Seven Deadly Sins
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Documents about Seven Deadly Sins
Netmarble 4Q 2025 & FY 2025 Earnings Results
Netmarble’s financial results for the 2025 fiscal year demonstrate a period of record-high revenue and significant operational improvement.
- Netmarble achieved record annual revenue of KRW 2,835.1 billion in 2025, a 6.4% year-over-year increase, with EBITDA rising 30.8% to KRW 484.0 billion.
- Q4 2025 performance showed significant momentum with revenue of KRW 797.6 billion and EBITDA of KRW 148.9 billion, representing year-over-year growth of 22.9% and 102.9% respectively.
- Despite strong operating profits, the company recorded a Q4 2025 net loss of KRW 35.9 billion due to impairment losses recognized on intangible assets.
Netmarble 1Q 2025 Earnings Results
Netmarble’s first-quarter 2025 earnings report outlines a period of financial recovery and operational stabilization.
- Netmarble reported Q1 2025 revenue of KRW 623.9 billion, a 6.6% year-over-year increase driven by the launch of RF ONLINE NEXT and the performance of Solo Leveling: ARISE.
- EBITDA grew by 91.1% year-over-year to KRW 81.6 billion, achieving an EBITDA margin of 13.1%.
- Net profit reached KRW 80.2 billion, bolstered by the absence of the intangible asset impairment losses that affected previous financial periods.
Netmarble 4Q 2024 and FY 2024 Earnings Results
Netmarble’s financial performance for the 2024 fiscal year reflects a period of revenue growth and improved operational efficiency, despite significant bottom-line volatility in the fourth quarter.
- Netmarble achieved KRW 2,663.8 billion in annual revenue for 2024, a 6.5% increase over the previous year, while annual EBITDA surged 216.5% to KRW 370.0 billion.
- The company recorded a net loss of KRW 166.7 billion in 4Q 2024, driven primarily by the recognition of impairment losses on intangible assets.
- Netmarble maintains a strong global presence with 83% of its revenue generated outside of Korea, led by North America at 46%.
Netmarble 3Q 2024 Earnings Results
Netmarble’s third-quarter 2024 earnings results reflect a period of stabilization following a quarter characterized by the absence of major new game launches.
- Netmarble reported 3Q 2024 revenue of KRW 647.3 billion, a 2.6% year-over-year increase but a 17.2% decline quarter-over-quarter due to a lack of major new game launches.
- Operating profit reached KRW 65.5 billion, supported by a 13.3% quarter-over-quarter reduction in operating costs driven by lower marketing spend, reduced headcount, and decreased commission fees.
- Overseas markets remain the primary revenue engine, accounting for 77% of total revenue, with North America alone contributing 43%.
Netmarble 2Q 2024 Earnings Results
Netmarble’s second-quarter 2024 earnings report highlights a period of significant financial growth, characterized by the company achieving its highest quarterly revenue and EBITDA since its initial public offering.
- Netmarble achieved record-high quarterly revenue of KRW 782.1 billion and EBITDA of KRW 151.1 billion in 2Q 2024, marking a 29.6% year-over-year revenue increase.
- The launch of 'Solo Leveling:ARISE' was a primary growth driver, contributing 20% of the company's total revenue for the quarter.
- Net profit reached KRW 162.3 billion, bolstered by non-operating income from the liquidation of holding assets.
Netmarble 1Q 2024 Earnings Results
Netmarble’s first-quarter 2024 earnings results reflect a period of transition characterized by a lack of new game launches, which directly impacted top-line performance.
- Netmarble reported Q1 2024 revenue of KRW 585.4 billion, a 12.0% decrease quarter-over-quarter and a 2.9% decline year-over-year, primarily due to a lack of new game launches.
- The company recorded an operating profit of KRW 3.7 billion and a net loss of KRW 9.9 billion, the latter of which was partially offset by tax effects from asset liquidations.
- Operational efficiency measures led to a 10.1% quarter-over-quarter reduction in operating costs, driven by a 1.8% decrease in labor costs and a 20.5% cut in marketing spend.
Netmarble 2Q 2021 Earnings Results
Netmarble’s second-quarter 2021 earnings results reflect a period of strategic investment and operational transition.
- Netmarble acquired social casino developer SpinX Games for KRW 2.5 trillion to diversify its portfolio and stabilize long-term cash flow.
- Operating profit plummeted 80.2% year-over-year to KRW 16.2 billion, primarily due to high marketing costs for 'Ni no Kuni: Cross World' and increased labor expenses.
- Total revenue reached KRW 577.2 billion, marking a 1.2% quarter-over-quarter increase but a 15.8% decline compared to the same period in 2020.
Netmarble 1Q 2021 Earnings Results
Netmarble’s first-quarter 2021 earnings results reflect a period of moderated financial performance characterized by a lack of major new game releases.
- Netmarble reported Q1 2021 revenue of KRW 570.4 billion, a 7.0% year-over-year increase but an 8.6% decline quarter-over-quarter due to a lack of new game launches.
- International markets remain the primary revenue source, accounting for 71% of total earnings, with North America leading at 36% of the total.
- Operating profit for the quarter was KRW 54.2 billion, while net profit reached KRW 61.9 billion.
Netmarble 4Q 2020 Earnings Results
Netmarble’s 2020 fiscal year performance reflects significant growth driven by successful global game launches and the expansion of existing titles.
- Netmarble achieved 2020 annual revenue of KRW 2,484.8 billion, a 14.0% year-over-year increase, and an operating profit of KRW 272.0 billion, up 34.2%.
- Overseas markets are the company's primary revenue driver, accounting for 72% of total annual revenue.
- Fourth-quarter 2020 net profit reached KRW 103.3 billion, significantly bolstered by one-off gains from the listing of Big Hit Entertainment.
Netmarble 3Q 2020 Earnings Results
Netmarble’s third-quarter 2020 earnings report highlights a period of stable financial performance characterized by normalized marketing expenditures and a strong reliance on international markets.
- Netmarble generated KRW 642.3 billion in revenue for 3Q 2020, a 3.6% year-over-year increase, with an operating profit of KRW 87.4 billion.
- International markets accounted for 75% of total revenue, with North America serving as the primary contributor at 38%, followed by Korea (25%) and Europe (12%).
- Operating profit margins improved by 1.7 percentage points quarter-over-quarter, primarily due to the normalization of marketing expenditures in North America and Europe.
Netmarble 2Q 2020 Earnings Results
Netmarble’s second-quarter 2020 earnings results demonstrate significant financial growth, driven by the successful performance of new and existing game titles.
- Netmarble reported 685.7 billion KRW in Q2 2020 revenue, a 30.3% year-over-year increase, with operating profit surging 146.1% to 81.7 billion KRW.
- International markets generated 75% of total revenue, with North America serving as the primary region at 36% of total earnings.
- The Seven Deadly Sins: Grand Cross was the top-performing title, accounting for 21% of total quarterly revenue.
Netmarble 1Q 2020 Earnings Results
Netmarble’s first-quarter 2020 earnings results reflect a period of strategic investment and revenue diversification, characterized by a focus on global market expansion and a robust pipeline of new game titles.
- Netmarble reported 1Q 2020 revenue of 532.9 billion KRW, an 11.6% increase year-over-year, despite a 4.0% decline from the previous quarter.
- Operating profit fell to 20.4 billion KRW due to increased marketing expenditures for new title launches in March.
- Net profit reached 57.5 billion KRW, driven by non-operating income including foreign exchange gains, dividend income, and equity method investments.
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