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Netmarble
Netmarble’s fourth-quarter 2019 earnings results reflect a period of financial contraction characterized by a decline in revenue and operating margins compared to the previous quarter. The company reported quarterly revenue of 551.8 billion KRW, representing a 13.3% year-over-year increase but an 11.0% decline from the third quarter. Operating profit reached 50.2 billion KRW, a 32.1% year-over-year improvement but a 40.5% decrease sequentially. This downturn was primarily attributed to the underperformance of new titles released during the period.
The company experienced a net loss of 6.3 billion KRW for the quarter, shifting from profitability in previous periods. This bottom-line result was heavily impacted by one-off non-operating losses, specifically 27.4 billion KRW in foreign exchange losses and 25.0 billion KRW related to the fair valuation of investment assets. Despite these challenges, the company maintained a diversified revenue stream, with overseas markets accounting for 72% of total revenue, led by North America at 30% and Japan at 15%.
Operational costs remained significant, with commissions, labor, and marketing expenses constituting the primary expenditures. The game portfolio showed a balanced distribution across genres, with RPGs and MMORPGs representing 39% and 25% of revenue, respectively. Key revenue drivers included titles such as Marvel Contest of Champions and Lineage 2 Revolution. Looking ahead, the company outlined a strategic pipeline for the first half of 2020, focusing on global launches for titles including Seven Deadly Sins, A3: Still Alive, and Marvel Realm of Champions to drive future growth and stabilize performance.
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