Skip to main content

Seven Deadly Sins

Game

Documents about Seven Deadly Sins

Cover of RPG Genre Snapshot
Report19 pages

RPG Genre Snapshot

Role-playing games represent a significant pillar of the mobile gaming market, currently holding a 14% revenue share on the US iOS platform.

  • RPG titles account for 14% of the total revenue share on the US iOS mobile gaming market.
  • Genshin Impact alone captures 10% of the total RPG market share, signaling a shift from turn-based titles toward high-production action RPGs.
  • Market leaders are increasingly defined by console-quality production values, open-world environments, and narrative-heavy gameplay.
GameRefineryJun 2021
Cover of RPG Genre Snapshot Report June 2021
Report19 pages

RPG Genre Snapshot Report June 2021

Role-playing games (RPGs) represent a cornerstone of the mobile gaming market, accounting for approximately 14% of total revenue on the US iOS platform as of mid-2021.

  • As of mid-2021, RPGs account for approximately 14% of total revenue on the US iOS mobile gaming platform.
  • The RPG market is shifting from traditional turn-based titles toward high-fidelity, open-world Action RPGs that offer console-quality experiences.
  • Genshin Impact is the primary driver of the genre's evolution, currently commanding over 10% of the total RPG market share.
GameRefineryJun 2021
Cover of Netmarble 1Q 2021 Earnings Results
Financial report11 pages

Netmarble 1Q 2021 Earnings Results

Netmarble’s first-quarter 2021 earnings results reflect a period of moderated financial performance characterized by a lack of major new game releases.

  • Netmarble reported Q1 2021 revenue of KRW 570.4 billion, a 7.0% year-over-year increase but an 8.6% decline quarter-over-quarter due to a lack of new game launches.
  • International markets remain the primary revenue source, accounting for 71% of total earnings, with North America leading at 36% of the total.
  • Operating profit for the quarter was KRW 54.2 billion, while net profit reached KRW 61.9 billion.
NetmarbleMay 2021
Cover of Netmarble 4Q 2020 Earnings Results
Financial report12 pages

Netmarble 4Q 2020 Earnings Results

Netmarble’s 2020 fiscal year performance reflects significant growth driven by successful global game launches and the expansion of existing titles.

  • Netmarble achieved 2020 annual revenue of KRW 2,484.8 billion, a 14.0% year-over-year increase, and an operating profit of KRW 272.0 billion, up 34.2%.
  • Overseas markets are the company's primary revenue driver, accounting for 72% of total annual revenue.
  • Fourth-quarter 2020 net profit reached KRW 103.3 billion, significantly bolstered by one-off gains from the listing of Big Hit Entertainment.
NetmarbleFeb 2021
Cover of Netmarble 3Q 2020 Earnings Results
Financial report11 pages

Netmarble 3Q 2020 Earnings Results

Netmarble’s third-quarter 2020 earnings report highlights a period of stable financial performance characterized by normalized marketing expenditures and a strong reliance on international markets.

  • Netmarble generated KRW 642.3 billion in revenue for 3Q 2020, a 3.6% year-over-year increase, with an operating profit of KRW 87.4 billion.
  • International markets accounted for 75% of total revenue, with North America serving as the primary contributor at 38%, followed by Korea (25%) and Europe (12%).
  • Operating profit margins improved by 1.7 percentage points quarter-over-quarter, primarily due to the normalization of marketing expenditures in North America and Europe.
NetmarbleNov 2020
Cover of Netmarble 2Q 2020 Earnings Results
Financial report12 pages

Netmarble 2Q 2020 Earnings Results

Netmarble’s second-quarter 2020 earnings results demonstrate significant financial growth, driven by the successful performance of new and existing game titles.

  • Netmarble reported 685.7 billion KRW in Q2 2020 revenue, a 30.3% year-over-year increase, with operating profit surging 146.1% to 81.7 billion KRW.
  • International markets generated 75% of total revenue, with North America serving as the primary region at 36% of total earnings.
  • The Seven Deadly Sins: Grand Cross was the top-performing title, accounting for 21% of total quarterly revenue.
NetmarbleAug 2020
Cover of Netmarble 1Q 2020 Earnings Results
Financial report11 pages

Netmarble 1Q 2020 Earnings Results

Netmarble’s first-quarter 2020 earnings results reflect a period of strategic investment and revenue diversification, characterized by a focus on global market expansion and a robust pipeline of new game titles.

