That Dragon, Cancer
Game
Documents about That Dragon, Cancer
Article
Creator's Discussion of the Growing Focus on, and Potential of, Storytelling in Video Game Design
Video games are widely perceived as violent, genre-bound entertainment dominated by science fiction, horror, and fantasy, but this reputation overlooks a rapidly growing arthouse-style movement running alongside large commercial releases.
- The video game industry's mainstream reputation for violent, otherworldly content (science-fiction, horror, fantasy) understates a growing arthouse movement of personal, autobiographical and life-inspired narrative games.
- Over the last decade, and especially the last five years, an increasing number of games have focused on vivid, believable characters, personal stories, and emotional experiences enhanced through interaction.
- The article examines key titles in this narrative-driven space and the debates they provoked within video game culture, including discussion of ludonarrative dissonance in BioShock.
Breda University of Applied SciencesMay 2016
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