

The mobile gaming industry is currently undergoing a period of significant structural realignment, characterized by corporate downsizing, the divestment of non-core assets, and a shift in strategic focus toward long-term sustainability.

  • Unity is divesting its Supersonic publishing arm and closing the ironSource Ad Network as part of a strategic turnaround, with Q1 2026 revenue projected at $505–$508 million, significantly outperforming previous guidance.
  • PlayStation Studios Mobile has undergone workforce reductions affecting approximately 50 staff, signaling a potential shift toward a licensing-focused model rather than internal mobile game development.
  • Ubisoft has launched The Division Resurgence, a mobile shooter developed across multiple global studios, entering a highly competitive market dominated by titles like Call of Duty Mobile and PUBG Mobile.
Mobilegamer.bizApr 2026
Cover of Building the Interface of The Elder Scrolls: Blades in Landscape and Portrait
30 min
Game Developers Conference30 min

Building the Interface of The Elder Scrolls: Blades in Landscape and Portrait

The development of The Elder Scrolls: Blades for mobile devices necessitated a strategic decision regarding screen orientation, ultimately resulting in the implementation of both portrait and landscape modes.

  • Supporting dual orientation in mobile game UI adds 20% to 60% to the total UI conception time, as every mock-up and wireframe must be produced for both landscape and portrait layouts.
  • Portrait mode is a critical accessibility feature for mobile gaming, as it enables one-handed play for users in contexts where they cannot use both hands, such as during commutes or meetings.
  • Designing for dual orientation forces UI simplification; for example, Bethesda distilled complex crafting information into simple visual indicators (red X or green check marks) to fit the narrower portrait screen, which improved user confidence during testing.
Game Developers ConferenceJun 2021