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Sweet Home

Game

3 documents in the library are about Sweet Home, from writers such as Deconstructor of Fun, Korea Creative Content Agency and Video Games Industry Memo. Each has a summary and key insights with the page they come from.

Documents
3
newest 19 Aug 2026

Connections

Each row is a game or company named alongside Sweet Home, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Sweet Home

Cover of WEBTOON Is Bigger Than Monopoly Go: Inside a New Game Marketing Channel
45 min
Deconstructor of Fun45 min

WEBTOON Is Bigger Than Monopoly Go: Inside a New Game Marketing Channel

WEBTOON has established itself as a potent marketing channel for the gaming industry, effectively bridging the gap between brand awareness and performance-based user acquisition.

  • WEBTOON reaches a global audience of 160 million monthly active users, 90% of whom are under the age of 35, providing direct access to a core gaming demographic.
  • The platform’s 'Coin Hunter' offerwall tool currently generates 10,000 verified Steam wishlist additions per week, demonstrating its capacity for measurable lower-funnel conversion.
  • Brands can integrate into existing comic narratives through branded epilogues and creator partnerships, moving away from disruptive advertising to achieve higher engagement rates.
Deconstructor of FunAug 2026
Article

An Ever Resident Evil

The Resident Evil franchise serves as a primary case study for long-term commercial and creative endurance within the video game industry.

  • The Resident Evil franchise has achieved over 183 million total sales across its 30-year history, establishing it as a consistently bankable AAA series.
  • The latest entry, Resident Evil: Requiem, sold 5 million units in its first week, demonstrating the continued commercial viability of the franchise.
  • The publisher maintains long-term relevance by alternating between high-budget remakes and innovative new entries that adapt to contemporary gameplay standards.
Video Games Industry MemoMar 2026
Cover of Interview with Sarah Chung, Senior Manager at Disney Company
Report13 pages

Interview with Sarah Chung, Senior Manager at Disney Company

The interview underscores that the worldwide surge of Korean content is rooted in a “cocreator” fandom model, where streaming services offering seamless subtitle and dubbing options enable audiences to engage directly with material and co-produce cultural moments.

  • The global success of Korean content is driven by a 'cocreator' fandom model, where streaming platforms leverage seamless localization tools to allow audiences to actively participate in cultural moments.
  • Korean productions must now compete for attention against both traditional OTT platforms and short-form ecosystems like TikTok and YouTube, necessitating a shift in how content is marketed and consumed.
  • To maintain global reach, studios must adopt a dual strategy of utilizing platforms with extensive international footprints while executing aggressive off-platform promotional campaigns.
KOCCA – Korea Creative Content AgencyJan 2025