  • Netmarble reported 1Q 2020 revenue of 532.9 billion KRW, an 11.6% increase year-over-year, despite a 4.0% decline from the previous quarter.
  • Operating profit fell to 20.4 billion KRW due to increased marketing expenditures for new title launches in March.
  • Net profit reached 57.5 billion KRW, driven by non-operating income including foreign exchange gains, dividend income, and equity method investments.
NetmarbleMay 2020
Cover of Netmarble 4Q 2019 Earnings Results
Financial report11 pages

Netmarble 4Q 2019 Earnings Results

Netmarble’s fourth-quarter 2019 earnings results reflect a period of financial contraction characterized by a decline in revenue and operating margins compared to the previous quarter.

  • Netmarble reported a 4Q 2019 net loss of 6.3 billion KRW, driven by 52.4 billion KRW in one-off non-operating costs, including 27.4 billion KRW in foreign exchange losses and 25.0 billion KRW in investment asset valuation adjustments.
  • Quarterly revenue reached 551.8 billion KRW, marking an 11.0% sequential decline, while operating profit fell 40.5% quarter-over-quarter to 50.2 billion KRW due to the underperformance of new game titles.
  • Overseas markets remain the primary revenue engine, contributing 72% of total quarterly revenue, with North America accounting for 30% and Japan for 15%.
NetmarbleFeb 2020
Cover of Netmarble 3Q 2019 Earnings Results
Financial report12 pages

Netmarble 3Q 2019 Earnings Results

Netmarble’s third-quarter 2019 earnings results demonstrate significant financial growth, driven primarily by the successful integration of new game titles and effective cost management.

  • Netmarble reported 3Q 2019 revenue of 619.9 billion KRW, an increase of 17.9% year-over-year and 17.8% quarter-over-quarter.
  • Operating profit reached 84.4 billion KRW, reflecting a 154.2% increase from the previous quarter due to optimized marketing spend and new title revenue.
  • International markets generated 68% of total revenue, with North America leading at 28%, followed by Japan at 15%, Europe at 8%, and Southeast Asia at 7%.
NetmarbleNov 2019
Cover of Netmarble 1Q 2019 Earnings Results
Financial report11 pages

Netmarble 1Q 2019 Earnings Results

Netmarble’s first-quarter 2019 earnings report details a period of financial contraction characterized by declining revenue and operating margins.

  • Netmarble experienced a 54.3% year-over-year decline in operating profit to 33.9 billion KRW, resulting in an operating profit margin of 7.1%.
  • Quarterly revenue fell to 477.6 billion KRW, representing a 5.9% decrease year-over-year and a 2.0% decline quarter-over-quarter.
  • Net profit surged 189.7% quarter-over-quarter to 42.3 billion KRW, despite the contraction in operating performance.
NetmarbleMay 2019
Cover of Netmarble 4Q 2018 Earnings Results
Financial report11 pages

Netmarble 4Q 2018 Earnings Results

Netmarble’s fourth-quarter 2018 earnings results reflect a period of contraction, characterized by a decline in both revenue and profitability.

  • Netmarble reported a significant financial downturn in 4Q 2018, with revenue falling 20.9% year-over-year to 487.1 billion KRW and operating profit dropping 59% to 38.0 billion KRW.
  • Profitability was negatively impacted by 25.8 billion KRW in one-off impairment costs related to intangible assets and goodwill, alongside a lack of new title releases.
  • Overseas markets generated 68% of total revenue, with North America remaining the primary international contributor at 33%, followed by Japan at 12% and Europe at 10%.
NetmarbleFeb 2019
Cover of Results Presentation: Q1 Fiscal Year Ending March 2027
Financial report29 pages

Results Presentation: Q1 Fiscal Year Ending March 2027

SEGA Sammy achieved a strong start to the fiscal year ending March 2027, with consolidated sales reaching 95.0 billion yen and operating income rising to 2.3 billion yen.

  • SEGA Sammy reported Q1 fiscal year 2027 consolidated sales of 95.0 billion yen and operating income of 2.3 billion yen, exceeding initial expectations.
  • The Pachislot and Pachinko division remains the primary financial driver, led by 10,400 units sold of 'Smart Pachislot BIG DREAM THE GOLDEN PUSHER' and 40,900 cumulative units for the 'Kabaneri of the Iron Fortress' series.
  • The consumer gaming division is currently in a transitional phase but is projected to see significant expansion starting in the third quarter of the fiscal year.
Sega Sammy Holdings