Mouse: P.I. For Hire
GameBy Fumi Games
3 documents in the library are about Mouse: P.I. For Hire, from writers such as GameDev Reports, PlaySide Studios Limited and Stream Hatchet. Each has a summary and key insights with the page they come from.
Connections
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On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $11.4M
- Units sold
- 490K
- Last 12 months
- $11.3M
- 487K units
- Price
- $29.99
- Positive reviews
- 94%
- of 16K reviews
- Peak players
- 0
- at the same time
- Followers
- 110K
- Average playtime
- 8 h
On Steam since Apr 16, 2026 · Developer Fumi Games · Publisher PlaySideSteam store page
Documents about Mouse: P.I. For Hire
Weekly Gaming Reports Recap: July 13 - July 17, 2026
The global gaming industry in mid-2026 is defined by a profound divergence in platform performance and investment sentiment.
- Steam generated $11.1 billion in gross revenue during H1 2026, marking a 14.5% year-over-year increase and nearly matching the platform's total revenue for the entire year of 2021.
- Private investment in the gaming sector reached $3.1 billion in Q2 2026, a nearly 6x year-over-year increase driven largely by a $1 billion round for AppsFlyer and significant capital flowing into AI-focused companies.
- Series A funding reached a five-year high of $0.8 billion in Q2 2026 (up 530% year-over-year), while pre-seed and seed funding dropped to a multi-year low of $0.1 billion (down 56% year-over-year).
Mouse: P.I. For Hire Surpasses 1M Unit Sales
MOUSE: P.I. For Hire has achieved a significant commercial milestone, surpassing one million units sold globally within three months of its digital launch.
- Mouse: P.I. For Hire sold over one million units globally within three months of its digital launch, generating US$28.7 million in gross platform sales.
- PlaySide Studios realized approximately US$17.6 million in net revenue from the title after accounting for platform fees, taxes, and returns.
- Sales volume is evenly split, with console platforms accounting for 50% of total units sold.
Summer Game Fest & Game Showcases on Live Streaming
The rise of digital game showcases has transformed the mid-year gaming calendar, with Summer Game Fest (SGF) emerging as a primary industry touchstone.
- Summer Game Fest (SGF) has become the industry's primary mid-year showcase, reaching a record 2.7 million peak concurrent viewers and 5.1 million hours watched in 2025, a 60% increase in peak viewership since 2021.
- Live-streaming engagement metrics, specifically real-time chat volume and post-event VOD performance, serve as reliable predictors for commercial success, as seen with titles like 'Dying Light: The Beast' which sold 1.5 million copies in its first week after strong VOD traction.
- YouTube Gaming is the dominant platform for showcase viewership, with SGF 2025 official channels drawing a 5:1 ratio of hours watched on YouTube compared to Twitch.
Companies behind it
As the documents state it.